Using 'instancing/proxies' is fun
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Some roses added and a somewhat different tonemapping:
Once you start using instances/proxies, you don't need to worry about polycount anymore in sketchup....that is if you are willing to give up the ability to have default sketchup image output. ( the dummies look like crap in your SU viewport )
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As a note,
I used TBD's 'drop.rb' ruby to place the array of low poly dummies on the sloped terrain.The SU screen:
The blue box shows one selected dummy. In this case,I replaced the high poly rabbit component with a dummy containing just 10 triangles. The dummy was copied 2500 times and the array dropped on the terrain;
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This is a crop of the original sized image so you can see some of the veg in close-up:
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Dang!!!
What app did you use? Fryrender?
That is amazing.
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Thanks Pete,
Yes, I used Fry render for this one. I let it render for about 4 hours, which I find acceptable for a complex scene like this to get it clean.I am not planning to render this with other soft (Indigo and KT has instancing too) as I would have to start again from scratch (they all have different methods of making proxies).
Cheers,
Kwistenbiebel -
Really impressive, Kwistenbiebel...
Could fool many to believe this was a real photo...
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Hi master Kwisten
REALLY impressive images! I assume you've done an export from Sketch to fry, before the render: am i right?If so, i'd be very very very interested in how did you map the foliage on the plants and bushes. And I'd very like to know where the rose-bush component comes from...
I've tried converting to ".3ds" some 3D trees i found for 3dsMax, but mapping every single leaf it's an endless work to do: how can you do that? If i can ask, obviously: this can be a little secret to keep, i'd understand you
Thank you so much, however!
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Thanks.
@Pibuz,
Actually hitting 'render' in Fry exports the scene and automatically starts the rendering in the Fry standalone. But you can also choose 'export only' and start the rendering later on.
In this case, because of the use of proxies, the export time was really short as the amount of geometry was kept low.
I didn't model the vegetation myself, some are commercial and came with textures applied. -
Indigo instancing.
The house model from Vizdepot (new Charette).
3D vegetation added and instanced. -
no way ...
i trick us, it's foto!
Ono and Whaat make new camera driver -
Dang!!
Sweeeet!
How the heck are we supposed to keep up with all the new features, i am still trying to master the old ones, if one has to try stay abreast with all the new developements the term 'starving artist' surely would be reality.
Excellent visual there Chris.
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Chris, one question...have you try to add SSS-feature for leaves(in front of view, elight some dark sites) or postwork made grafik.editor?
i know it's slow...but... -
Nice image. Indigo's good stuff.
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Thanks Ilay7k and Solo
@Solo,
I think instancing and displacement are two of the newer features that can boost a render a lot. (displacement not available in Indigo yet)
By the way, I am amazed with the things you pull off with Vue extreme, a technology I personally know zip about.@Ilay,
I didn't use SSS on the leaves.
In the Indigo render they are plain diffuse (the Fry versions has specularity assigned).
I'll try the SSS feature later on, but I think render time will suffer from it.Thanks for your comments,
Kwistenbiebel
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What can I say...?!?
Looks top dollar... -
Thanks Stinkie and Frederick.
I launched another view (Skindigo) and let it render the length of a game of squash
The roses seem to be slightly oversaturated. Not sure about the rotated view either:
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@kwistenbiebel said:
I didn't use SSS on the leaves.
In the Indigo render they are plain diffuse (the Fry versions has specularity assigned).
I'll try the SSS feature later on, but I think render time will suffer from it.Dammit! I can't see your renders at my office computer. They are blocked!
Here's something to try with vegetation in Indigo. Use a Phong material with SketchUp opacity at 35-50%. This blends the phong material with a diffuse transmitter material giving you a SSS effect without the huge render time. Changing the opacity slider will determine the relative amount of blending. The end result is a translucent material with specular highlights, perfect for leaves.
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Very nice!
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Beautiful render! Thanks for attaching!
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Thank you
A try out using Vray. Unfortunately VfSU does not support instancing/proxies so I had to delete a lot of the 3D vegetation for this one to avoid crashes:
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