Dryer Vent?
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I've racked my brain and just cant figure out how to simply make this:
Any help would be much appreciated. I do use the Bspline tools, and can extrude along a path, but there doesn't seem to be an easy way to 'crinkle' it.
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Any reason you want it high poly? Because if you crinkle it you will get high poly.
I would just do a pipe along path and use that texture to paint on it.
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It would definitely kill your machine if you want to model it.
I'd also suggest a good texture for it. -
It's going to be rendered in a different renderer than SU (Podium or Vue or Kirky).
I'm trying to copy, rotate and scale circles, then hopefully I can loft them together. Just need to find the correct loft plugin
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OK, see attached file for ideas.
I drew a circle, extruded it to a cylinder, uniformly and about the center scaled the top face to be smaller (general way of "tapering") then slightly rotated it and deleted both circular faces. Made a component of the shape. Then copy moved one on the blue axis, flipped it along the components blue, moved it don to match the closest endpoint then from that point I rotated it around the green axis to align the two circles. Grouped them and repeated the process. You can repeat it as many time as you want aligning the things in different ways to get a "winding" shape (you can group bigger chunks to speed up the process).
Note that though this way (turning one section into a conmponent) you will have a fairly small file size, the poly count is still big and you may end upwith a heavy model.
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I pretty much ended up doing something similar...used the lofting tool to connect them all.
Here's how it looks: -
Ah, that's pretty neat!
Hope you'll share the rendered image! -
Thanks! I'll setup a WIP somewhere on this forum for it soon.
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Cool. But if you dare to post it in the newbie forum, I'll immediately move it to the render galleries!
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may i ask what it is? looks pretty interesting (and a sweet model to boot)
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It's going to be an advanced robotic surgery lab...a scene I'm setting up. I'll be sure a post a WIP over in the gallery before the day is done
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Quit a chalange task,this video is just to get general idea,of course principle of making this could be expanded of adding more circle in tube,see a video to get idea.
I'm bad with making animation with SU so i made video.
I hope this would be useful.8.6 MB avi
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Nice one, Pagan, I was also thinking about a similar solution just thought that working with grouping and grouping already existing geometry may be faster. Also the advantages of using components...
Remember when you drew those little line segments to separate the geometry; you can use the Shift+Ctrl+Eraser tool to unsoften them a bit quicker.
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Im loving your model chip, great work. Looking forward to seeing this progress.
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Pagan, interesting technique, and one I sorta tried at first, but I had too difficult a time selecting the circle cross-section. I can't really see how you did it in the video. It appears you deleted the small line you drew, but I don't see how that selects the circular cross-section. I must be missing something...
Thanks for posting the video.
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FWIW, I put up some more images in this series over in the gallery at:
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Don't know did I understand your question correct.
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OK, got it. Thanks. BTW, after you select the circle polygon, you can right-click on it and choose "Align Axis" then hit the 'S' button for scale, and you will end up with only 4 scale handles which are appropriately aligned, making it much easier to scale the circle polygon.
Thanks for the explanation. Good tips!
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@chippwalters said:
OK, got it. Thanks. BTW, after you select the circle polygon, you can right-click on it and choose "Align Axis" then hit the 'S' button for scale, and you will end up with only 4 scale handles which are appropriately aligned, making it much easier to scale the circle polygon.
Thanks for the explanation. Good tips!
That's good tip too: "Align Axis".
Thanks.
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Thanks guys, that is a good little method I have not used before.
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