In Development: Subdivide and Smooth
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Whaat, you are a genius!!
Thank you SOOO much for taking so much time in developing this plugin. I can't wait for the release -
waiting
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whaat the heck?? amazing.. it managed to bring back some old time sketchup shivers!
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Great job Whaat! It looks even better I could expect.
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Incredible work, Whaat... Google should be knocking down your door to hire you!!! This is really 'SketchUp'... with a capital "S" if you know what I mean. It's really maintaining the spirit of SketchUp but adding serious depth and power. Congrats on your amazing work.
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Here is a little challenge. If you could harness power of GPU.
http://www.youtube.com/watch?v=3vrlJFOCbsM&feature=related
Fletch is right, Google should hire you. -
Kwisten wrote: "What also would be nice as a feature would be incorporating a bevel/fillet tool by subdividing just the areas near the edges of geometry and smoothing them."
I have only one thing to add to that: pretty please?
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I'll just and stand in line with all the others who cant wait to get there hands on this
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the new Zbrush
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I'm really looking foreward to se what all the creative people can do with this plugin
Release.... please please please
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Can't... wait... any... more...
must... have... plugin... -
..it would feel even more 'sketchup' if iterations or other were typed in the 'vcb' rather than a dialog box..
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Clearly a milestone. Congratulations, Whaat.
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@notareal said:
Fletch is right, Google should hire you.
I really appreciate all of the kind words and excitement! I can't all of the credit. I was fortunate to find some very useful information on the internet about how to implement subdivision surfaces (A factored approach to subdivision surfaces by Joe Warren, Scott Schaefer Rice University)
Without the work of others, I would never have come up with this. I think some of the other Ruby scripters deserve more credit. There are some amazing Ruby's out there that I am in awe of. SketchyFFD, JPP, OffsetSurface, SketchyPhysics, to name a few...
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u are wrong all credit is your because u are the first who did it
we don t care where u got the ideea or else u re the guy who did it.
cheers!
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..starting to be like the oscar night but i agree with all praise..
to add to that .. without GOD no sketchup, without sketchup no rubies, without whaat no subdivide and smooth, without subdivide and smooth...
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wow, this plug in gets more intriguing every time i see it
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Hey whaat, I have a suggestion which I think might be useful. Instead of having to click each of the edges or vertices to be creased, why don't you let the user select all the edges he wants, then click a button (crease), and a dialog pops up, asking the user whether he wants to crease edges, vertices (those at the intersection of selected edges), or both.
That should make it a lot easier, especially in the case of curved edges that become broken up so you'd have to click each little line.
It's just a suggestion though, the plugin's still great as it is.
Edit: And maybe the same thing to de-crease ( ) the edges. Select them, press a de-crease button, etc.
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WOW Whaat!!!
Been on holidays for a while and come back and see this; SU just screamed out to the free form community big time!!!I will follow this thread with much interest and anticipation....
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@justry said:
Hey whaat, I have a suggestion which I think might be useful. Instead of having to click each of the edges or vertices to be creased, why don't you let the user select all the edges he wants, then click a button (crease), and a dialog pops up, asking the user whether he wants to crease edges, vertices (those at the intersection of selected edges), or both.
That should make it a lot easier, especially in the case of curved edges that become broken up so you'd have to click each little line.
It's just a suggestion though, the plugin's still great as it is.
Edit: And maybe the same thing to de-crease ( ) the edges. Select them, press a de-crease button, etc.
You know there is a plug-in called weld that you could use to unite the broken lines of a curve. Here's the link http://www.smustard.com/script/Weld
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