SU Styles + Render
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@dzinetech said:
Lewis,
I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU
I do like the style's of both Solo's and your image.
I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.
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They all look great, Solo. If I had to pick a fav, though, probably the last one - it's not too dark, too bright, and all the detail is there.
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@lewiswadsworth said:
@dzinetech said:
Lewis,
I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU
I do like the style's of both Solo's and your image.
I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.
It definately works but there is no set of magic numbers for every desired camera/viewport position; its much a case of trial and error till it you are happy with the results. What I did was to test a low quality render with material override on (found in global switches) so that you get a quick result as to how your geometry will be represented in the VFB. As I say the ideal zoom values are around 0.7 to 0.8 and lens shift I think was about 0.1-0.15
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Hey Solo,
Those look great. The mix of render with linework is very appealing. For the newbies among us, I assume this is blended in Photoshop, and is not raw from Podium ?
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I somehow missed Lewis' post. Looks very appealing.
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Thank you, but it was very problematic due to both technical and client issues, and I am now thinking that I will not be using VRay again for this sort of thing (and yes, yes, I have tried all those settings, DZine) the next time someone asks.
Anyway, I can do nearly as well with Photoshop and no rendering plugin at all.
http://picasaweb.google.com/LewisWadsworth/PavilionForOblivion?authkey=DMWxr8ayGWE
Just various Styles output and layered creatively in PS. There is a thread, with some dead links, that refers to the article in which those images were published here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=70&t=6311
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Thanks for the links. I'm not the world's biggest fan of npr rendering, but I find these well-executed. Yes, Pete, so are yours.
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DAHON
You are correct, make sure to use 'viewport' size when rendering that way when you export the style you can export as viewport size to and avoid any lining up issues in PS.
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Thanks for that. . . I'll go off now and try a bit.
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2nd picture in the 2nd post, like everyone else said. Looking good man! great work.
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