How to get that real effect
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O man...I need to save you before I happens to you. I am talking about the sleepless nights and lost hours on getting that "real" effect we have all fell victim too.
Dont get me wrong and I have been scorned on other forums for saying this but I feel the urge to save you from the apocalypse of photoreal imaging.Dont get trapped in trying to get that photo realistic image just yet, there is a abundance of literature online that educates on lighting,texture,etc that will give you understanding as to what features do to one another(for every action you get a reaction from the most hidden objects).Do your homework on render engines and which best fit you,there is so many now its like shoes and finding which ones are the most comfortable.
Final but not least look for the one style of final image that you are satisfied with. Some of the best images I have ever seen are right here in the forum and there are not even close to the "real" effect.There are watercolor,sketchy,canvas,toon effect, I could go on but just take some personal time to to some research on what final style would make you say...whoa!
Yes we here all strive to achieve "real" at one point or another but for my case its due to client demand for certain projects but when it comes to sharpening my skills on my time I am looking towards "sketchy","clay",and some toon rendering as well.
I noticed you have downloaded KY but in my opinion if you are just out of the gate on rendering I would recommend Podium due to the easy interface. But dont give up on KY as it is the stuff also.
The End.
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Maxx,
Here's a little house(kitchen)warming gift to start "mess"ing up your model (sorry no feet or shadows):http://www.sketchucation.com/forums/scf/sas/Gallery/gavin.skp (will import as a 2d faceme sans table&chairs)
Also, you might...? ask a mod to combine these two similar threads (or pick one to redirect people to the other) 'cause lots of good info in both!
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If you have photoshop, here is a trick that I use on all of my drawings. First, export the image as a line drawing with shadows on. Second, export the the image in color without the lines and with shadows. Open the two in PS and copy the B&W on top of the Color. Now, change the layer blending setting of the B&W layer to multiply and reduce the opacity to 33% (my personal favorite). The result is an image with a hint of edges but not the bold dark outlines SU alone produces. See Attached
Florida Fire Station
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Jfmalone...
thats a pretty nice trick!! thanx!!! got anymore tricks up ur sleeves?? -
So i've been trying some tricks with Podium ... but i think i don't really understand the function of the program
No matter how hard i try, i keep on getting dark images such as this one
Ok - the photorealistic effect is there - but its not the point to have a view "by night"
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@unknownuser said:
No matter how hard i try, i keep on getting dark images such as this one
"Man often becomes what he believes himself to be. If I keep on saying to myself that I cannot do a certain thing, it is possible that I may end by really becoming incapable of doing it. On the contrary, if I have the belief that I can do it, I shall surely acquire the capacity to do it even if I may not have it at the beginning."
- Mohandas Karamchand (Mahatma) Gandhi
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There are videos on podiums website that give you a good understanding along with there forum.
Basically.....you have to select a plane within a group and then you choose the light and reflect settings along with its texture. Its a routine process that is time consuming but once you get on a roll it becomes easier.
Keep you head up and breath my man we here for you.Watch those videos!! They helped me in the beginning.
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The photoshop trick gives me a real good effect there
now lets get back to the render-thing ...
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I guess, you should try with turbosketch too, its not as good as podium but guess it good for beginners.
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One easy way to get a more ambient type of lighting, for interiors, within SketchUp itself is to reverse the position of the sliders on the shadow setting. Pull the Light setting down to around 20 and push the Dark one up around 50. This will give much softer shadows. They will still have a hard edge, because they are vector-based, but the overall effect will no longer look like the model is set outside in strong sunlight.
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