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    SU Styles + Render

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    • L Offline
      lewiswadsworth
      last edited by

      @dzinetech said:

      Lewis,

      I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU 😠

      I do like the style's of both Solo's and your image.

      I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.

      col sporcar si trova

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      • DanielD Offline
        Daniel
        last edited by

        They all look great, Solo. If I had to pick a fav, though, probably the last one - it's not too dark, too bright, and all the detail is there.

        My avatar is an anachronism.

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        • D Offline
          DzineTech
          last edited by

          @lewiswadsworth said:

          @dzinetech said:

          Lewis,

          I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU 😠

          I do like the style's of both Solo's and your image.

          I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.

          It definately works but there is no set of magic numbers for every desired camera/viewport position; its much a case of trial and error till it you are happy with the results. What I did was to test a low quality render with material override on (found in global switches) so that you get a quick result as to how your geometry will be represented in the VFB. As I say the ideal zoom values are around 0.7 to 0.8 and lens shift I think was about 0.1-0.15

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          • D Offline
            DAHON
            last edited by

            Hey Solo,

            Those look great. The mix of render with linework is very appealing. For the newbies among us, I assume this is blended in Photoshop, and is not raw from Podium ?

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            • StinkieS Offline
              Stinkie
              last edited by

              I somehow missed Lewis' post. Looks very appealing.

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              • L Offline
                lewiswadsworth
                last edited by

                Thank you, but it was very problematic due to both technical and client issues, and I am now thinking that I will not be using VRay again for this sort of thing (and yes, yes, I have tried all those settings, DZine) the next time someone asks.

                Anyway, I can do nearly as well with Photoshop and no rendering plugin at all.

                http://picasaweb.google.com/LewisWadsworth/PavilionForOblivion?authkey=DMWxr8ayGWE

                Just various Styles output and layered creatively in PS. There is a thread, with some dead links, that refers to the article in which those images were published here:

                301 Moved Permanently

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                col sporcar si trova

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Thanks for the links. I'm not the world's biggest fan of npr rendering, but I find these well-executed. Yes, Pete, so are yours. πŸ˜„

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                  • soloS Offline
                    solo
                    last edited by

                    DAHON

                    You are correct, make sure to use 'viewport' size when rendering that way when you export the style you can export as viewport size to and avoid any lining up issues in PS.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • D Offline
                      DAHON
                      last edited by

                      Thanks for that. . . I'll go off now and try a bit.

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                      • C Offline
                        CADken
                        last edited by

                        2nd picture in the 2nd post, like everyone else said. Looking good man! great work.

                        "it seems like everything I do is a work in progress..."

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