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    Using 'instancing/proxies' is fun

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    • K Offline
      kwistenbiebel
      last edited by

      Thank you 😄

      A try out using Vray. Unfortunately VfSU does not support instancing/proxies so I had to delete a lot of the 3D vegetation for this one to avoid crashes:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/vizdepot-2-smallest.jpg

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      • AnssiA Offline
        Anssi
        last edited by

        I am again amazed about how consistent quality you get out of different render engines.

        Anssi

        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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        • marked001M Offline
          marked001
          last edited by

          love the camera angle on those indigo images! where is this vegetation from?? i need to buy some..

          btw, i'm using the a pre-release version of the new maxwell sketchup plugin that includes instancing and its working great so far 👍 i just need to look into using dummy components now..

          http://www.revision21vis.com

          instagram: revi21on

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          • StinkieS Offline
            Stinkie
            last edited by

            @marked001 said:

            love the camera angle on those indigo images! where is this vegetation from?? i need to buy some..

            btw, i'm using the a pre-release version of the new maxwell sketchup plugin that includes instancing and its working great so far 👍 i just need to look into using dummy components now..

            I pm'ed Pelias earlier today to get my hands on this baby. How's workflow?

            Er, sorry for this, Kwisten. Bit of a hijack. 😳 Excellent image again - Asgvis should take a look at instancing.

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            • D Offline
              DzineTech
              last edited by

              They now have the ability to add proxies since Chaos Group updated the Vray SDK but they haven't worked out just how they are going to implement as yet; they seem to having a lot of difficulties coping with the way SU deals with a lot of other things at the moment (geometry, texture mapping etc..) but it looks like a great feature to get.

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              • K Offline
                kwistenbiebel
                last edited by

                Thanks for the nice comments guys.

                @Marked:The vegetation I use comes from different sources (3d warehouse, evermotion, Xfrog).
                Some of those models need poly shrinking (even when using instancing).

                @Stinkie: no problem 😉. I hope instancing for Maxwell will work as it should. Sometimes I have the feeling that the development of the Maxwell plugin somewhat limbs behind...

                @Dzinetech: I agree, instancing should be on the to do list for VfSU asap.

                A little night shot update on the Indigo scene.
                The pavement needs some work ...

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/nachtview-indigo-small.jpg


                nachtview-indigo-small.jpg

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  There's some weird experimenting going on in that house, by the looks of them lights. Other than that: 👍

                  Like the reflections on the cobble stones (that the right word?). 👍

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                  • soloS Offline
                    solo
                    last edited by

                    looks amazing, I love the specular reflections on the paving stones. I assume you used LEM lighting on window surfaces for lighting right?

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Thanks Stinkie and Solo.

                      Indeed I used a light emitting material for those windows.
                      Actually, for most unbiased engines, this is the only way to 'model' light (besides sun).

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Hence the 'hideout of the mad professor look'. 💚

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Doggy style 😆 (Skindigo):

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/doggy-1-small.jpg

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                          • R Offline
                            rangerrick
                            last edited by

                            kwistenbiebel, I find all of your imagery to be outstanding! Very impressive and inspirational. Thanks for your posts.

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Thanks for the tip Whaat.

                              I'll attach the next images internally so they don't get blocked by your browser:

                              http://i140.photobucket.com/albums/r3/kwistenbiebel1/Charette-Vizdepot-indigo-smalli.jpg


                              Charette-Vizdepot-indigo-smalli.jpg

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Thanks rangerrick,

                                Here's the clay version:

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/dog-clay-small1.jpg

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  @unknownuser said:

                                  Hence the 'hideout of the mad professor look'. 💚

                                  👊 ....his failed science project turning against him, making its way towards the entrance:

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/haunted.jpg

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    lol Looks cool. 👍

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      A quadzillion polygons. 😄
                                      All parts of the image are 3D .
                                      Didiers 'component spray tool' + Skindigo:

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/tripod-topviewkleiner.jpg

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                                      • StinkieS Offline
                                        Stinkie
                                        last edited by

                                        Cool image! And a cool plugin. (Amazing, really, what the plugins mob comes up with. 👍 )

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                                        • R Offline
                                          remus
                                          last edited by

                                          haha, good stuff kwist.

                                          Just a quick question: when you use isntancing, does th render render one instance and then place that instance in the model? so do all the shadows and reflections stay the same for each instance of the original component?

                                          http://remusrendering.wordpress.com/

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Actually the render engine replaces the dummy components with the complex ones at export.
                                            It will render those 'proxies' as if you would have placed thousands of the complex components.
                                            Not sure if this explanation is clear...

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