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    BEST landscape boulders ?

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    • soloS Offline
      solo
      last edited by

      It really is pretty easy to create them in SU.


      http://img395.imageshack.us/img395/3005/makingrocksql0.jpg

      manipulate a sphere's mesh to a general free form looking shape.


      http://img291.imageshack.us/img291/6307/makingrocks2qu9.jpg

      Texture using two different axis (I used a seamless texture found online and made seamless in PSP)


      http://img395.imageshack.us/img395/9612/rocksdy3.jpg

      Unless it's for a close up shot this result should suffice in most cases.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • G Offline
        Gidon Yuval
        last edited by

        Solo, that's realy neat.
        One questin though: could you explain the bit about texturing using 2 different axis?
        How do you use that? Is there a way to both instances of the texture simultaniously or do you texture seperate hemispheres with the appropriate texture?

        If you don't know where you're going, you're never going to get there.

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        • FrederikF Offline
          Frederik
          last edited by

          Really nice, Solo...
          I'm interested to learn more about how you've managed to apply the texture in SU (or perhaps you've used another application for this purpose..?? πŸ˜• )

          Also - would you mind sharing the two boulders - now that you've made them... πŸ˜‰

          Cheers
          Kim Frederik

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          • soloS Offline
            solo
            last edited by

            Okay, firstly the example above I never saved (made it as a referance only) and the texture was oversized in kb's anyway.
            I made a lower poly one with a lower res texture on it attached below.

            The textures are applied in SU, infact they are nothing special, nor any unique way of application. I use two axis for projection and sometimes even 3 axis (getting them to blend is normally more tricky especially on a freeform shape)
            If you go close up you will notice they are not smoothly blended actually, but from a distance with vegetation around and shadows they will be fine.


            http://img143.imageshack.us/img143/7016/rockonfs2.jpg


            a rock.skp

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • FrederikF Offline
              Frederik
              last edited by

              Thanks for sharing and taking your time to explain this, Pete!
              Much appreciated! πŸ˜‰
              When it comes to applying textures to spheric shapes, I always seem to have difficulties... 😞
              (and maybe you had used another application to apply the textures - like Deep Exploration... πŸ˜‰ )

              Cheers
              Kim Frederik

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                By moving the image around and sampling different bits, it's possible to map even a non-tiling image like this one I just pulled off the Net onto a boulder without too many seams being evident. This was done in SU.


                another rock.jpg


                another rock.skp

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • D Offline
                  Danty
                  last edited by

                  Alan -- Your last boulder model just blew me away. Now THAT is what I have had in mind as the type of boulder I would like to be turning out.
                  Would you please clarify a couple of points:

                  Sampling:  By that do you mean the technique of holding down SHIFT while clicking on the Paint Tool which then turns into an eyedropper -- "sampling" the color or texture of a face?
                  Projection:  Are you doing what Solo seems to be doing? -- projecting the textures with different axes?  I just don't get how that works.  My experience with applying colors and textures seems to simply involve selecting a face and applying the color/texture.  What step am I missing?
                  
                  So it seems your method is to create a spherical shape then explode the modified sphere so it can be edited.
                  Then you project a large format texture onto portions of the shape.
                  You keep turning it round to locate "streaks" in the texture and then use sampling to even them out.
                  Is that more or less what it consists of?
                  

                  Thanks for your patience on this subject.
                  It is definitely a skill I would like to master.

                  Danty

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    Yes, by sampling I mean sampling the image with the Paint tool (except you hold down Alt, not Shift...I'm sure that's what you meant.)

                    What I did with the boulder above was to line it up alongside the flatter sides of the boulder, sample it (after first making sure it was stretched big enough to overlap the extents of the rock), then paint the entire boulder. The flattish sides were obviously ok, but that technique leaves some nasty streaky bits on the sharper sides and the top.

                    These were fixed by simply moving the image around, first by rotating it 90 degrees horizontally and lining up the pattern on it so it would blend reasonably with what was already there, then just resampling the image in its new position and painting the streaked faces. Obviously you need to turn hidden geometry on first, or you'll repaint the entire boulder instead of a single face.

                    Lastly, I pulled the image up, rotated it and floated it above the boulder, positioning it so I got that lichen or efflorescent texture in the right position to project down and extend the stuff that was already there. It's not perfect and it takes a bit of trial and error, but the end result is good enough to pass muster.

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • urgenU Offline
                      urgen
                      last edited by

                      Hey, guys!... These stones are able to wait... πŸ˜„ β˜€ Silently... πŸ˜‰

                      http://img370.imageshack.us/img370/2510/moaivd3.jpg


                      moai.skp

                      --pupil forever...------

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                      • urgenU Offline
                        urgen
                        last edited by

                        @blajnov said:

                        by urgen, moai.skp+Artlantis Studio 2.0.2.1

                        ... πŸ‘ πŸ‘ πŸ‘ πŸ˜„

                        --pupil forever...------

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                        • B Offline
                          blajnov
                          last edited by

                          by urgen, moai.skp+Artlantis Studio 2.0.2.1

                          http://img228.imageshack.us/img228/9582/moaiutrohr1.jpg


                          http://img228.imageshack.us/img228/9582/moaiutrohr1.ae0baed548.jpg


                          Moai_Zakat_19_20f.jpg


                          Moai_Zakat_19_20v.jpg

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                          • I Offline
                            Iglesias
                            last edited by

                            Hello, here you are three boulders one tree and seamless Asturian grass texture.
                            The rock texture is seamless. It is made of a photograph near the Cantabrian sea, near my home.
                            Ejoy


                            boulders.jpg


                            boulders.skp

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                            • L Offline
                              lapx
                              last edited by

                              Looking for a good workflow for creating a stacked limestone wall. Any ideas would be helpful. I started off with basic shape as rectangle. Is there a ruby script to select and make square somewhat irregular at the edges?

                              Stone in background was done by fillet block ruby and then subdivided for editing by scaling.


                              STACKED-LIMESTONE.jpg

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                              • R Offline
                                Ross Macintosh
                                last edited by

                                Just thought I'd add that the boulder techniques can be used to create landscapes too...

                                I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.

                                Regards, Ross


                                big-rock.jpg

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                                • R Offline
                                  remus
                                  last edited by

                                  Whres the pic/component ross? πŸ˜„

                                  http://remusrendering.wordpress.com/

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                                  • boofredlayB Offline
                                    boofredlay
                                    last edited by

                                    Nice image Ross πŸ‘

                                    http://www.coroflot.com/boofredlay

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                                    • R Offline
                                      remus
                                      last edited by

                                      Indeed that does look very good, the scene reminds me of the beach...apart form the trike

                                      http://remusrendering.wordpress.com/

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                                      • david_hD Offline
                                        david_h
                                        last edited by

                                        I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

                                        D20080731123842_8m15s.jpg

                                        If I make it look easy...It is probably easy

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          David,

                                          I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                                          If you use bumps and/or displacement you can create some really cool rock textures too.
                                          I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                                          Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


                                          http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • I Offline
                                            Iglesias
                                            last edited by

                                            Very beautiful composition. I like it very much

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