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    Trying to get to grips with Indigo

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    • soloS Offline
      solo
      last edited by

      Thats why I never bothered with maxwell, however i must say after a few days rendering with maxwell the image is amazing...but I am too impatient for that. Anything longer than an hour if not being payed for by the hour is wasting time and conjesting a core that could be used for paying work.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • marked001M Offline
        marked001
        last edited by

        ha..yeah, the way you bust things out you'd never be able to use it..haha.. i just throw it on an extra machine and let it go.. .or let it go overnight.. i know how to use it and dont have the patience to learn anything else ๐Ÿ˜•

        http://www.revision21vis.com

        instagram: revi21on

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        • Dave RD Offline
          Dave R
          last edited by

          2-1/2 hours. Simple materials and 4 lights.


          im1194654315png.jpg

          Etaoin Shrdlu

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          • Dave RD Offline
            Dave R
            last edited by

            After a good night's sleep.

            http://smg.photobucket.com/albums/v506/weekender410/th_im1194654315png-1.jpg

            One thing I'd like to be able to have is the highlights on the edges. I could do it by putting a tiny bevel on all the edges but I've been working so hard at reducing my over modeling tendencies. ๐Ÿ˜’

            Etaoin Shrdlu

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            • GaieusG Offline
              Gaieus
              last edited by

              Can't you use bevel mapping in Indigo?

              Gai...

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              • Dave RD Offline
                Dave R
                last edited by

                Apparently not. I asked on the forum after one of the guys there told me my renders would look better with beveled edges. I was told I'd have to bevel the edges manually in SU.

                I like that about Kerkythea but I wish it was available through the SU2KT exporter.

                Etaoin Shrdlu

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Actually I was trying to do some bevel with my models and I seemed to be able to do it with Kerky primitive objects (not the SU model).

                  Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled? (I really don't mean to go off-topic here though; I should ask questions in the Kerky forums I know...)

                  Gai...

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    @gaieus said:

                    Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled?

                    As far as I can tell, it's not just you. Or at least it is both of us. ๐Ÿค“

                    Etaoin Shrdlu

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Hehe...
                      I's a pity though.

                      Tomasz!!!
                      ๐Ÿ˜’

                      Gai...

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                      • AnssiA Offline
                        Anssi
                        last edited by

                        At the ArtLantis forums someone asked how to make a lampshade. I tried for hours to make one without success(maybe I am just dumb). It was a no-brainer in Indigo thanks to Whaat's excellent presets...

                        Anssi


                        testihuone.jpg

                        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Anssi, that looks pretty good.

                          I have a wall lamp that's supposed to have a mica shade. I'll have to dig that model out and give it another try.

                          I am thinking of giving up on Indigo, though, and sticking with Kerkythea. I've posted several times on the Indigo forum and everyone criticizes the same thing--I've drawn no bevels on the edges. While I agree that bevels would help the renderings, I refuse to add that geometry to my models. My models are drawn to make shop drawings from and don't need that sort of detail. The rendering is more for my enjoyment since my clients don't really care if the images are rendered or not. Since Kerkythea does support bevel mapping, I might as well continue on with it.

                          Oh, Tomasz! ๐Ÿ˜„

                          Etaoin Shrdlu

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Yep Anssi, you nailed that lamp shade.
                            Nice image.

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