Using 'instancing/proxies' is fun
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Thanks for the nice comments guys.
@Marked:The vegetation I use comes from different sources (3d warehouse, evermotion, Xfrog).
Some of those models need poly shrinking (even when using instancing).@Stinkie: no problem . I hope instancing for Maxwell will work as it should. Sometimes I have the feeling that the development of the Maxwell plugin somewhat limbs behind...
@Dzinetech: I agree, instancing should be on the to do list for VfSU asap.
A little night shot update on the Indigo scene.
The pavement needs some work ...
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There's some weird experimenting going on in that house, by the looks of them lights. Other than that:
Like the reflections on the cobble stones (that the right word?).
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looks amazing, I love the specular reflections on the paving stones. I assume you used LEM lighting on window surfaces for lighting right?
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Thanks Stinkie and Solo.
Indeed I used a light emitting material for those windows.
Actually, for most unbiased engines, this is the only way to 'model' light (besides sun). -
Hence the 'hideout of the mad professor look'.
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Doggy style (Skindigo):
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kwistenbiebel, I find all of your imagery to be outstanding! Very impressive and inspirational. Thanks for your posts.
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Thanks for the tip Whaat.
I'll attach the next images internally so they don't get blocked by your browser:
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Thanks rangerrick,
Here's the clay version:
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@unknownuser said:
Hence the 'hideout of the mad professor look'.
....his failed science project turning against him, making its way towards the entrance:
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lol Looks cool.
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A quadzillion polygons.
All parts of the image are 3D .
Didiers 'component spray tool' + Skindigo: -
Cool image! And a cool plugin. (Amazing, really, what the plugins mob comes up with. )
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haha, good stuff kwist.
Just a quick question: when you use isntancing, does th render render one instance and then place that instance in the model? so do all the shadows and reflections stay the same for each instance of the original component?
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Actually the render engine replaces the dummy components with the complex ones at export.
It will render those 'proxies' as if you would have placed thousands of the complex components.
Not sure if this explanation is clear... -
Ok, so its more a way of cuttign down on the number of polys in SU than cutting down the render time?
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That's right.
Sketchup wouldn't be able to only show 1 % of that polycount.The funny thing is that even render time isn't lagging that much.
The above scene took 2 hours to get relatively noise free. -
Thats pretty cool, i was under the (wrong) impression that indigo took forever to render anything. Ive really got to and have a go with it at some point.
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Indigo will take forever for interior scenes (as all unbiased engines do).
For exterior scenes, the render times are acceptable. -
Is that just because theres usually so many light sources?
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