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    How to remove 'inside' polygons?

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    • chippwaltersC Offline
      chippwalters
      last edited by

      When I create a shape...like a rocket, I use the push/pull tool with CTRL key to keep adding sections. How can I remove the 'inside' disc polygons? TIA. Chipp

      http://www.gadgetplugins.com/chippstuff/polyissue.jpg

      Currently working with Cross-Reality technologies

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      • jujuJ Offline
        juju
        last edited by

        Have you tried moving to the inside of the model and zoom in on the disc polygon, selecting it (not the bounding edges, just the surface) and deleting it? Alternatively put a section through the the middle of the rocket and simply move up / down and select the disc polygon surfaces and delete them.

        Save the Earth, it's the only planet with chocolate.

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        • chippwaltersC Offline
          chippwalters
          last edited by

          Coen,

          You da man! thanks a bunch. That's just what I needed...Group erase.

          Currently working with Cross-Reality technologies

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          • GaieusG Offline
            Gaieus
            last edited by

            Well, Coen beat us both in creating that great tut and in posting the link. πŸ˜‰

            Gai...

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            • S Offline
              Simon B
              last edited by

              Great tut, thanks very much!

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              • S Offline
                smileychirk
                last edited by

                Great tut, clear, well annotated and nicely paced.

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Nice Coen.

                  Another way is to turn off your edges, window around your faces (xray view) and delete.

                  http://www.coroflot.com/boofredlay

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                  • R Offline
                    remus
                    last edited by

                    A very marginally quicker modification of Boo's method is to just use a selection window around the face (including the outer edge) and then de-select the outer edge by double shift clicking one of the outer connected faces.

                    http://remusrendering.wordpress.com/

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