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    [Help] Shading on flat surfaces

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    • V Offline
      Verrou
      last edited by

      I have an object over a flat surface, and shading on the object. But when I render it, the flat surface turns grey, instead of staying clean white which I need, can anyone tell me how to keep it white?

      Thanks.

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      • GaieusG Offline
        Gaieus
        last edited by

        At least an image would be good for us to see whet's the issue.

        Gai...

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        • V Offline
          Verrou
          last edited by

          Sorry, here you go:

          http://img401.imageshack.us/img401/4749/imageep3.png

          See how the white surface has gone grey?

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          • R Offline
            remus
            last edited by

            do you need the surface at all? SU should cast shadows straight onto the ground plane, if that's the effect your looking for.

            http://remusrendering.wordpress.com/

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            • V Offline
              Verrou
              last edited by

              But now the ground plane is grey -.-

              http://img149.imageshack.us/img149/4389/imagerl6.png

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              • boofredlayB Offline
                boofredlay
                last edited by

                Turn your ground off in your styles and change your background to white.
                You will still be able to cast a shadow on the ground plane. πŸ˜‰


                Styles.jpg


                Sample.jpg

                http://www.coroflot.com/boofredlay

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                • V Offline
                  Verrou
                  last edited by

                  Mine doesn't render shadows 😞

                  http://img295.imageshack.us/img295/4546/imagebw4.png

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Make sure you have the "On Ground" box cheked in the shadow settings. πŸ€“


                    ShadowOnGround.jpg

                    http://www.coroflot.com/boofredlay

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                    • V Offline
                      Verrou
                      last edited by

                      All my settings are like you say?

                      404 Not Found

                      favicon

                      (img186.imageshack.us)

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Your settings are right and your shadows are falling on the ground plane correctly in that screenshot but I am confused by the preview window. What are you using to make that preview, I don't recognize it?

                        http://www.coroflot.com/boofredlay

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                        • V Offline
                          Verrou
                          last edited by

                          IRender, and also, how do I change the corners of a rectangle/square to a radiused corner?

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Oooooh. I know nothing about Irender, sorry. 😳 I assumed you were exporting directly from SU.

                            This Topic should help you with your second question.

                            http://www.coroflot.com/boofredlay

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                            • V Offline
                              Verrou
                              last edited by

                              Na that's a cube, I just want to know how to do step 1 :S

                              @unknownuser said:

                              1. Square (12x12 inches in my example) with radiused corners. (1" in my example)
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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Ah...

                                Draw your square. Get your arc tool and select the first point. Drag your pointer to the other side of the square until you see the magenta line and the text "On Edge", then click.

                                Step1.jpg
                                Now move your pointer towards the corner until you see the arc turn magenta again with the text "Tangent To Edge"

                                Step2.jpg
                                Click and you are done.

                                If you want to make sure your first point is an exact distance from the edge, use the tape measure tool and click one of the sides to start a construction line. Then before you click the second time type your distance and enter.

                                Measure.jpg
                                I hope this answeres your question. πŸ€“

                                http://www.coroflot.com/boofredlay

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Render engines need something to cast the shadow on. You cannot just "float" in space and cast shadow on something that does not exist at all.

                                  I don't know iRender either but in other applications (like in Kerkythea) you can insert an infinite plane to work as a shadow reciever (something like the ground plane in SU). If iRender does not have this, you can still insert a really big plane whose sides are out of the view and you don't have problems with the plane changing colour slightly against the empty background.

                                  Gai...

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                                  • V Offline
                                    Verrou
                                    last edited by

                                    Thanks Boofredlay works great. And i'll just export straight from SU so thanks.

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Glad I could help.

                                      http://www.coroflot.com/boofredlay

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