Marin Mountain Bike (WIP)
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damn..awesome modelling.. cant wait to see the progress.
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Yeah, that's definitely going to be a complex one! Please, keep posting every new step of the progress! Really nice!
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you're going to need one monster of a machine, when that model is all put together! good luck my friend!
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DT spokes on one side of hub now attached to DT E540, double wall rim:-
Close up of rim (tyre is a placeholder for now)
@will03 said:
you're going to need one monster of a machine, when that model is all put together! good luck my friend!
I'm planning on using simple placeholder components to reduce the size of the working model
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Holy smokes, that is awesome detail.
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Wow! The only thing missing is the tassles hanging from the grips! Chicks dig tassles.
Todd
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Wow, that's awesome! Mind if I ask how you placed the tire nubs so precisely and regularly all around the wheel?
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That is awesome, great work in progess shots.
I would also like to know how to place the knobbies on tires like that, is there a tutorial around here?
Coming along nicely though. -
Similar method to this here, although a little bit more complicated, due to the curved tyre profile. If I have time I might explain it in more detail later.
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another quick update to this...
Trying to create the welded joint between the two sections of the frame, not quite sure if i'm happy with it just yet though... -
Holy Cow, dude. Those welds rock! I assume you don't like how the lines pop compared to the rest of the line work. I'm just marveling at the detail. Beautiful stuff.
I'd love to know your technique for creating those welds. I have some ideas on how to do it, but you seem to have perfected them. I'd love to put some welds on some of my cars models (for close up renders).
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aw man.... that's dedication! haha.. i think that looks good for the weld.. maybe twice as many divisions on the face of the weld? looks awesome though..
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Yeah! Those welds are amazing! Obviously an aluminum frame design with that nice "dime-weld" pattern!
Really great work!
Cheers,
- CraigD
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Thanks for the comments...
@monsterzero said:
I'd love to know your technique for creating those welds. I have some ideas on how to do it, but you seem to have perfected them. I'd love to put some welds on some of my cars models (for close up renders).
Heres a quick (simplified) run through of what I did.
Note: you need SoapSkinBubble installed for this.
(click on the images for a larger view)I've just used a simple cylinder and a flat plane to show you but the principle should be the same for any shape.
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Draw arcs between the outer edges of the weld (you probably only need 6 segments at most for this)
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Select the edges of one 'weld' and click the creat skin button (the vcb will control the number of divisions for the skin - i chose 5 or 6)
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Once the skin has been created, enter the group and soften all the edges.
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Exit the group and click the Generate soap bubble button - the vcb control the 'pressure' - try out a few different values to see which works best - I chose about 300.
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Repeat 3-5 until you've gone all the way around the joint. (in this instance the weld could have simply been rotated and copied around the cylinder to complete the weld, but for more complicated shapes this obviously won't work, as each part of the weld could be a different shape)
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This is such nice modelling Richard, welldone.
It would be nice to place this weld tutorial you created over in the SU Tutorials Forum - it's a very good tut you created.
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Another update:
(Click to enlarge)@unknownuser said:
It would be nice to place this weld tutorial you created over in the SU Tutorials Forum - it's a very good tut you created.
Thanks! Tutorial created in the tutorials forum.
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Totally awesome. I've spent a lot of time looking at bicycles and you are hitting everything right on. Of course, you can only get a reflection on a tire if you use ArmourAll on it and that's not good for the rubber.
Those welds are masterful, especially making them slightly inconsistent to show that it is hand work. Wow.
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