Trying to get to grips with Indigo
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You are correct. If you are using exit portals, Bidirectional path tracing is the most efficient method to use. I am surprised Bidir MLT is that much slower than Bidir PT when using exit portals (even though it's still much faster than not using exit portals).
I looked at my tutorials. You are right that the wording is a bit ambiguous. At least there is a 50-50 chance of the user getting it right!
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If you look at my previous examples closely, the latter is of course much grainier as I stopped it so soon.
This is grainy too, after 2 hours, but I like the light. It's an old model that I once spent a lot of time rendering in ArtLantis or Carrara without getting it just right. This one was again with the standard SkIndigo settings. Next I have to start tweaking the materials...
Thanks for all the help!
Anssi
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I hope y'all do not mind me posting here, I did not want to start a new thread for one picture.
Anyway, below is my first Indigo render, damn I have a lot to learn, first thing I need to understand the materials editor, I used the tutorial PDF but still lost with a lot of the values. Lighting, now if I can ace that then i am good to go.I like the way Indigo handles exteriors (even though I've only rendered one)and the amount of options available (a bit of a learning curve)but adjustable to exactly what you require (when you know what you are doing)
Are there any video tutorials? or setup screen shots?
I like this app, well done.
I had to hunt for the rendered image file...(in my unzipped folder?)
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@solo said:
Are there any video tutorials? or setup screen shots?
There's three skippy tutorials (much better than video tutorials :esmile: )
if you follow the link below.
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2317Someone with your rendering experience and skill should pick up Indigo in no time. Some of the settings may not be completely intuitive (compared to say Podium) but I think once you go through the tutorials and take a look at some of the material presets, it will all make sense.
BTW, the tutorials are for SkIndigo 0.9.1 so make sure you are using the right version.Looking forward to seeing some more Indigo renders from one the rendering masters :thup:
Cheers,
Whaat -
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Dave that is really something.
13 hours... you have patience sir. -
thankyou Modelhead and Boo.
@unknownuser said:
Dave that is really something.
13 hours... you have patience sir. :egeek:Version 1 of Indigo doesn't seem to hog the resources on my computer as the previous couple of versions I tried did. I went ahead and did other stuff. I also slept during most of it. I just shut the monitor off and went to bed. Got up this morning and it was still churning. A little bit longer and I might have had butter.
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haha.. 13 hours.. that's practically seconds when you're a maxwell user
these are looking good guys..keep the work coming.
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Thats why I never bothered with maxwell, however i must say after a few days rendering with maxwell the image is amazing...but I am too impatient for that. Anything longer than an hour if not being payed for by the hour is wasting time and conjesting a core that could be used for paying work.
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ha..yeah, the way you bust things out you'd never be able to use it..haha.. i just throw it on an extra machine and let it go.. .or let it go overnight.. i know how to use it and dont have the patience to learn anything else
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2-1/2 hours. Simple materials and 4 lights.
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Can't you use bevel mapping in Indigo?
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Apparently not. I asked on the forum after one of the guys there told me my renders would look better with beveled edges. I was told I'd have to bevel the edges manually in SU.
I like that about Kerkythea but I wish it was available through the SU2KT exporter.
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Actually I was trying to do some bevel with my models and I seemed to be able to do it with Kerky primitive objects (not the SU model).
Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled? (I really don't mean to go off-topic here though; I should ask questions in the Kerky forums I know...)
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@gaieus said:
Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled?
As far as I can tell, it's not just you. Or at least it is both of us.
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Hehe...
I's a pity though.Tomasz!!!
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At the ArtLantis forums someone asked how to make a lampshade. I tried for hours to make one without success(maybe I am just dumb). It was a no-brainer in Indigo thanks to Whaat's excellent presets...
Anssi
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Anssi, that looks pretty good.
I have a wall lamp that's supposed to have a mica shade. I'll have to dig that model out and give it another try.
I am thinking of giving up on Indigo, though, and sticking with Kerkythea. I've posted several times on the Indigo forum and everyone criticizes the same thing--I've drawn no bevels on the edges. While I agree that bevels would help the renderings, I refuse to add that geometry to my models. My models are drawn to make shop drawings from and don't need that sort of detail. The rendering is more for my enjoyment since my clients don't really care if the images are rendered or not. Since Kerkythea does support bevel mapping, I might as well continue on with it.
Oh, Tomasz!
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Yep Anssi, you nailed that lamp shade.
Nice image.
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