sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    BEST landscape boulders ?

    已排程 已置頂 已鎖定 已移動 SketchUp Components, Materials & Styles
    sketchup
    43 貼文 23 Posters 17.8k 瀏覽 23 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • soloS 離線
      solo
      最後由 編輯

      It really is pretty easy to create them in SU.


      http://img395.imageshack.us/img395/3005/makingrocksql0.jpg

      manipulate a sphere's mesh to a general free form looking shape.


      http://img291.imageshack.us/img291/6307/makingrocks2qu9.jpg

      Texture using two different axis (I used a seamless texture found online and made seamless in PSP)


      http://img395.imageshack.us/img395/9612/rocksdy3.jpg

      Unless it's for a close up shot this result should suffice in most cases.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 條回覆 最後回覆 回覆 引用 0
      • G 離線
        Gidon Yuval
        最後由 編輯

        Solo, that's realy neat.
        One questin though: could you explain the bit about texturing using 2 different axis?
        How do you use that? Is there a way to both instances of the texture simultaniously or do you texture seperate hemispheres with the appropriate texture?

        If you don't know where you're going, you're never going to get there.

        1 條回覆 最後回覆 回覆 引用 0
        • FrederikF 離線
          Frederik
          最後由 編輯

          Really nice, Solo...
          I'm interested to learn more about how you've managed to apply the texture in SU (or perhaps you've used another application for this purpose..?? 😕 )

          Also - would you mind sharing the two boulders - now that you've made them... 😉

          Cheers
          Kim Frederik

          1 條回覆 最後回覆 回覆 引用 0
          • soloS 離線
            solo
            最後由 編輯

            Okay, firstly the example above I never saved (made it as a referance only) and the texture was oversized in kb's anyway.
            I made a lower poly one with a lower res texture on it attached below.

            The textures are applied in SU, infact they are nothing special, nor any unique way of application. I use two axis for projection and sometimes even 3 axis (getting them to blend is normally more tricky especially on a freeform shape)
            If you go close up you will notice they are not smoothly blended actually, but from a distance with vegetation around and shadows they will be fine.


            http://img143.imageshack.us/img143/7016/rockonfs2.jpg


            a rock.skp

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 條回覆 最後回覆 回覆 引用 0
            • FrederikF 離線
              Frederik
              最後由 編輯

              Thanks for sharing and taking your time to explain this, Pete!
              Much appreciated! 😉
              When it comes to applying textures to spheric shapes, I always seem to have difficulties... 😞
              (and maybe you had used another application to apply the textures - like Deep Exploration... 😉 )

              Cheers
              Kim Frederik

              1 條回覆 最後回覆 回覆 引用 0
              • Alan FraserA 離線
                Alan Fraser
                最後由 編輯

                By moving the image around and sampling different bits, it's possible to map even a non-tiling image like this one I just pulled off the Net onto a boulder without too many seams being evident. This was done in SU.


                another rock.jpg


                another rock.skp

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

                1 條回覆 最後回覆 回覆 引用 0
                • D 離線
                  Danty
                  最後由 編輯

                  Alan -- Your last boulder model just blew me away. Now THAT is what I have had in mind as the type of boulder I would like to be turning out.
                  Would you please clarify a couple of points:

                  Sampling:  By that do you mean the technique of holding down SHIFT while clicking on the Paint Tool which then turns into an eyedropper -- "sampling" the color or texture of a face?
                  Projection:  Are you doing what Solo seems to be doing? -- projecting the textures with different axes?  I just don't get how that works.  My experience with applying colors and textures seems to simply involve selecting a face and applying the color/texture.  What step am I missing?
                  
                  So it seems your method is to create a spherical shape then explode the modified sphere so it can be edited.
                  Then you project a large format texture onto portions of the shape.
                  You keep turning it round to locate "streaks" in the texture and then use sampling to even them out.
                  Is that more or less what it consists of?
                  

                  Thanks for your patience on this subject.
                  It is definitely a skill I would like to master.

                  Danty

                  1 條回覆 最後回覆 回覆 引用 0
                  • Alan FraserA 離線
                    Alan Fraser
                    最後由 編輯

                    Yes, by sampling I mean sampling the image with the Paint tool (except you hold down Alt, not Shift...I'm sure that's what you meant.)

