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    Trying to get to grips with Indigo

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    • AnssiA Offline
      Anssi
      last edited by

      Thanks again for the tips Whaat!

      Here are two tries using exit portals. I guess that having more than 20 of them makes that the improvement in speed is not very dramatic. It seems that it goes much faster using Path Tracing instead of MLT (both bidirectional).

      The first one used MLT and was stopped at about 8 hours:

      interior2.jpg
      And the second was with PT, 2 hours:

      interior3.jpg
      BTW, The wording about the face direction of exit portals in the tutorial is a bit ambiguous, it made me make them face the light at first until I realized that they blocked all the light...

      Anssi

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • W Offline
        Whaat
        last edited by

        You are correct. If you are using exit portals, Bidirectional path tracing is the most efficient method to use. I am surprised Bidir MLT is that much slower than Bidir PT when using exit portals (even though it's still much faster than not using exit portals).

        I looked at my tutorials. You are right that the wording is a bit ambiguous. At least there is a 50-50 chance of the user getting it right!

        SketchUp Plugins for Professionals

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        • AnssiA Offline
          Anssi
          last edited by

          If you look at my previous examples closely, the latter is of course much grainier as I stopped it so soon.

          This is grainy too, after 2 hours, but I like the light. It's an old model that I once spent a lot of time rendering in ArtLantis or Carrara without getting it just right. This one was again with the standard SkIndigo settings. Next I have to start tweaking the materials...

          Thanks for all the help!

          Anssi


          interior4.jpg

          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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          • soloS Offline
            solo
            last edited by

            I hope y'all do not mind me posting here, I did not want to start a new thread for one picture.
            Anyway, below is my first Indigo render, damn I have a lot to learn, first thing I need to understand the materials editor, I used the tutorial PDF but still lost with a lot of the values. Lighting, now if I can ace that then i am good to go.

            I like the way Indigo handles exteriors (even though I've only rendered one)and the amount of options available (a bit of a learning curve)but adjustable to exactly what you require (when you know what you are doing)

            Are there any video tutorials? or setup screen shots?

            I like this app, well done.

            I had to hunt for the rendered image file...(in my unzipped folder?)


            indigotestkw9.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • W Offline
              Whaat
              last edited by

              @solo said:

              Are there any video tutorials? or setup screen shots?

              There's three skippy tutorials (much better than video tutorials :esmile: )
              if you follow the link below.
              http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2317

              Someone with your rendering experience and skill should pick up Indigo in no time. Some of the settings may not be completely intuitive (compared to say Podium) but I think once you go through the tutorials and take a look at some of the material presets, it will all make sense.
              BTW, the tutorials are for SkIndigo 0.9.1 so make sure you are using the right version.

              Looking forward to seeing some more Indigo renders from one the rendering masters :thup:

              Cheers,
              Whaat

              SketchUp Plugins for Professionals

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              • Dave RD Offline
                Dave R
                last edited by

                I'm having a bit of luck with Indigo. Thanks Whaat. This is with version 1.0.2 and Skindigo V1.

                http://smg.photobucket.com/albums/v506/weekender410/th_FurnitureWarehousepng.jpg

                Click to enlarge.

                13 hours and a wee bit of adjustment in Violet. Materials need work and I'm still working on learning the new Skindigo UI but it's coming.

                Etaoin Shrdlu

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Dave that is really something.
                  13 hours... you have patience sir. πŸ€“

                  http://www.coroflot.com/boofredlay

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    thankyou Modelhead and Boo.

                    @unknownuser said:

                    Dave that is really something.
                    13 hours... you have patience sir. :egeek:

                    Version 1 of Indigo doesn't seem to hog the resources on my computer as the previous couple of versions I tried did. I went ahead and did other stuff. I also slept during most of it. I just shut the monitor off and went to bed. Got up this morning and it was still churning. A little bit longer and I might have had butter. πŸ˜‰

                    Etaoin Shrdlu

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                    • marked001M Offline
                      marked001
                      last edited by

                      haha.. 13 hours.. that's practically seconds when you're a maxwell user πŸ˜‰

                      these are looking good guys..keep the work coming.

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • soloS Offline
                        solo
                        last edited by

                        Thats why I never bothered with maxwell, however i must say after a few days rendering with maxwell the image is amazing...but I am too impatient for that. Anything longer than an hour if not being payed for by the hour is wasting time and conjesting a core that could be used for paying work.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • marked001M Offline
                          marked001
                          last edited by

                          ha..yeah, the way you bust things out you'd never be able to use it..haha.. i just throw it on an extra machine and let it go.. .or let it go overnight.. i know how to use it and dont have the patience to learn anything else πŸ˜•

                          http://www.revision21vis.com

                          instagram: revi21on

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            2-1/2 hours. Simple materials and 4 lights.


                            im1194654315png.jpg

                            Etaoin Shrdlu

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              After a good night's sleep.

                              http://smg.photobucket.com/albums/v506/weekender410/th_im1194654315png-1.jpg

                              One thing I'd like to be able to have is the highlights on the edges. I could do it by putting a tiny bevel on all the edges but I've been working so hard at reducing my over modeling tendencies. πŸ˜’

                              Etaoin Shrdlu

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Can't you use bevel mapping in Indigo?

                                Gai...

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Apparently not. I asked on the forum after one of the guys there told me my renders would look better with beveled edges. I was told I'd have to bevel the edges manually in SU.

                                  I like that about Kerkythea but I wish it was available through the SU2KT exporter.

                                  Etaoin Shrdlu

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Actually I was trying to do some bevel with my models and I seemed to be able to do it with Kerky primitive objects (not the SU model).

                                    Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled? (I really don't mean to go off-topic here though; I should ask questions in the Kerky forums I know...)

                                    Gai...

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      @gaieus said:

                                      Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled?

                                      As far as I can tell, it's not just you. Or at least it is both of us. πŸ€“

                                      Etaoin Shrdlu

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Hehe...
                                        I's a pity though.

                                        Tomasz!!!
                                        πŸ˜’

                                        Gai...

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                                        • AnssiA Offline
                                          Anssi
                                          last edited by

                                          At the ArtLantis forums someone asked how to make a lampshade. I tried for hours to make one without success(maybe I am just dumb). It was a no-brainer in Indigo thanks to Whaat's excellent presets...

                                          Anssi


                                          testihuone.jpg

                                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            Anssi, that looks pretty good.

                                            I have a wall lamp that's supposed to have a mica shade. I'll have to dig that model out and give it another try.

                                            I am thinking of giving up on Indigo, though, and sticking with Kerkythea. I've posted several times on the Indigo forum and everyone criticizes the same thing--I've drawn no bevels on the edges. While I agree that bevels would help the renderings, I refuse to add that geometry to my models. My models are drawn to make shop drawings from and don't need that sort of detail. The rendering is more for my enjoyment since my clients don't really care if the images are rendered or not. Since Kerkythea does support bevel mapping, I might as well continue on with it.

                                            Oh, Tomasz! πŸ˜„

                                            Etaoin Shrdlu

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