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    Trees in renders

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    • EdsonE Offline
      Edson
      last edited by

      when you prepare a file to export to a render app, do you keep the SUp trees in it? in case you do not, how do you mark their positions for further insertion in the rendering app?

      in my first tries at rendering, i have noticed the SUp trees look bad when exported.

      edson mahfuz, architect| porto alegre β€’ brasil
      http://www.mahfuz.arq.br

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      • I Offline
        ilay7k
        last edited by

        i just paint some faces of TIN-plane(landscape), using for example: green-color...like uv-mapping technics - for c4d and ect.
        or use segments-faces(which will be hidden...same as on your landscape) to populate trees objects in Kerky2008

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        • soloS Offline
          solo
          last edited by

          When using a renderer other than Podium, I use pink 3d boxes to represent trees, if there are more than one species then I will use another unusual color and log the color to species so that when imported into renderer I can substitute the box for the 3d model effortlessly.
          This works great in Vue and Max.
          I do not export trees from SU as trees are normally very heavy and I prefer 'solid growth' trees to static ones.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • S Offline
            sintra
            last edited by

            Solo, thats a good tip i will try that one about the boxes πŸ˜‰

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            • EdsonE Offline
              Edson
              last edited by

              @solo said:

              When using a renderer other than Podium, I use pink 3d boxes to represent trees, if there are more than one species then I will use another unusual color and log the color to species so that when imported into renderer I can substitute the box for the 3d model effortlessly.
              This works great in Vue and Max.
              I do not export trees from SU as trees are normally very heavy and I prefer 'solid growth' trees to static ones.

              this sounds like a great tip. i am assuming i can replace the boxes in any good rendering application, right?. is this notion valid for people and vehicles too?

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

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              • soloS Offline
                solo
                last edited by

                yes, it works with any 3d model/component thats free standing (not attached or within another)

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • FrederikF Offline
                  Frederik
                  last edited by

                  @edson said:

                  i am assuming i can replace the boxes in any good rendering application, right?. is this notion valid for people and vehicles too?

                  It works with whatever kind of model you want to insert... πŸ˜„

                  I use it very often together with KT... πŸ˜‰
                  I.e. in SU I place 2D trees, which allows me to generate some previews before I render...
                  When exporting using the SU2KT, I can export the 2D trees as instances and in KT these instances are being replaced by instanced 3D Xfrog trees... πŸ˜„
                  This way the 2D trees have a function as "dummies" allowing me to orbit the scene/model in SU and then when I render the scene in KT, they're being replaced by Xfrog trees, which would be almost impossible to handle in SU... (in particular if there's more than one...)

                  Cheers
                  Kim Frederik

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @frederik said:

                    ...When exporting using the SU2KT, I can export the 2D trees as instances and in KT these instances are being replaced by instanced 3D Xfrog trees... πŸ˜„[/i]

                    But you cannot replace the dummies in an automated way while instancing, can you?

                    Gai...

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @gaieus said:

                      But you cannot replace the dummies in an automated way while instancing, can you?

                      Not automated - but in KT you right click the "dummy" instance and then you can replace it with another instance... πŸ˜‰
                      But we are working on a more automated process... πŸ˜„


                      instance.jpg

                      Cheers
                      Kim Frederik

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        OK then I did remember well from the KT Forums. πŸ˜‰

                        Thanks for working on it - it would extremely speed up the workflow (imagine using it with Didier's component spray tool!) πŸ‘

                        Gai...

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