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    Dryer Vent?

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
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    • GaieusG Offline
      Gaieus
      last edited by

      OK, see attached file for ideas.

      I drew a circle, extruded it to a cylinder, uniformly and about the center scaled the top face to be smaller (general way of "tapering") then slightly rotated it and deleted both circular faces. Made a component of the shape. Then copy moved one on the blue axis, flipped it along the components blue, moved it don to match the closest endpoint then from that point I rotated it around the green axis to align the two circles. Grouped them and repeated the process. You can repeat it as many time as you want aligning the things in different ways to get a "winding" shape (you can group bigger chunks to speed up the process).

      http://www.sketchucation.com/forums/scf/sas/Newbie/DryerVent.jpg

      The skp file

      Note that though this way (turning one section into a conmponent) you will have a fairly small file size, the poly count is still big and you may end upwith a heavy model.

      Gai...

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      • chippwaltersC Offline
        chippwalters
        last edited by

        I pretty much ended up doing something similar...used the lofting tool to connect them all.
        Here's how it looks:

        http://www.gadgetplugins.com/chippstuff/armtest.jpg

        Currently working with Cross-Reality technologies

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        • GaieusG Offline
          Gaieus
          last edited by

          Ah, that's pretty neat!
          Hope you'll share the rendered image! πŸ˜„

          Gai...

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          • chippwaltersC Offline
            chippwalters
            last edited by

            Thanks! I'll setup a WIP somewhere on this forum for it soon.

            Currently working with Cross-Reality technologies

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            • GaieusG Offline
              Gaieus
              last edited by

              Cool. But if you dare to post it in the newbie forum, I'll immediately move it to the render galleries! πŸ˜„

              Gai...

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              • R Offline
                remus
                last edited by

                may i ask what it is? looks pretty interesting (and a sweet model to boot)

                http://remusrendering.wordpress.com/

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  It's going to be an advanced robotic surgery lab...a scene I'm setting up. I'll be sure a post a WIP over in the gallery before the day is done πŸ˜„

                  Currently working with Cross-Reality technologies

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                  • P Offline
                    Pagan
                    last edited by

                    Quit a chalange task,this video is just to get general idea,of course principle of making this could be expanded of adding more circle in tube,see a video to get idea.
                    I'm bad with making animation with SU so i made video.
                    I hope this would be useful.

                    8.6 MB avi

                    http://www.speedyshare.com/857246921.html

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Nice one, Pagan, I was also thinking about a similar solution just thought that working with grouping and grouping already existing geometry may be faster. Also the advantages of using components...

                      Remember when you drew those little line segments to separate the geometry; you can use the Shift+Ctrl+Eraser tool to unsoften them a bit quicker.

                      Gai...

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                      • D Offline
                        dylan
                        last edited by

                        Im loving your model chip, great work. Looking forward to seeing this progress.

                        http://dmdarchitecture.co.uk/

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          Pagan, interesting technique, and one I sorta tried at first, but I had too difficult a time selecting the circle cross-section. I can't really see how you did it in the video. It appears you deleted the small line you drew, but I don't see how that selects the circular cross-section. I must be missing something...

                          Thanks for posting the video.

                          Currently working with Cross-Reality technologies

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                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            FWIW, I put up some more images in this series over in the gallery at:

                            301 Moved Permanently

                            favicon

                            (www.sketchucation.com)

                            Currently working with Cross-Reality technologies

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                            • P Offline
                              Pagan
                              last edited by

                              Don't know did I understand your question correct.

                              http://i7.tinypic.com/6pyge3d.jpg

                              http://i8.tinypic.com/6oajyow.jpg

                              http://i14.tinypic.com/8avdvmw.jpg

                              http://i13.tinypic.com/7xx3ur8.jpg

                              http://i3.tinypic.com/81qubr6.jpg

                              http://i11.tinypic.com/6t4pcf5.jpg

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                OK, got it. Thanks. BTW, after you select the circle polygon, you can right-click on it and choose "Align Axis" then hit the 'S' button for scale, and you will end up with only 4 scale handles which are appropriately aligned, making it much easier to scale the circle polygon.

                                Thanks for the explanation. Good tips!

                                Currently working with Cross-Reality technologies

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                                • P Offline
                                  Pagan
                                  last edited by

                                  @chippwalters said:

                                  OK, got it. Thanks. BTW, after you select the circle polygon, you can right-click on it and choose "Align Axis" then hit the 'S' button for scale, and you will end up with only 4 scale handles which are appropriately aligned, making it much easier to scale the circle polygon.

                                  Thanks for the explanation. Good tips!

                                  That's good tip too: "Align Axis".
                                  http://dhost.info/pagan/emo/152.gif

                                  Thanks.

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                                  • D Offline
                                    dylan
                                    last edited by

                                    Thanks guys, that is a good little method I have not used before.

                                    http://dmdarchitecture.co.uk/

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                                    • M Offline
                                      Masta Squidge
                                      last edited by

                                      You have to remember though that a dryer vent like that is made up of a spiral not a series of circular wires. At least the one attached to my dryer is. Ive never seen one that is made up of single circles of wire embedded into the covering material.

                                      On a side note that looks REALLY good.

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