There are NO dates for SU 7.
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Im not very well versed in the details either, so i may be wrong.
Like you mentioned though, i imagine its still possible to split some of the stuff SU does on to another core. Calculating shadows, running rubies etc. or perhaps some shiny new SU 7 mystery feature
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AFAIK shadows (as well as textures) are already run by the memory instead of the processor - although they can be dynamic and are vector based.
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Thats interesting, never realised that before.
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as far as I know, Remus
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Well it sounds pretty plausible, at least.
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@gaieus said:
John Bacus asked me at 3D BaseCamp whether I can name any 3D modeling software with pulti processor support.
Of course I could not - after all I1m not a 3D software specialist. Can you? (Note that I do know some that support multicore but only at the rendering end, not the modeling process).Looks like you got a shitty reply.
To me that sounds like the performance issue Sketchup has, is being ignored.
One should not look at his neighbours to solve in house things.I am not the techy savant, but yes there are a lot of 64 bit versions of different modelers (C4D,Max,etc...). Clearly 64 bit pays off when rendering.
Who still uses default sketchup nowadays in presentations? Sketchup has numerous professional 3d party render engines.....which all are handicapped because of SU being stuck to an unoptimised 32 bit core.For a lot of 3d party developers like Asgvis ( Vray for Sketchup), it is very frustrating that their software cannot unleash its full power because of a handicapped SU core.
For instance,and this goes for ALL render software apps, the export phase from Sketchup cannot use more than 3 GB RAM because of 32 bit. A very complex scene (or a medium complex animation) will simply crash at export, even if you have 16 GB RAM installed.
Those developers are left in the cold. No news about future improvements or modifications for Sketchup.And to me it is not about "64-bit" and "multicore" itself, it's about being a dynamic and speedy application.
Having 64-bit is just one of the strategies. (DirectX support is one as well among others )
If Google comes up with another solution, that's ok too.
But I can't help thinking that multicore optimising and having a 64 bit version would solve a lot and could settle the software for much more years to come... -
@remus said:
Maya and autocad both support multiple cores for modelling
No they don't. Rendering and some other things like writing/reading files and the LISP interpreter are able to be multithreaded.
I wonder if the inferencing system is the greatest resource hog in SU. It reminds me of the object snap system of AutoCad 15-20 years ago. If you turned on continuous Osnap the system slowed down into a crawl. Then Autodesk rewrote it, and your old 386 started flying again...
Anssi
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I'd be interested if anyone has a large model that kills their SketchUp, but works just fine in every other modeling software. I'd like to see what everyone is talking about. Thanks,
Chris
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@chris fullmer said:
I'd be interested if anyone has a large model that kills their SketchUp, but works just fine in every other modeling software. I'd like to see what everyone is talking about.
You kidding? Try a nice Evermotion interior. You'll notice straight away SU starts to lag like h*ll. Or try an exterior, with some pretty, elaborately modeled trees. Orbiting will become next to impossible. If SU doesn't go into a coma, that is.
If all the high poly stuff I have weren't copyrighted, I'd give you a model straight away - you'd immediately see what the fuss is about.
Now, let's look at the positive side here. If (IF!) Google adds high poly support, SU will be a killer app.
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I, too, have models I can't share but can have SU lagged into oblivion.
Place them into Cheetah 3D, for example, and no lag whatsoever.
The way things are going in the 3D modeling world, we aren't even looking for high poly support; we are looking for a little less than average poly support.
With the amount of polys that Cheetah, Silo, and Z-brush can handle, it is pitiful for SU to lag out with a few 100,000's.
I feel like a blacksmith, who has been shown a new induction forge (which is fecking unbelievable, btw) and then is forced to use coal and a bellows.
Every day, Su falls further behind.
And don't even get me started on one core rendering exports. I mean, you have got to be kidding me, right? How long have 8-cores been out?! Nothing frustrates me more than watching an animation export take 39 hours, all the time using 1 of my 8... Ridiculous... And looses me money, to boot.
Almost 2 years since 6 came out and Layout is still beta?! Animation exports on the MAC side of things is still completely fubared?! Image textured models can't be shared between MAC and PC?!?!
When you see how often "smaller" softwares,like silo (2 guys) and 3d coat (basically 1 guy) update, improve, and add features, all while maintaining a wonderful web support environment, it gets even more depressing. When was the last time a Google developer/coder came on here and asked what issues we need addressed and then an update came out 3 or 4 days later. HAHAHAHA, now the very thought of that happening is hilarious; you know that ain't going to happen.
Google buying SU was every bit as catastrophic as I thought it would be. It is obvious that pro users, who are pushing things to their limits, are very very far from Google's priority.I wrote a solicited (!!!), details report concerning all of the issues I have been experiencing with Ver 6 (on a MAC) over a year ago and how much of what I talked about has been addressed? Absolutely none of it. Thank goodness I wasted a few hours compiling and typing all of that out.
and I am still patiently waiting....
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@unknownuser said:
When you see how often "smaller" softwares,like silo (2 guys) and 3d coat (basically 1 guy) update, improve, and add features, all while maintaining a wonderful web support environment, it gets even more depressing.
While I like to stay positive, this I firmly agree with.
