Fry- Indigo- Vray- Kerkythea- Maxwell- Podium (added page2)
-
great work, could you share that texture used on grass? please, its amazing.
-
Kwistenbiebel,
really impressive work... and a pleasure to see which house you chose for that comparison...
btw... what happened to the handrail of the balcony in the KT render? Did it get lost due to the ten different export-pieces from SU to KT?
Cheers,
Franziska -
They look great, although if I had to pick one as my fav it would be the first - it just appears crisper to me. I also noticed the top rail is missing in the Kerky render.
-
Thank you all for the kind remarks.
Indeed, I missed the handrail in the Kzrkythea export.
The vegetation is partially Evermotion, and partially 3Dwarhouse which I adapted to my taste.I finally got the chance to render the scene with Podium.
So this is a little update.PODIUM RENDER 1.5.1
-
Thats awesome Biebel, if I was to choose the one I like best I'd probably be jeered off for being biased so I won't mention it.
-
I know what you mean as I'm biased to vray and its the image I like the best, although I would have used IR+LC for the render which I'm sure would yield a better image than the Universal settings. The Podium image is pretty nice though.
-
Hands down I think the podium render looks the best and has the best overall feel to it.
Scott
-
@unknownuser said:
Hands down I think the podium render looks the best and has the best overall feel to it.
I agree with you on that, Scott...
However, when knowing that Kwistenbiebel used the v. 1.5.1, where Kerkythea is the engine behind, you can start wondering why the render made using KT wasn't looking that good...
Both renders should be very close to identical..! -
I'm not altogether sure I like what you're implying. Kwisten's always done his best to advocate - be it in writing or by rendering - the qualities of all the rendering apps he uses.
Show some courtesy.
-
... mainly because Podium is not using the exact same Kerkythea engine as in KT.
nice work Biebel !
-
@unknownuser said:
I'm not altogether sure I like what you're implying.
Sorry - but I don't know what or how you're interpreting what I've been writing...
I'm not trying to imply anything here... All I'm saying is that based on the fact that the engine running under the hood of Podium v. 1.5.1 is KT, the result should be fairly identical, but this is not what I've seen in this test...@unknownuser said:
... mainly because Podium is not using the exact same Kerkythea engine as in KT.
TBD - you know that the core is identical, but maybe the settings are different, which's then showing in the result...
Nevertheless, I said that it should be very close to identical..! -
Clearly, if I've misinterpreted what you said, then an apology is due. Consider this one.
If.
-
No worries, Stinkie...
-
Allrighty then. Apologies!
-
I have to add that it's fairly pointless to made deep conclusions with these kind of comparisons, there always so much differences with render engines - even scenes and camera settings can be different, unintentionally. Passion towards one engine can lead different results. Anyhow, it's always interesting to see what one can do with different render engines. Usually in the end - conclusion is clear - use one that you happy with.
-
@frederik said:
@unknownuser said:
... mainly because Podium is not using the exact same Kerkythea engine as in KT.
TBD - you know that the core is identical, but maybe the settings are different, which's then showing in the result...
Nevertheless, I said that it should be very close to identical..!I think difference do come from five different element, missing parts; handrail and 2th floor windows & interior and some missing stone decorations, different grass (or it's mapping), different tone mapping, different image size/ratio and far different render method. Podium uses Photon Mapping, if I have understood right, and with KT Kwistenbiebel used new MLT/BPT, that was not cooked long enough to clear noise. MLT/BPT is actually best suited for difficult indirect lighting conditions, that have hard to produce caustics, blurry reflections... what ever.
Sorry for bad photoshopping, but had to add those missing handrail&window parts and change image size to reveal how great difference those do made. I remove this if needed.
edit: oops... now I see I missed 1st floor handrail too.
-
As a note, this thread is not meant to be a comparison as it was stated in the first post.
:('This is not meant as a comparison thread between render engines. Just an exercise on using them.'
Looks like some of you are making it into one ... -
That was not my intention. I tried to emphasis that render engine comparisons are fairly pointless - but seems to have failed. Anyways what can be done with different render engines is interesting to see, that is what I understood you did, and did it well. But was it interesting to see that small changes in the scene and image cropping can made a huge difference.
-
I agree...
Some images probably could have been improved. I just used the (sometimes limited) knowledge on each render engine I currently have.... -
Pardon me kwistenbiebel, but how does it work that the handrails can get left out during export to KT? are they on a different layer?
To me, they're all nice, all good enough to eat!
Advertisement