Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17
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WOW!!
All my SU life i've been waiting for this!
Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You Thank You
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I must add by belated THANKS!!! Fredo for this super, great, etc. tool. As usual, I am a bit late finding such gems, but glad I found it now since next week I will be working on a curvy building project that will now be much easier to model.
Glad to "bump" this file up to the top of the list so maybe more late comers can find it.
Spectacular job - again - many thanks
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Awsome, yet another great tool for creating things like stairs. And the ofset tool for the curved surfaces would be great too.
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Great tool the normal push pull reminds me of the extrude tool in Wings 3d which i've always liked.
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I have just used this Ruby to create a lavender hedge on to of contour grass mounds.
It has saved me days (well maybe hours) in time.
Thanks Mate
Toby
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wooooow, i want that offset tool :-O,it s a very usefull tool,until this i have to do the contour by hand on curved surfaces. U*re the man!!!
UPDATE After searching i realised that isn t done yet,but i ll wait for it
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Cher M. Fred,
Your script is awesome. But, I've installed it but it seems to be crashing everytime on my mac. Not sure what I am doing wrong. I got the old version to work fine. This new one - 20 Feb 2008 - loads, icons are crisp and beautiful. I select a face, pull it out - even just one face - and then, progress bar pops, looks nice ... freeze ... pause - su disappears. ;(
Has anyone else seen this? I am running su pro 6/ mac leopard/ intel 2.4mhz/ 3GB ram .... ? What to do?
Perhaps it is my installation ... ?Happy for any advice.
Merci bien en avance et best from Berlin,
Jason
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Thinkbuild,
I did not test the version on Mac as I have no Mac myself, but I guess there are other users on this platform.
I did not have reports on crash either since I published the script, but that does not mean nobody had any.
The best at this stage is to post the model so that we can have a look -
@ely862me said:
wooooow, i want that offset tool :-O,it s a very usefull tool,until this i have to do the contour by hand on curved surfaces. U*re the man!!!
UPDATE After searching i realised that isn t done yet,but i ll wait for it
ely862me,
what are you talking about? it's out... avail. and works quite well! download it from the ruby repository -
THANK YOU THANK YOU THANK YOU Absolutely unbelievable. It's amazing what autode$k charges $4000.00 for (MAX) is now available for free within sketchup. I sincerly hope the folks autode$k are watching and taking notes. (although I'm sure they aren't)
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larry
I am sure they are actually, SU has been eating into their CAD business for some time, if Google did not buy SU from @last, I am sure they would have sooner or later.
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Auto-who?
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Greetings everyone.
Fred - Sorry! Your work is so wonderful, but, for some reason it seems to be systematically crashing my machine.
The mac makes really nice crash logs in this case. FYI, the full log is attached (because I am not a jedi programmer, I cannot understand it!) but here is some of what it looks like:@unknownuser said:
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000c0000003
Crashed Thread: 0Thread 0 Crashed:
0 libSystem.B.dylib 0x96d930ea __kill + 10
1 libSystem.B.dylib 0x96e0a3f2 raise + 26
2 libSystem.B.dylib 0x96e199af abort + 73
3 com.google.rubyframework 0x00b4be59 rb_check_type + 0
4 com.google.rubyframework 0x00bcc71c sigpipe + 0...
Thread 3:
0 libSystem.B.dylib 0x96d249e6 mach_msg_trap + 10
1 libSystem.B.dylib 0x96d2c1dc mach_msg + 72
2 com.apple.CoreFoundation 0x926270de CFRunLoopRunSpecific + 1806
3 com.apple.CoreFoundation 0x92627d18 CFRunLoopRunInMode + 88
4 com.apple.Foundation 0x90556ac0 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 320
5 com.apple.Foundation 0x904f35ad -[NSThread main] + 45
6 com.apple.Foundation 0x904f3154 NSThread__main + 308
7 libSystem.B.dylib 0x96d55c55 _pthread_start + 321
8 libSystem.B.dylib 0x96d55b12 thread_start + 34...
Please note:
- this is a reproducible crash situation, it happens every time with any jp operation;
- I am running on an intel mac (See above);
- the first (older version) of the plugin seems to run perfectly;
Or perhaps, I am doing something wrong? My suspicion is that there is a conflict with another ruby I have?
Are there any other mac users who have this problem?Hoping all are well and that this can somehow be identified!
best to all from Berlin,
thinkbuild
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Unfortunately the log does not seem to tell anything on the Ruby script itself, but only on the way it is called from Sketchup.
I don't really know what I can do as I don't have your platform at hand.
At least, you can maybe explore the idea of a conflict with other scripts and see if it improves.
Can you confirm it crashes the same even with a simple model with one rectangular face that you would would extrude with any of the 3 Push Pull tools?Then, I would need help from the Mac Community of Sketchup users!
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@fletch said:
@ely862me said:
wooooow, i want that offset tool :-O,it s a very usefull tool,until this i have to do the contour by hand on curved surfaces. U*re the man!!!
UPDATE After searching i realised that isn t done yet,but i ll wait for it
ely862me,
what are you talking about? it's out... avail. and works quite well! download it from the ruby repositoryWell, the Offset on Surface tool will be published soon, I am just writing the doc.
Not so easy actually as the variety of topologies in Sketchup is immense!
Here is preview
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fredo!!!!! you rule!
please allow a question
I know it's pretty intensive on the algorithm
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i knew that isn t done yet and i m waiting for it,is gonna be something very nice and usefull,and u are great guy with i biiig brain and u do and u ll do a lot of people very happy and to lot of them u ll give an easyer way to do their job.
THX!!
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You need to simplify the generated contour with a simple method where you take 2 vertices in sequence and check whether the original and generated points of the second vertex are on the same side of the plane determined by the original and generated points of the first vertex (this plane being normal to their common face).
If this is not the case, then you eliminate the vertex that has the smaller angle (this better preserves the original shape).Now to separate the contours as you wish is more complex, asyou need to make the faluty vertex a point of rupture, but then decide on which other point of the contour to connect it. This is certainly not intensive, especially if you have to do it on a surface, but surely possible.
I am still wondering why the standard Sketchup Offset tool does not do that, as on a plane and with a compiled code, this should be much easier!
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sound reasonable - thanks for explaining! is this part of your script already? or should I dive into it?
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dear fredo6
greetings from berlin. fredo6 - i'd say, don't spend too much time on this. your development is very important to many of us i think, so keep going. i think this is the priority. in the meantime, i think i might try your script with a fresh install on another machine to see if i have made this happen through a script conflict...? also, i can always re-install the first version for my "real" work...
BUT, just in case you are still curious and because you asked the question, i tested the script with the other two tools to answer your question. what i discovered is that it crashes in (i think) exactly the same way. attached are the two logs.
my method was as follows:
- open a new drawing in a new SU session.
- draw a box.
- push pull it up a bit (with the regular tool).
- pick a face.
- use one of the three tools.
- it starts - says, "double click or press enter to begin...)
- (pause) ... progress bar moves ... then ...
- <blank>
- SU disappears, i am in the finder ...
my biggest question is: why does the original script work and the new one not? what has changed? and, are any other mac users having this or similar problems? i am very curious. any mac people out there to comment...?
the mystery continues....
i've also attached the traductor pieces to make sure they aren't causing the problem....
best wishes to all
jason
thinkbuild-mac-joint-pull-crash-log-normal-push-pull.txt
thinkbuild-mac-joint-pull-crash-log-vector-push-pull.txt
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