Kwistenbiebel's grass component
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The SU model origannly posted in the 3D WareHouse, Kwistenbiebel was generous enough to share his grass materials for external rendering over the KT Forums.
I used the clipmap provided by him to create a png with alpha channel and re-applied that material to his original model. Note that it is not coincidental that I have the concrete surrounding, for the bits are off the edges of the original component (Hide the concrete to see). Also, no good for aerial views just for side views. I also duplicated the whole group I have made of his components and rotated one instance to make it more "dense". Renders pretty fast in SU (as there is no much geometry in it). All credits go to him.
Hope you don't mind, Biebel that I tweaked your component for renderings in native SketchUp!
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Looks very good Gaieus, better than the one posted on the 3DWH.
Nice work. Did you make the textures .png ? -
No, I used your grass texture plus the clipmap you posted at the KT forums. Well, yeah, I made the png but using those two images so it wasn't a big deal already.
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I think I saw this method posted over on the Maxwell site last year. I never thought of combining the two images to create native sketchup version. Thanks Gaieus.
Anyway, here are the guys who posted the tutorial:
http://www.realistic-design.com/And the PDF link for Maxwell.
http://gallery.realistic-design.com/tutorial/Grass_tutorial.pdfAnd the texture bundle over at the MXM Gallery.
http://mxmgallery.maxwellrender.com/search.php#page=1&mode=1&search=grass -
Thanks Cheffey, yes, I know the "way" to create these grass (or practically any other clipped) materials - actually I use the method in Kerky as well. Still a useful link for those who don't know it.
Unfortunately your first link does not work since the site is Flash based and it always keeps showing the root directory (not an effective method for SEO).
For the material bundle I should register. Is it worth it when I don't even use that particular program?
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Thanks Csaba, this is much nicer than the grass clipmap I already had for SU.
Has a really nice look to it. -
I really like this grass. Can you give a bit more information on the steps taken to make it?
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@steve6 said:
Can you give a bit more information on the steps taken to make it?
Have you taken a closer look at the tutorial..??
@cheffey said:
And the PDF link for Maxwell.
http://gallery.realistic-design.com/tutorial/Grass_tutorial.pdf -
I was not aware of the tutorial--I will study it! Thanks, Frederick!
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THANKS,TOM!
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@frederik said:
@steve6 said:
Can you give a bit more information on the steps taken to make it?
Have you taken a closer look at the tutorial..??
@cheffey said:
And the PDF link for Maxwell.
http://gallery.realistic-design.com/tutorial/Grass_tutorial.pdfHi. i'm trying to use above setting with my SU, then i find my self , i couldnt match it with vray SU material since that setting it's for maxwell.
can you give me the steps in vray SU..?/
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Take one sigle component and mix with Make fur plugin and:
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That's a great result mate!
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yeah thats fantastic, looks very dense. put these images in the fur gallery please! very nice indeed
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hello people!
really loved this grass, so i decided to make it easier to throw over a large surface, making it dynamic! simply scale it with the scale tool, density is editable as an option in the component's option dialog -
Hey thanks a million mate!!!!!
Hey is there a chance the lower grass tile can be positioned as say a 1m square and also repeated?
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This is really cool Thanks!
(although I seem to have overkilled my machine by trying to stretch the component to the horizon)
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