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SU Styles + Render

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  • S Offline
    solo
    last edited by 3 Mar 2008, 12:00

    Lewis

    I really like that image, it has a great ambiance to it.

    http://www.solos-art.com

    If you see a toilet in your dreams do not use it.

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    • L Offline
      lewiswadsworth
      last edited by 3 Mar 2008, 12:23

      @solo said:

      Lewis

      I really like that image, it has a great ambiance to it.

      Thanks...supposedly it's on (or going to be on) the cover of a book...the idea was to mimic a certain architect's old airbrush style. But I find this sort of NPR/PR combo thing to be really hit or miss...sometimes it works, sometimes it turns into mud, and this is not helped by the quirkiness of the VRay interface. More than half the time, for instance, the rendered view from VRay is slightly different from that out of SU itself, even if I force VRay to use the same resolution and to base its camera on the SU viewport.

      Out of frustration I've become interested in using other programs (Blender's node renderer and Rhino's Penguin 2.0) that permit one to assign rendering style (in other words, degree of NPR versus the other thing) on an object by object basis. If I survive my client meeting this morning, I want to finally do some tests of these with some basic models at least partially made in SketchUp.

      col sporcar si trova

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      • D Offline
        DzineTech
        last edited by 3 Mar 2008, 13:25

        Lewis,

        I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU ๐Ÿ˜ 

        I do like the style's of both Solo's and your image.

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        • L Offline
          lewiswadsworth
          last edited by 3 Mar 2008, 14:52

          @dzinetech said:

          Lewis,

          I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU ๐Ÿ˜ 

          I do like the style's of both Solo's and your image.

          I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.

          col sporcar si trova

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          • D Offline
            Daniel
            last edited by 3 Mar 2008, 15:24

            They all look great, Solo. If I had to pick a fav, though, probably the last one - it's not too dark, too bright, and all the detail is there.

            My avatar is an anachronism.

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            • D Offline
              DzineTech
              last edited by 3 Mar 2008, 16:52

              @lewiswadsworth said:

              @dzinetech said:

              Lewis,

              I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU ๐Ÿ˜ 

              I do like the style's of both Solo's and your image.

              I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.

              It definately works but there is no set of magic numbers for every desired camera/viewport position; its much a case of trial and error till it you are happy with the results. What I did was to test a low quality render with material override on (found in global switches) so that you get a quick result as to how your geometry will be represented in the VFB. As I say the ideal zoom values are around 0.7 to 0.8 and lens shift I think was about 0.1-0.15

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              • D Offline
                DAHON
                last edited by 11 Mar 2008, 14:05

                Hey Solo,

                Those look great. The mix of render with linework is very appealing. For the newbies among us, I assume this is blended in Photoshop, and is not raw from Podium ?

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                • S Offline
                  Stinkie
                  last edited by 11 Mar 2008, 14:12

                  I somehow missed Lewis' post. Looks very appealing.

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                  • L Offline
                    lewiswadsworth
                    last edited by 11 Mar 2008, 15:17

                    Thank you, but it was very problematic due to both technical and client issues, and I am now thinking that I will not be using VRay again for this sort of thing (and yes, yes, I have tried all those settings, DZine) the next time someone asks.

                    Anyway, I can do nearly as well with Photoshop and no rendering plugin at all.

                    http://picasaweb.google.com/LewisWadsworth/PavilionForOblivion?authkey=DMWxr8ayGWE

                    Just various Styles output and layered creatively in PS. There is a thread, with some dead links, that refers to the article in which those images were published here:

                    301 Moved Permanently

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                    (www.sketchucation.com)

                    col sporcar si trova

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                    • S Offline
                      Stinkie
                      last edited by 11 Mar 2008, 15:25

                      Thanks for the links. I'm not the world's biggest fan of npr rendering, but I find these well-executed. Yes, Pete, so are yours. ๐Ÿ˜„

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                      • S Offline
                        solo
                        last edited by 11 Mar 2008, 15:42

                        DAHON

                        You are correct, make sure to use 'viewport' size when rendering that way when you export the style you can export as viewport size to and avoid any lining up issues in PS.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • D Offline
                          DAHON
                          last edited by 11 Mar 2008, 23:13

                          Thanks for that. . . I'll go off now and try a bit.

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                          • C Offline
                            CADken
                            last edited by 12 Mar 2008, 02:15

                            2nd picture in the 2nd post, like everyone else said. Looking good man! great work.

                            "it seems like everything I do is a work in progress..."

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