There are NO dates for SU 7.
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good for you
i am still learning it -
i think it would be useful to be able to manage the information of the drop down menus in the main board.
i mean to be able to get up one option , or getting it down.
for instance in view:
drop down menu
be able to pick Animation and drop it up the first one.
and so on. -
Cool, when Sketchup comes I plan to create a 2,500 acre maze "4 Square Miles". Hopefully they fixed the clipping bug.
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They will probably, in good old Google style, come out with it, without announcing it before.
BUT THEY BETTER NOT RELEASE IT WITHOUT 64 BIT AND MULTI PROCESSOR SUPPORT! and who knows, Direct X optional might as well be beneficial.
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Cool, I look forward for Sketchup 7. I may design a 2,500 acre maze with it when it comes out.
@bruell said:
They will probably, in good old Google style, come out with it, without announcing it before.
BUT THEY BETTER NOT RELEASE IT WITHOUT 64 BIT AND MULTI PROCESSOR SUPPORT! and who knows, Direct X optional might as well be beneficial.
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John Bacus asked me at 3D BaseCamp whether I can name any 3D modeling software with pulti processor support.
Of course I could not - after all I1m not a 3D software specialist. Can you? (Note that I do know some that support multicore but only at the rendering end, not the modeling process). -
cinema4d, you can put at render-process, then continue to work in same project-scene or another while rendering. Additionally you can make preview render while rendering of main file(not stop it)
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When SU was with @Last, there seemed to be a good level of communication with the developers - keeping us informed with developments & release dates etc.
Since it's gone to Google, I feel like a brick wall has gone up - nothing gets in, nothing comes out. Has anybody heard anything? Are they still working on SU, or is it just sitting there?
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Released for the 10-12 Years birthday of Google?
So 15 september -
@ilay7k said:
cinema4d, you can put at render-process, then continue to work in same project-scene or another while rendering. Additionally you can make preview render while rendering of main file(not stop it)
So that's what I mean. WITH the rendering processes it is possible.
You can keep modeling on a quad core machine while two other cores are rendering your Kerkythea render and maybe the fourth is renderin a preview in Kerky again.Are we now at the same point? Sure SU does not have a built in renderer (unless you count the native SU output - but that needs RAM, not more processors).
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Maya and autocad both support multiple cores for modelling
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I'm not sure about this, remus. As far as I remember, Pete (solo) brought some of these examples up as well and turned out that only some tasks could be split off the modeling core.
But again; as I said I1m not an expert of this field. John did however seemed quite convincing by explaining a couple of things.
Like for instance memory and counting hungry rubies which do several things could maybe run on another core?
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Im not very well versed in the details either, so i may be wrong.
Like you mentioned though, i imagine its still possible to split some of the stuff SU does on to another core. Calculating shadows, running rubies etc. or perhaps some shiny new SU 7 mystery feature
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AFAIK shadows (as well as textures) are already run by the memory instead of the processor - although they can be dynamic and are vector based.
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Thats interesting, never realised that before.
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as far as I know, Remus
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Well it sounds pretty plausible, at least.
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@gaieus said:
John Bacus asked me at 3D BaseCamp whether I can name any 3D modeling software with pulti processor support.
Of course I could not - after all I1m not a 3D software specialist. Can you? (Note that I do know some that support multicore but only at the rendering end, not the modeling process).Looks like you got a shitty reply.
To me that sounds like the performance issue Sketchup has, is being ignored.
One should not look at his neighbours to solve in house things.I am not the techy savant, but yes there are a lot of 64 bit versions of different modelers (C4D,Max,etc...). Clearly 64 bit pays off when rendering.
Who still uses default sketchup nowadays in presentations? Sketchup has numerous professional 3d party render engines.....which all are handicapped because of SU being stuck to an unoptimised 32 bit core.For a lot of 3d party developers like Asgvis ( Vray for Sketchup), it is very frustrating that their software cannot unleash its full power because of a handicapped SU core.
For instance,and this goes for ALL render software apps, the export phase from Sketchup cannot use more than 3 GB RAM because of 32 bit. A very complex scene (or a medium complex animation) will simply crash at export, even if you have 16 GB RAM installed.
Those developers are left in the cold. No news about future improvements or modifications for Sketchup.And to me it is not about "64-bit" and "multicore" itself, it's about being a dynamic and speedy application.
Having 64-bit is just one of the strategies. (DirectX support is one as well among others )
If Google comes up with another solution, that's ok too.
But I can't help thinking that multicore optimising and having a 64 bit version would solve a lot and could settle the software for much more years to come... -
@remus said:
Maya and autocad both support multiple cores for modelling
No they don't. Rendering and some other things like writing/reading files and the LISP interpreter are able to be multithreaded.
I wonder if the inferencing system is the greatest resource hog in SU. It reminds me of the object snap system of AutoCad 15-20 years ago. If you turned on continuous Osnap the system slowed down into a crawl. Then Autodesk rewrote it, and your old 386 started flying again...
Anssi
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I'd be interested if anyone has a large model that kills their SketchUp, but works just fine in every other modeling software. I'd like to see what everyone is talking about. Thanks,
Chris
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