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I have to agree, i was browsing the MoI forums recently (another 1 man development team), there was a feature request, then the next day it had been fully integrated in to the next beta release. Granted it was a relatively minor feature, but the fact that the developer just read it and added it is friggin awesome. Damm google and their NDAs shakes fist
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Yeah ... that guy is amazing. He offers great support. Very dedicated. I oughta use my copy of MoI more often.
Said it before, and I'l probably say it again, but if 7 don't offer high poly support, I'm not upgrading, not a chance - hell, I might even seriously consider switching to another ap partially. I can totally imagine myself doing rough modeling in SU, and taking the model into another app for further refinement.
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Well, we can nag all we want....
The only info we got up to now were rethorical answers to questions forum members posed when bumping into Google people at parties and boy scout fires.
Oh yeah, and some spilling of a wonderful feature called Youtube integration (wuahahaaaaa ) and a ruby (which is currently in beta) to get your model to html for web integration.
All icing, no cake.Are we really expecting to see a party or do we get sh*t for gold?
Is there any indication (any?) that Google will be doing more than just built some semi-useful features 'on top' instead of going under the hood?....But I reckon Google people are good at giving powerpoint presentations to impress their bosses.
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@anssi said:
...I wonder if the inferencing system is the greatest resource hog in SU. It reminds me of the object snap system of AutoCad 15-20 years ago. If you turned on continuous Osnap the system slowed down into a crawl. Then Autodesk rewrote it, and your old 386 started flying again...
Anssi
Now if there were a way to turn inferencing off for certainobjects in SU (say via the entity info dilog with a checkbox),it could greatly speed performance up. Currently we keep such things on hidden layers.
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@gaieus said:
John Bacus asked me at 3D BaseCamp whether I can name any 3D modeling software with pulti processor support.
Of course I could not - after all I1m not a 3D software specialist. Can you? (Note that I do know some that support multicore but only at the rendering end, not the modeling process).I don't know of any. Doing that would be immensely difficult because you'd need so much data syncronised between the threads and cores. Possibilities for deadlocks etc.
However, Su could benefit from separating the UI from the modelling. Whenever Su or a plugin performs a heavy tasks, the whole UI becomes completely unresonsive. Some operations display an progressbar, but even that is useless because the window isn't redrawn so you don't actually see the progress animation.
64bit would be a great great improvement. I'm very disappointed that so many 3d and graphic applications still only uses 32bit, despite the length of which 64bit Window has been out. Photoshop is introducing it first this year, and that's the defacto standard graphic application.
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Chris,
Here is a contour image of a model that SU cannot work with, yet it's a breeze to navigate and use in most other apps.
Just the contour lines alone give SU the wobble, now imagine what would happen if I select 'from contours' using the sandbox tools.This is what SU is supposed to be used for right? but here it fails miserably. Unfortunately SU seems to be losing it's relevance in the 3D modelling world as the boundaries get pushed other softwares keep abreast of the ever changing demands and limits, but SU is still only capable of doing the basic stuff.
So in my opinion which to the Google clan is worth squat, if higher poly support is not offered and offered soon, SU will be relegated to 3D toy most other modeling app users believe it to already be.
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solo wrote:
Here is a contour image of a model that SU cannot work with, yet it's a breeze to navigate and use in most other apps.
Just the contour lines alone give SU the wobble, now imagine what would happen if I select 'from contours' using the sandbox tools.I here you Solo, I have to deal with this issue in SU a lot, I usually simplify the contours and skip a lot of them (e.g. use only every 5 to 10 meter intervals). (nobody will actually see the difference in the SU model)
My hope for SU is that they would come up with a way to have the details if one is close up but farther away resolution could be rougher; or something like that.
Finally in this topic i want to address my worst concern, witch is that, could it be that they are putting SU to sleep because it has impacted the major CAD industries to much, like the one whose name is not to be mentioned here who already copied and implemented some of the innovative SU features in their flagship app?
The one who's part of the name is a Desk? and who buy's up the good apps who used to be independent?
Or SU should be given back from Google to the Guy's who made it in the first place.
And maybe we should PROVOKE Google a bit more and then get answers.
Wow man! Cheetah 3D just blows me away, the price the style ... now i'm even tempted into buying a MAC!!!
If SU 7 does not take off soon, I just might!!! Do you here me Google?
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Same here, I'm waiting for Sketchup 7 also..
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@solo said:
So in my opinion which to the Google clan is worth squat, if higher poly support is not offered and offered soon, SU will be relegated to 3D toy most other modeling app users believe it to already be.
Hear, hear. I'd even be quite prepared to pay more for an SU Pro that isn't brought to its knees by "large" files that are easily opened, navigated etc in other apps. I am quite confident, though - why wouldn't Google want SU to become a better app?
That said, if 7 does not offer hp support, well ... Then I'd be left with two choices: either continue to primarely use a growingly redundant app, or learn -the horror!- a much more complicated one (and I've been looking into several possibilities already). I'm sure I won't be the only one.
I'm also sure Google is quite aware of this. They know that if they don't raise the bar, they'll estrange a part of their user base. Hence, if 7 isn't a leap forward, we know that Google has other interests on its mind than ours.
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