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    BEST landscape boulders ?

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    • M Offline
      mike d
      last edited by

      here are a few that i have created and used

      mike d

      boulders.jpg

      The grass is always GREENER on the roof.

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      • G Offline
        GreyHead
        last edited by

        Here's the Bantam Grass 3D program that Alan mentioned below. To keep under the 2Mb limit I've separated out the Help files (there is an html file and images - Bantam doesn't link to it directly so you can put it anywhere convenient).

        Bob


        Bantam3DGrass_7.zip


        Bantam3DGrass_7_help.zip

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        • soloS Offline
          solo
          last edited by

          It really is pretty easy to create them in SU.


          http://img395.imageshack.us/img395/3005/makingrocksql0.jpg

          manipulate a sphere's mesh to a general free form looking shape.


          http://img291.imageshack.us/img291/6307/makingrocks2qu9.jpg

          Texture using two different axis (I used a seamless texture found online and made seamless in PSP)


          http://img395.imageshack.us/img395/9612/rocksdy3.jpg

          Unless it's for a close up shot this result should suffice in most cases.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • G Offline
            Gidon Yuval
            last edited by

            Solo, that's realy neat.
            One questin though: could you explain the bit about texturing using 2 different axis?
            How do you use that? Is there a way to both instances of the texture simultaniously or do you texture seperate hemispheres with the appropriate texture?

            If you don't know where you're going, you're never going to get there.

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            • FrederikF Offline
              Frederik
              last edited by

              Really nice, Solo...
              I'm interested to learn more about how you've managed to apply the texture in SU (or perhaps you've used another application for this purpose..?? ๐Ÿ˜• )

              Also - would you mind sharing the two boulders - now that you've made them... ๐Ÿ˜‰

              Cheers
              Kim Frederik

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              • soloS Offline
                solo
                last edited by

                Okay, firstly the example above I never saved (made it as a referance only) and the texture was oversized in kb's anyway.
                I made a lower poly one with a lower res texture on it attached below.

                The textures are applied in SU, infact they are nothing special, nor any unique way of application. I use two axis for projection and sometimes even 3 axis (getting them to blend is normally more tricky especially on a freeform shape)
                If you go close up you will notice they are not smoothly blended actually, but from a distance with vegetation around and shadows they will be fine.


                http://img143.imageshack.us/img143/7016/rockonfs2.jpg


                a rock.skp

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • FrederikF Offline
                  Frederik
                  last edited by

                  Thanks for sharing and taking your time to explain this, Pete!
                  Much appreciated! ๐Ÿ˜‰
                  When it comes to applying textures to spheric shapes, I always seem to have difficulties... ๐Ÿ˜ž
                  (and maybe you had used another application to apply the textures - like Deep Exploration... ๐Ÿ˜‰ )

                  Cheers
                  Kim Frederik

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    By moving the image around and sampling different bits, it's possible to map even a non-tiling image like this one I just pulled off the Net onto a boulder without too many seams being evident. This was done in SU.


                    another rock.jpg


                    another rock.skp

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • D Offline
                      Danty
                      last edited by

                      Alan -- Your last boulder model just blew me away. Now THAT is what I have had in mind as the type of boulder I would like to be turning out.
                      Would you please clarify a couple of points:

                      Sampling:  By that do you mean the technique of holding down SHIFT while clicking on the Paint Tool which then turns into an eyedropper -- "sampling" the color or texture of a face?
                      Projection:  Are you doing what Solo seems to be doing? -- projecting the textures with different axes?  I just don't get how that works.  My experience with applying colors and textures seems to simply involve selecting a face and applying the color/texture.  What step am I missing?
                      
                      So it seems your method is to create a spherical shape then explode the modified sphere so it can be edited.
                      Then you project a large format texture onto portions of the shape.
                      You keep turning it round to locate "streaks" in the texture and then use sampling to even them out.
                      Is that more or less what it consists of?
                      

                      Thanks for your patience on this subject.
                      It is definitely a skill I would like to master.

                      Danty

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                      • Alan FraserA Offline
                        Alan Fraser
                        last edited by

                        Yes, by sampling I mean sampling the image with the Paint tool (except you hold down Alt, not Shift...I'm sure that's what you meant.)

                        What I did with the boulder above was to line it up alongside the flatter sides of the boulder, sample it (after first making sure it was stretched big enough to overlap the extents of the rock), then paint the entire boulder. The flattish sides were obviously ok, but that technique leaves some nasty streaky bits on the sharper sides and the top.

                        These were fixed by simply moving the image around, first by rotating it 90 degrees horizontally and lining up the pattern on it so it would blend reasonably with what was already there, then just resampling the image in its new position and painting the streaked faces. Obviously you need to turn hidden geometry on first, or you'll repaint the entire boulder instead of a single face.

                        Lastly, I pulled the image up, rotated it and floated it above the boulder, positioning it so I got that lichen or efflorescent texture in the right position to project down and extend the stuff that was already there. It's not perfect and it takes a bit of trial and error, but the end result is good enough to pass muster.

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

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                        • urgenU Offline
                          urgen
                          last edited by

                          Hey, guys!... These stones are able to wait... ๐Ÿ˜„ โ˜€ Silently... ๐Ÿ˜‰

                          http://img370.imageshack.us/img370/2510/moaivd3.jpg


                          moai.skp

                          --pupil forever...------

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                          • urgenU Offline
                            urgen
                            last edited by

                            @blajnov said:

                            by urgen, moai.skp+Artlantis Studio 2.0.2.1

                            ... ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ˜„

                            --pupil forever...------

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                            • B Offline
                              blajnov
                              last edited by

                              by urgen, moai.skp+Artlantis Studio 2.0.2.1

                              http://img228.imageshack.us/img228/9582/moaiutrohr1.jpg


                              http://img228.imageshack.us/img228/9582/moaiutrohr1.ae0baed548.jpg


                              Moai_Zakat_19_20f.jpg


                              Moai_Zakat_19_20v.jpg

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                              • I Offline
                                Iglesias
                                last edited by

                                Hello, here you are three boulders one tree and seamless Asturian grass texture.
                                The rock texture is seamless. It is made of a photograph near the Cantabrian sea, near my home.
                                Ejoy


                                boulders.jpg


                                boulders.skp

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                                • L Offline
                                  lapx
                                  last edited by

                                  Looking for a good workflow for creating a stacked limestone wall. Any ideas would be helpful. I started off with basic shape as rectangle. Is there a ruby script to select and make square somewhat irregular at the edges?

                                  Stone in background was done by fillet block ruby and then subdivided for editing by scaling.


                                  STACKED-LIMESTONE.jpg

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                                  • R Offline
                                    Ross Macintosh
                                    last edited by

                                    Just thought I'd add that the boulder techniques can be used to create landscapes too...

                                    I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.

                                    Regards, Ross


                                    big-rock.jpg

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                                    • R Offline
                                      remus
                                      last edited by

                                      Whres the pic/component ross? ๐Ÿ˜„

                                      http://remusrendering.wordpress.com/

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Nice image Ross ๐Ÿ‘

                                        http://www.coroflot.com/boofredlay

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                                        • R Offline
                                          remus
                                          last edited by

                                          Indeed that does look very good, the scene reminds me of the beach...apart form the trike

                                          http://remusrendering.wordpress.com/

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                                          • david_hD Offline
                                            david_h
                                            last edited by

                                            I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

                                            D20080731123842_8m15s.jpg

                                            If I make it look easy...It is probably easy

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