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[Tutorial > Modeling] new organic modeling way (main Idea)

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  • M Offline
    majid
    last edited by majid 20 Mar 2008, 00:40

    I started a new way of thinking for lowpoly organic modeling . here is main idea only (work in progress).plz try tutorial . in other ways you have to do organic modeling over o complicated prossecc over lines and faces that lots of them are confusing . but here like "clay modeling" you make a base , and then trace over that base . so you are always "on face" snap helper , and it makes modeling , more easy . any c&c ๐ŸŽ‰
    i had not enough time so the model is too primitive ,but consists main idea ( tracing over faces + easy modeling) . also you may do this way several times over the previous model you made


    figure.zip

    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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    • M Offline
      Mike Lucey
      last edited by 29 Mar 2008, 22:26

      Hi majid,

      This is an interesting approach. Thanks for the
      Tut, I will give it a try.

      Mike

      Support us so we can support you! Upgrade to Premium Membership!

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      • M Offline
        majid
        last edited by 30 Mar 2008, 06:05

        i am tring to make a man model , here is a more advanced model. i guess it is an easier approach to organic modeling than other approaches... : make a row model , lock it and trace faces and lines on it....in other approaches you may do a confusing job to find intersections and erase some parts...
        also in my approach you may do modeling in a different layer than the raw model layer and then show/wide layers as needed
        harpist modified.jpgharpist modified2.jpg

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • M Offline
          majid
          last edited by 30 Mar 2008, 18:19

          here are clothe details. i also add some curves (as groups) to helps me in modeling...( i.e. shirt details)
          it takes a long time , but results lowpoly model and a clear workflow


          harpist modified3.jpg


          harpist modified4.jpg

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • S Offline
            SchreiberBike
            last edited by 7 May 2008, 20:17

            I think that SketchUp skills are important here, but more important is that you've really got to have an artists eye. You must have years of experience doing figure drawings. That knowledge with good SU technique can make wonderful models, but without that knowledge, I don't think it's possible.

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            • G Offline
              Gaieus
              last edited by 7 May 2008, 21:37

              YES, John, it certainly is true. And Majid does have those eyes and all the tools (talent, technique etc) to do it, I believe.

              Gai...

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              • M Offline
                majid
                last edited by 7 May 2008, 21:56

                here is another try to make a horse2.jpg
                I started by only a few groupshorse try.jpg


                horse try.zip

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • M Offline
                  majid
                  last edited by 7 May 2008, 22:04

                  hi folks ....
                  maybe you are right to some extent about me .... BTW always it's possible to use pictures from real model as a guide ... that makes the job more easier and clearer.............. and also i think SOLO method needs more talent and it's confusing - even for me - to find which lines / faces must be kept /deleted... and also i guess a combination of SOLO method + my way ----> better resut .
                  I mean using skeleton ( from solo way ) + simple primitive (round) shapes ( my way ) , would be easier and more secure to have a nice result.

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • C Offline
                    Carlitos
                    last edited by 2 Jul 2008, 02:32

                    good stuff

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                    • E Offline
                      emerald15
                      last edited by 15 Oct 2014, 12:31

                      Majid, are you still using these techniques and how is progress? I'm trying to improve my organic modelling skills & came across this 2008 post. It looks like a good alternative method.

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                      • P Offline
                        pilou
                        last edited by 15 Oct 2014, 12:59

                        But alas it's like a tortoise against a rabitt when you use something like Sculptris! ๐Ÿ˜‰
                        (it's free) ๐Ÿค“

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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