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    Using 'instancing/proxies' is fun

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    • L Offline
      lewiswadsworth
      last edited by

      The full VRay plugin for 3DS Max (the one you get from Chaos Group)used to do this, and I assume still does. Unfortunately, it doesn't seem in the cards for ASGvis' version of VRay for SU.

      col sporcar si trova

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      • R Offline
        remus
        last edited by

        Nice rabbits 👍 wish i had the time to play around with tihngs like this 😉

        http://remusrendering.wordpress.com/

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        • F Offline
          FIRE1BULL
          last edited by

          Looking good! I really hope this will be supported to in the future of the excelent Podium plugin 😄

          Greetz...
          Johannes R.

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          • N Offline
            notareal
            last edited by

            Instancing can really made a difference. It's like micropoly displacement, when you get used to it, you cannot live without it.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • FrederikF Offline
              Frederik
              last edited by

              Looks great, Biebel..!! 😉
              Instancing sure is a nice feature... 😄

              Thanks for sharing the info on TBD's 'drop.rb' ruby to place the array of low poly dummies on the sloped terrain...

              Hopefully the SU2KT plug-in will be able to have a similar feature in near future... Sure will be handy for high poly components, cause SU sure has an issue with this... 😐

              Cheers
              Kim Frederik

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              • I Offline
                ilay7k
                last edited by

                don't forget D.Bur's Component Spray Tool!

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                • K Offline
                  kwistenbiebel
                  last edited by

                  @ilay7k said:

                  don't forget D.Bur's Component Spray Tool!

                  Oh...I need to check that one out !
                  Where can I find the ruby?

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                  • marked001M Offline
                    marked001
                    last edited by

                    i reeeeaallly wish the new maxwell plugin was ready, i spent alot of time last night trying to get a scene with a bunch of grass and trees to run....and kept crashing 😕 these are very cool 😄

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • soloS Offline
                      solo
                      last edited by

                      I really need to look into this instancing thing, they look so cool. I saw a render on the KT site once where a user populated a scene with a ridiculous amount of trees and it was awesome.

                      I like the dead trees above, the bunnies look very militant, almost threatening.... very cool.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        A while ago I wrote Matrix+Proximity script.

                        Matrix lets you place 1d, 2d and 3d matrices of components, using randomized spacing, rotation or scaling - if desired. If you make these copies above a land-form then there's also a built in 'drop' function to plonk them down onto the ground sufrace.

                        Proximity works when you have three types of a component (e.g. tree1-, tree1~ and tree1+) that each have increasing amount of detail / polygons. So you model with the simple stick "tree1-", then when you want a detailed shadowed render you use it swap out any tree1's near to the camera with tree1+ and tree1~ in the middle-ground. A dialog lets you set ranges from the camera position for each. You can always swap all back to tree1- by setting the detail level to (near) zero...

                        It was the only way of using highly detailed components in large numbers without killing the processor. There could be many uses - landscape trees/bushes etc, people in crowds, cars in streetscapes, seats in stadia etc...

                        Generic 'simple' component use, with later swapping out seems the way forward ?

                        TIG

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          @TIG,

                          I didn't have the chance to try out the 'matrix-proximity' plugin but I certainly will.

                          A little experiment on populating the Sharoun scene with proxies :

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/veggy-frenzyb-small.jpg

                          For the record: only 3 components were used.
                          When using proxy/instancing a degree of randomness seems to be easily accomplished, even with a low number of different tree components:

                          Too bad it is not possible to have the same view within Sketchup itself for e.g a hidden line SU render..... 😢

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                          • I Offline
                            ilay7k
                            last edited by

                            Jason, Pavol made new build of maxwell exporter?

                            biebel, great pic!
                            dark-green autumn(close) world

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Some roses added and a somewhat different tonemapping:

                              http://i140.photobucket.com/albums/r3/kwistenbiebel1/GREENSTUFF-fry1-smallc.jpg

                              Once you start using instances/proxies, you don't need to worry about polycount anymore in sketchup....that is if you are willing to give up the ability to have default sketchup image output. ( the dummies look like crap in your SU viewport 😉 )

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                As a note,
                                I used TBD's 'drop.rb' ruby to place the array of low poly dummies on the sloped terrain.

                                The SU screen:

                                The blue box shows one selected dummy. In this case,I replaced the high poly rabbit component with a dummy containing just 10 triangles. The dummy was copied 2500 times and the array dropped on the terrain;

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/proxies-su-screensmall.jpg

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  This is a crop of the original sized image so you can see some of the veg in close-up:

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/fragment-naturescene2.jpg

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Dang!!!

                                    What app did you use? Fryrender?

                                    That is amazing.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Thanks Pete,
                                      Yes, I used Fry render for this one. I let it render for about 4 hours, which I find acceptable for a complex scene like this to get it clean.

                                      I am not planning to render this with other soft (Indigo and KT has instancing too) as I would have to start again from scratch (they all have different methods of making proxies). 😉

                                      Cheers,
                                      Kwistenbiebel

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                                      • FrederikF Offline
                                        Frederik
                                        last edited by

                                        http://www.kerkythea.net//users/Frederik/Anim-Icons/applause.gif
                                        Really impressive, Kwistenbiebel...
                                        http://www.kerkythea.net//users/Frederik/Anim-Icons/clap-above.gif

                                        Could fool many to believe this was a real photo... 😉

                                        Cheers
                                        Kim Frederik

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                                        • P Offline
                                          pibuz
                                          last edited by

                                          Hi master Kwisten 😄
                                          REALLY impressive images! I assume you've done an export from Sketch to fry, before the render: am i right?

                                          If so, i'd be very very very interested in how did you map the foliage on the plants and bushes. And I'd very like to know where the rose-bush component comes from...

                                          I've tried converting to ".3ds" some 3D trees i found for 3dsMax, but mapping every single leaf it's an endless work to do: how can you do that? If i can ask, obviously: this can be a little secret to keep, i'd understand you 😉

                                          Thank you so much, however!

                                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Thanks.

                                            @Pibuz,
                                            Actually hitting 'render' in Fry exports the scene and automatically starts the rendering in the Fry standalone. But you can also choose 'export only' and start the rendering later on.
                                            In this case, because of the use of proxies, the export time was really short as the amount of geometry was kept low.
                                            I didn't model the vegetation myself, some are commercial and came with textures applied.

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