New Artlantis image - c&c very welcome.
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very cool render! the one thing that bugs me is how shiny the stone on the ground is, seems a bit polished for the outside, but creates a cool effect!
good going, amazing work!
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Cheers for the comments - yup - shiny floor - it, of course, wasn't originally - I used some artistic license. ..
Here's an interior I did in artlantis. . . it's a funny old program isn't it? I generally dislike a great deal of it - but for ease and speed it can't be beat - add a bit of photoshop to try and reduce the obvious plastickyness of it and bob's your uncle!
I bet you'll all say the floor's too shiny on this one as well - and the ceiling
Marc x
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Pretty nice. I've gotta say that this is my favorite section of the forum. I love seeing the renders you guys come up with. Even when they're flawed, they're still pretty amazing (and better than we'd all likely do by hand).
Original Poster: AcousticGarden
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im not usually a big fan of interior shots but that looks amazing i am quite keen on Artlantis too but my images look nowhere near as nice as that good work!
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the windows /glass on the buildings, they look wrong. reflection of the clouds seem to be missing.
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It is a very nicely modelled scene. It would be an interesting one to see rendered in various packages.
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Hi - thanks for comments
Yeh - the glass is a bit fresnelly isn't it. . :S DOH! Not sure about the cloud reflection comment - do you ever get cloud reflections on the inside of windows? or do I have them when they shouldn't be there - maybe it's that darned large fresnel size? ))
Here's another artlantis interior - I think the trick with any artlantis render is to see it as a base for photoshopping afterwards - otherwise you're stuck with a very flat image. The GREAT thing about artlantis is that you can render to a psd file - which contains separate alpha, sky, depth map, and material maps - whichever genius added that little option deserves a gold star award. Also - making sure you use multiple textures for a lot of the materials - even if it just adds a very subtle effect over the surface.
I'd like to share the last interior model file - I always like to see those renderer comparison shots - but, as you can see, it's filled to the hilt with formfonts furniture. . . I'm sure there'd be a general uproar from them and their hoard of copyright lawyers!
Cheers,
M x
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Very nice clean look!!! Awesome render. And yes the psd function is a go given function I know . I would love to see more of this kind of work, it captures the atmosphere just perfect. Very well done!
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Im with Rob, I really enjoy seeing these type of renders. Infact im going to try some myself with Kerkythea.
I really like your windows with blinds, did you model these yourself?
Also the image for the outside looks very real, you have blended it very nicely.
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Cheers guys!
Model the blinds?!?!? Are you crazy?!? They're an altered formfonts model.
Yeh - I think a good match between interior and background image is one of the most important things if you want an image to be convincing. . . here's another one - not the best render - but I think the marriage between the interior and background rescues it.
Marc x
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Definitely nice "marriage", Marc!
I always have problems with this part of the game; I model something and am too eager to see some results and too impatient to set up the scene to be so nice (well, I1m not even that great renderer either - just playing around...)This is really nice.
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I feel like crying when I see these renders. I cant achieve such level of photorealism!
btw, Artlantis isnt even that "old". They released Artlantis Studio last year and they are going to release a new version this year, which supposedly is capable of Maxwell level photorealism.
And anyway, isnt Artlantis better than Podium?
Original Poster: AcesHigh
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HI marcday great work as usually, i'm big fan of your tutorial of the worncall technique!! if you guys don't know about this you can see it here: http://www.pushpullbar.com/forums/showthread.php?t=3064&highlight=worncall+technique it's amazing what you can do with SketchUp an d Photoshop. also marday i have contribuite to it with the styles for sketchup 6 sinse the ruby to follow your tutorial can't work in skp 6 only in 5
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Love the image
Love your technique
Never figured out that you can render directly to a .psd. That is huge
thanks for pointing out the obvious
which obviously was not so obvious for meThanks for sharing
Rock on
Ypnos -
bautiful rendering. would you mind if you can post the rendering time.
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