SketchyPhysics fall update.
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I have been working on a new version of SketchyPhysics. Its still a few weeks away but I wanted to show off one new feature "controllable joints".
The new joints are Servo, Piston and Motor. Each can be controlled by a slider or joystick.
I uploaded a few videos to youtube:
Posing a car with sliders
http://www.youtube.com/watch?v=Xay-Gu9lxGcDemonstration of Servo and Piston. Note the adjustable springiness.
http://www.youtube.com/watch?v=jp2t_ogFvfIHere is a 3 wheeled RC vehicle that uses joystick for control.
http://www.youtube.com/watch?v=eJI4zWbnKx0 -
Thats sooo cool, I especially liked the car doors.
Is that a new dropbox controller too?
I wait with anticipation.
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@solo said:
Thats sooo cool, I especially liked the car doors.
Is that a new dropbox controller too?
Thanks.
What do you mean "dropbox controller"? In the UI? -
That is totally amazing.
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I am so looking forward to this.
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I have been working on adding "forces" this week. A force can act like (among other things) a magnet or a bomb. Here are a few Youtube videos where I use a magnet force to make planets and asteroids collide.
http://www.youtube.com/watch?v=rPqQtwdYrxE
http://www.youtube.com/watch?v=ebw1iEtrmtQ
http://www.youtube.com/watch?v=PC6gQxbHSqo -
Again, this is just too cool. Have you thought about engineering applications? I'm thinking about simulating how a timber frame structure reacts to gravity and wind loads. I know engineers use a tool called Finite Element Analysis (FEA) to do this kind of modeling, but it would be great to do it directly from my sketchup models! CB.
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I don't think the physics engine is really suitable for doing real world simulation. Its more for game style physics. Plus I don't know how I would go about modeling something like a nail.
Chris
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Chris,
Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.
If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).
Regard, John.
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@jclements said:
Chris,
Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).
Regard, John.The current version doesn't do movement along a path(that isn't straight). I have thought about it. And it's possible in theory but I would have to create a whole new joint from scratch. I'll probably add something like it in a future version. But not the next one.
Some people have developed work arounds:
http://sketchup.google.com/3dwarehouse/details?mid=623f9b865d0d82a4aa1c9b31ddabb660&prevstart=0
http://sketchup.google.com/3dwarehouse/details?mid=5cde5f472d011a8de5e98147217ea8c1&prevstart=12Chris
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Wow! This is some cool stuff. I'm so amazed at what people can do with Sketchup. I can hardly wait for this new version.
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C,
Thanks for the reply. You do great work.J
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No takers for coding a Mac version?
Too bad, because I want to play, too.
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@unknownuser said:
No takers for coding a Mac version?
Too bad, because I want to play, too.
Someone is working on the Mac port now. I don't have an ETA yet tho.
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@unknownuser said:
This amazing toy (because it is so much fun) you have built will drive me crazy for hours....please don't release another version, it might kill me....cheers!!
Sorry Modelhead, I am afraid I am going to have to disappoint you soon.
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@cphillips said:
@unknownuser said:
No takers for coding a Mac version?
Too bad, because I want to play, too.
Someone is working on the Mac port now. I don't have an ETA yet tho.
That is excellent news! Just knowing that it is in the pipeline is very exciting!
Thankyouthankyouthankyou!
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