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    [Help] Shading on flat surfaces

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    • R Offline
      remus
      last edited by

      do you need the surface at all? SU should cast shadows straight onto the ground plane, if that's the effect your looking for.

      http://remusrendering.wordpress.com/

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      • V Offline
        Verrou
        last edited by

        But now the ground plane is grey -.-

        http://img149.imageshack.us/img149/4389/imagerl6.png

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        • boofredlayB Offline
          boofredlay
          last edited by

          Turn your ground off in your styles and change your background to white.
          You will still be able to cast a shadow on the ground plane. πŸ˜‰


          Styles.jpg


          Sample.jpg

          http://www.coroflot.com/boofredlay

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          • V Offline
            Verrou
            last edited by

            Mine doesn't render shadows 😞

            http://img295.imageshack.us/img295/4546/imagebw4.png

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            • boofredlayB Offline
              boofredlay
              last edited by

              Make sure you have the "On Ground" box cheked in the shadow settings. πŸ€“


              ShadowOnGround.jpg

              http://www.coroflot.com/boofredlay

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              • V Offline
                Verrou
                last edited by

                All my settings are like you say?

                404 Not Found

                favicon

                (img186.imageshack.us)

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Your settings are right and your shadows are falling on the ground plane correctly in that screenshot but I am confused by the preview window. What are you using to make that preview, I don't recognize it?

                  http://www.coroflot.com/boofredlay

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                  • V Offline
                    Verrou
                    last edited by

                    IRender, and also, how do I change the corners of a rectangle/square to a radiused corner?

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Oooooh. I know nothing about Irender, sorry. 😳 I assumed you were exporting directly from SU.

                      This Topic should help you with your second question.

                      http://www.coroflot.com/boofredlay

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                      • V Offline
                        Verrou
                        last edited by

                        Na that's a cube, I just want to know how to do step 1 :S

                        @unknownuser said:

                        1. Square (12x12 inches in my example) with radiused corners. (1" in my example)
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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Ah...

                          Draw your square. Get your arc tool and select the first point. Drag your pointer to the other side of the square until you see the magenta line and the text "On Edge", then click.

                          Step1.jpg
                          Now move your pointer towards the corner until you see the arc turn magenta again with the text "Tangent To Edge"

                          Step2.jpg
                          Click and you are done.

                          If you want to make sure your first point is an exact distance from the edge, use the tape measure tool and click one of the sides to start a construction line. Then before you click the second time type your distance and enter.

                          Measure.jpg
                          I hope this answeres your question. πŸ€“

                          http://www.coroflot.com/boofredlay

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Render engines need something to cast the shadow on. You cannot just "float" in space and cast shadow on something that does not exist at all.

                            I don't know iRender either but in other applications (like in Kerkythea) you can insert an infinite plane to work as a shadow reciever (something like the ground plane in SU). If iRender does not have this, you can still insert a really big plane whose sides are out of the view and you don't have problems with the plane changing colour slightly against the empty background.

                            Gai...

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                            • V Offline
                              Verrou
                              last edited by

                              Thanks Boofredlay works great. And i'll just export straight from SU so thanks.

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Glad I could help.

                                http://www.coroflot.com/boofredlay

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