                    What I did with the boulder above was to line it up alongside the flatter sides of the boulder, sample it (after first making sure it was stretched big enough to overlap the extents of the rock), then paint the entire boulder. The flattish sides were obviously ok, but that technique leaves some nasty streaky bits on the sharper sides and the top.

                    These were fixed by simply moving the image around, first by rotating it 90 degrees horizontally and lining up the pattern on it so it would blend reasonably with what was already there, then just resampling the image in its new position and painting the streaked faces. Obviously you need to turn hidden geometry on first, or you'll repaint the entire boulder instead of a single face.

                    Lastly, I pulled the image up, rotated it and floated it above the boulder, positioning it so I got that lichen or efflorescent texture in the right position to project down and extend the stuff that was already there. It's not perfect and it takes a bit of trial and error, but the end result is good enough to pass muster.

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

                    1 條回覆 最後回覆 回覆 引用 0
                    • urgenU 離線
                      urgen
                      最後由 編輯

                      Hey, guys!... These stones are able to wait... 😄 ☀ Silently... 😉

                      http://img370.imageshack.us/img370/2510/moaivd3.jpg


                      moai.skp

                      --pupil forever...------

                      1 條回覆 最後回覆 回覆 引用 0
                      • urgenU 離線
                        urgen
                        最後由 編輯

                        @blajnov said:

                        by urgen, moai.skp+Artlantis Studio 2.0.2.1

                        ... 👍 👍 👍 😄

                        --pupil forever...------

                        1 條回覆 最後回覆 回覆 引用 0
                        • B 離線
                          blajnov
                          最後由 編輯

                          by urgen, moai.skp+Artlantis Studio 2.0.2.1

                          http://img228.imageshack.us/img228/9582/moaiutrohr1.jpg


                          http://img228.imageshack.us/img228/9582/moaiutrohr1.ae0baed548.jpg


                          Moai_Zakat_19_20f.jpg


                          Moai_Zakat_19_20v.jpg

                          1 條回覆 最後回覆 回覆 引用 0
                          • I 離線
                            Iglesias
                            最後由 編輯

                            Hello, here you are three boulders one tree and seamless Asturian grass texture.
                            The rock texture is seamless. It is made of a photograph near the Cantabrian sea, near my home.
                            Ejoy


                            boulders.jpg


                            boulders.skp

                            1 條回覆 最後回覆 回覆 引用 0
                            • L 離線
                              lapx
                              最後由 編輯

                              Looking for a good workflow for creating a stacked limestone wall. Any ideas would be helpful. I started off with basic shape as rectangle. Is there a ruby script to select and make square somewhat irregular at the edges?

                              Stone in background was done by fillet block ruby and then subdivided for editing by scaling.


                              STACKED-LIMESTONE.jpg

                              1 條回覆 最後回覆 回覆 引用 0
                              • R 離線
                                Ross Macintosh
                                最後由 編輯

                                Just thought I'd add that the boulder techniques can be used to create landscapes too...

                                I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.

                                Regards, Ross


                                big-rock.jpg

                                1 條回覆 最後回覆 回覆 引用 0
                                • R 離線
                                  remus
                                  最後由 編輯

                                  Whres the pic/component ross? 😄

                                  http://remusrendering.wordpress.com/

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • boofredlayB 離線
                                    boofredlay
                                    最後由 編輯

                                    Nice image Ross 👍

                                    http://www.coroflot.com/boofredlay

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • R 離線
                                      remus
                                      最後由 編輯

                                      Indeed that does look very good, the scene reminds me of the beach...apart form the trike

                                      http://remusrendering.wordpress.com/

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • david_hD 離線
                                        david_h
                                        最後由 編輯

                                        I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

                                        D20080731123842_8m15s.jpg

                                        If I make it look easy...It is probably easy

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • soloS 離線
                                          solo
                                          最後由 編輯

                                          David,

                                          I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                                          If you use bumps and/or displacement you can create some really cool rock textures too.
                                          I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                                          Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


                                          http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • I 離線
                                            Iglesias
                                            最後由 編輯

                                            Very beautiful composition. I like it very much

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement