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    SketchyPhysics fall update.

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    • C Offline
      CPhillips
      last edited by

      @solo said:

      Thats sooo cool, I especially liked the car doors.

      Is that a new dropbox controller too?

      Thanks. πŸ˜„
      What do you mean "dropbox controller"? In the UI?

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      • daikuD Offline
        daiku
        last edited by

        That is totally amazing.

        Clark Bremer
        http://www.northernlightstimberframing.com

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        • boofredlayB Offline
          boofredlay
          last edited by

          I am so looking forward to this.

          http://www.coroflot.com/boofredlay

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          • C Offline
            CPhillips
            last edited by

            I have been working on adding "forces" this week. A force can act like (among other things) a magnet or a bomb. Here are a few Youtube videos where I use a magnet force to make planets and asteroids collide.

            http://www.youtube.com/watch?v=rPqQtwdYrxE
            http://www.youtube.com/watch?v=ebw1iEtrmtQ
            http://www.youtube.com/watch?v=PC6gQxbHSqo

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            • daikuD Offline
              daiku
              last edited by

              Again, this is just too cool. Have you thought about engineering applications? I'm thinking about simulating how a timber frame structure reacts to gravity and wind loads. I know engineers use a tool called Finite Element Analysis (FEA) to do this kind of modeling, but it would be great to do it directly from my sketchup models! CB.

              Clark Bremer
              http://www.northernlightstimberframing.com

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              • C Offline
                CPhillips
                last edited by

                I don't think the physics engine is really suitable for doing real world simulation. Its more for game style physics. Plus I don't know how I would go about modeling something like a nail.

                Chris

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                • JClementsJ Offline
                  JClements
                  last edited by

                  Chris,

                  Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.

                  If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).

                  Regard, John.

                  John | Illustrator | Beaverton, Oregon

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                  • C Offline
                    CPhillips
                    last edited by

                    @jclements said:

                    Chris,
                    Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.

                    If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).
                    Regard, John.

                    The current version doesn't do movement along a path(that isn't straight). I have thought about it. And it's possible in theory but I would have to create a whole new joint from scratch. I'll probably add something like it in a future version. But not the next one.

                    Some people have developed work arounds:
                    http://sketchup.google.com/3dwarehouse/details?mid=623f9b865d0d82a4aa1c9b31ddabb660&prevstart=0
                    http://sketchup.google.com/3dwarehouse/details?mid=5cde5f472d011a8de5e98147217ea8c1&prevstart=12

                    Chris

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                    • spenceS Offline
                      spence
                      last edited by

                      Wow! This is some cool stuff. I'm so amazed at what people can do with Sketchup. I can hardly wait for this new version.

                      Spence

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                      • JClementsJ Offline
                        JClements
                        last edited by

                        C,
                        Thanks for the reply. You do great work.

                        J

                        John | Illustrator | Beaverton, Oregon

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                        • O Offline
                          otb designworks
                          last edited by

                          No takers for coding a Mac version?

                          Too bad, because I want to play, too.

                          Cheers, Chuck

                          OTB Designworks is on Youtube

                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                          • C Offline
                            CPhillips
                            last edited by

                            @unknownuser said:

                            No takers for coding a Mac version?

                            Too bad, because I want to play, too.

                            Someone is working on the Mac port now. I don't have an ETA yet tho.

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              This amazing toy (because it is so much fun) you have built will drive me crazy for hours....please don't release another version, it might kill me....cheers!!

                              Sorry Modelhead, I am afraid I am going to have to disappoint you soon. πŸ˜„

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                              • O Offline
                                otb designworks
                                last edited by

                                @cphillips said:

                                @unknownuser said:

                                No takers for coding a Mac version?

                                Too bad, because I want to play, too.

                                Someone is working on the Mac port now. I don't have an ETA yet tho.

                                That is excellent news! Just knowing that it is in the pipeline is very exciting!

                                Thankyouthankyouthankyou!

                                Cheers, Chuck

                                OTB Designworks is on Youtube

                                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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