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SketchyPhysics fall update.

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  • D Offline
    daiku
    last edited by 31 Dec 2007, 23:49

    Again, this is just too cool. Have you thought about engineering applications? I'm thinking about simulating how a timber frame structure reacts to gravity and wind loads. I know engineers use a tool called Finite Element Analysis (FEA) to do this kind of modeling, but it would be great to do it directly from my sketchup models! CB.

    Clark Bremer
    http://www.northernlightstimberframing.com

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    • C Offline
      CPhillips
      last edited by 31 Dec 2007, 23:50

      I don't think the physics engine is really suitable for doing real world simulation. Its more for game style physics. Plus I don't know how I would go about modeling something like a nail.

      Chris

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      • J Offline
        JClements
        last edited by 1 Jan 2008, 19:03

        Chris,

        Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.

        If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).

        Regard, John.

        John | Illustrator | Beaverton, Oregon

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        • C Offline
          CPhillips
          last edited by 1 Jan 2008, 23:29

          @jclements said:

          Chris,
          Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.

          If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).
          Regard, John.

          The current version doesn't do movement along a path(that isn't straight). I have thought about it. And it's possible in theory but I would have to create a whole new joint from scratch. I'll probably add something like it in a future version. But not the next one.

          Some people have developed work arounds:
          http://sketchup.google.com/3dwarehouse/details?mid=623f9b865d0d82a4aa1c9b31ddabb660&prevstart=0
          http://sketchup.google.com/3dwarehouse/details?mid=5cde5f472d011a8de5e98147217ea8c1&prevstart=12

          Chris

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          • S Offline
            spence
            last edited by 3 Jan 2008, 09:25

            Wow! This is some cool stuff. I'm so amazed at what people can do with Sketchup. I can hardly wait for this new version.

            Spence

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            • J Offline
              JClements
              last edited by 4 Jan 2008, 09:43

              C,
              Thanks for the reply. You do great work.

              J

              John | Illustrator | Beaverton, Oregon

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              • O Offline
                otb designworks
                last edited by 4 Jan 2008, 14:01

                No takers for coding a Mac version?

                Too bad, because I want to play, too.

                Cheers, Chuck

                OTB Designworks is on Youtube

                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                • C Offline
                  CPhillips
                  last edited by 5 Jan 2008, 03:00

                  @unknownuser said:

                  No takers for coding a Mac version?

                  Too bad, because I want to play, too.

                  Someone is working on the Mac port now. I don't have an ETA yet tho.

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                  • C Offline
                    CPhillips
                    last edited by 5 Jan 2008, 03:08

                    @unknownuser said:

                    This amazing toy (because it is so much fun) you have built will drive me crazy for hours....please don't release another version, it might kill me....cheers!!

                    Sorry Modelhead, I am afraid I am going to have to disappoint you soon. 😄

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                    • O Offline
                      otb designworks
                      last edited by 5 Jan 2008, 04:34

                      @cphillips said:

                      @unknownuser said:

                      No takers for coding a Mac version?

                      Too bad, because I want to play, too.

                      Someone is working on the Mac port now. I don't have an ETA yet tho.

                      That is excellent news! Just knowing that it is in the pipeline is very exciting!

                      Thankyouthankyouthankyou!

                      Cheers, Chuck

                      OTB Designworks is on Youtube

                      6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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