Fry- Indigo- Vray- Kerkythea- Maxwell- Podium (added page2)
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Very interesting...
Although - and as you've already mentioned - I would never use the MLT/BiPT in Kerkythea for a scene like this...
It should be clear in less than 1 hous using PTP (no. 17)Would you mind share that scene..??
I'm sure you know my e-mail address... -
Thanks frederick,
I am sure progressive path tracing would be quicker...I just had to try out the 'new' option MLT(bipt)E-mailing a 140 MB attachment ? I think that's going to be difficult.
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put your 140 meg here (200 is the max) so cool and your own data base max is 5 gigas
http://www.divshare.com/ works very fine and it's free of course!How many times render in prog like Modo?
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Thanks for such testing!
For me, outdoor scenes - only unbiased renders(indigo and maxwell, i try fry-r but don't like it) and i take more time(for drafting, modelling and rendering) from client...indoor only by biased - vray, some render-setting in kerky(also in cinema4d, same- vray for static, final-render - interior animation)
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@kwistenbiebel said:
I used the default 'thin glass' or 'ghost glass' settings for the single faced glass panels for all render engines except for Indigo where I used a 'glossy transparent' (Indigos thin glass can only be applied to double faced glass).
I can't comment on your images because they are blocked from my office computer. However, if you used glossy transparent glass on your windows, that may explain the longer Indigo render time. You are actually mistaken. Indigo Thin Glass is designed to be applied to a single faced glass panel. Glossy Transparent requires double faced glass and usually results in much longer render times.
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Oops
Thanks for pointing this out Whaat.
I only recently started using Indigo again as you know so I am still searching my way.
When I find time (weekend?) I'll try your suggestion on the use of thin glass.
Also it could be that I didn't use the best optimised render settings (I used 'hybrid') so maybe another setting will improve the render time.Cheers,
Kwistenbiebel -
@kwistenbiebel said:
I didn't use the best optimised render settings (I used 'hybrid') so maybe another setting will improve the render time.
Hybrid should theoretically be the fastest but it has been known to be one of the slowest (I don't think Onosendai has optimized it yet). I would try one of the other settings and compare the render times (if you can find the time this weekend... )
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Nice exercise. I have been wanting to do something similar for a long time to better understand idiosyncrasies of diff. rendering engines, mainly indigo/vray/podium for me, but never found time...not even on a weekend..
really impressed by vray time vs indigo time.
Thanks! -
Kwistenbiebel,
A great comparison. You seem to be a master of all rendering engines-the lighting was very realistic in every one. Only the Kerkythea one seemed to have too much light reflecting from the grass.
All the similar comparisons I have seen in the past have shown the author to be either biased toward his/her favourite application, or then that he/she has clearly not known how to use some of them. This time this has not bee the case.
I would like to hear your comments about the usability of the different systems, and how difficult you find the setting up required to get these outstanding results.
Anssi
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Nice dark shadows on the Fry Render. Like this the best. For KT
i reduce the shadow color value below 0, maybe -0.01, Sometimes. -
"If you increase the fremtion to 12 or so the THV will auto-adjust the kull weight of the spline. And cut your render time to half of that of what YEQ took."
There! Now you know how I felt while I was trying to read all that.
I'm sure it will slowly start to make sense to me though.Thanks so much for posting the comparison shots. As someone who's just trying to get into rendering it's helpful to see the differences and hear (even approximately) the differences in render times.
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Hey Kwistenbiebel,
Id be interested in hearing where you got those 3d landscape items from. Are they evermotion too? and the best way you got them into your scene.
Good work my friend, good work.-Neill
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great work, could you share that texture used on grass? please, its amazing.
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Kwistenbiebel,
really impressive work... and a pleasure to see which house you chose for that comparison...
btw... what happened to the handrail of the balcony in the KT render? Did it get lost due to the ten different export-pieces from SU to KT?
Cheers,
Franziska -
They look great, although if I had to pick one as my fav it would be the first - it just appears crisper to me. I also noticed the top rail is missing in the Kerky render.
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Thank you all for the kind remarks.
Indeed, I missed the handrail in the Kzrkythea export.
The vegetation is partially Evermotion, and partially 3Dwarhouse which I adapted to my taste.I finally got the chance to render the scene with Podium.
So this is a little update.PODIUM RENDER 1.5.1
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Thats awesome Biebel, if I was to choose the one I like best I'd probably be jeered off for being biased so I won't mention it.
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I know what you mean as I'm biased to vray and its the image I like the best, although I would have used IR+LC for the render which I'm sure would yield a better image than the Universal settings. The Podium image is pretty nice though.
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Hands down I think the podium render looks the best and has the best overall feel to it.
Scott
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@unknownuser said:
Hands down I think the podium render looks the best and has the best overall feel to it.
I agree with you on that, Scott...
However, when knowing that Kwistenbiebel used the v. 1.5.1, where Kerkythea is the engine behind, you can start wondering why the render made using KT wasn't looking that good...
Both renders should be very close to identical..!
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