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    SketchyPhysics fall update.

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    • C Offline
      CPhillips
      last edited by

      I have been working on adding "forces" this week. A force can act like (among other things) a magnet or a bomb. Here are a few Youtube videos where I use a magnet force to make planets and asteroids collide.

      http://www.youtube.com/watch?v=rPqQtwdYrxE
      http://www.youtube.com/watch?v=ebw1iEtrmtQ
      http://www.youtube.com/watch?v=PC6gQxbHSqo

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      • daikuD Offline
        daiku
        last edited by

        Again, this is just too cool. Have you thought about engineering applications? I'm thinking about simulating how a timber frame structure reacts to gravity and wind loads. I know engineers use a tool called Finite Element Analysis (FEA) to do this kind of modeling, but it would be great to do it directly from my sketchup models! CB.

        Clark Bremer
        http://www.northernlightstimberframing.com

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        • C Offline
          CPhillips
          last edited by

          I don't think the physics engine is really suitable for doing real world simulation. Its more for game style physics. Plus I don't know how I would go about modeling something like a nail.

          Chris

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          • JClementsJ Offline
            JClements
            last edited by

            Chris,

            Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.

            If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).

            Regard, John.

            John | Illustrator | Beaverton, Oregon

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            • C Offline
              CPhillips
              last edited by

              @jclements said:

              Chris,
              Does or will Sketchy Physics be able to move an object along a path? I realize a path is not a "hinge", but my first impression is that it wouldn't be too difficult to impliment just a few parameters for a path ... speed/resistance/friction, object orientation, backwards and/or forwards motion, etc. With your new slider control it be ideal for demonstrating processes such raising and lowering a box or a car moving along a road or basic process flows.

              If it is possible already to do this, could you post an example of a simple model please? I've been looking for a way to do basic object animations for demonstrating mechanical processes without jumping through a bunch of hoops, creating hugh file sizes, or spending a huge amount time (getting quick turn-around times).
              Regard, John.

              The current version doesn't do movement along a path(that isn't straight). I have thought about it. And it's possible in theory but I would have to create a whole new joint from scratch. I'll probably add something like it in a future version. But not the next one.

              Some people have developed work arounds:
              http://sketchup.google.com/3dwarehouse/details?mid=623f9b865d0d82a4aa1c9b31ddabb660&prevstart=0
              http://sketchup.google.com/3dwarehouse/details?mid=5cde5f472d011a8de5e98147217ea8c1&prevstart=12

              Chris

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              • spenceS Offline
                spence
                last edited by

                Wow! This is some cool stuff. I'm so amazed at what people can do with Sketchup. I can hardly wait for this new version.

                Spence

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                • JClementsJ Offline
                  JClements
                  last edited by

                  C,
                  Thanks for the reply. You do great work.

                  J

                  John | Illustrator | Beaverton, Oregon

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                  • O Offline
                    otb designworks
                    last edited by

                    No takers for coding a Mac version?

                    Too bad, because I want to play, too.

                    Cheers, Chuck

                    OTB Designworks is on Youtube

                    6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                    • C Offline
                      CPhillips
                      last edited by

                      @unknownuser said:

                      No takers for coding a Mac version?

                      Too bad, because I want to play, too.

                      Someone is working on the Mac port now. I don't have an ETA yet tho.

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                      • C Offline
                        CPhillips
                        last edited by

                        @unknownuser said:

                        This amazing toy (because it is so much fun) you have built will drive me crazy for hours....please don't release another version, it might kill me....cheers!!

                        Sorry Modelhead, I am afraid I am going to have to disappoint you soon. 😄

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                        • O Offline
                          otb designworks
                          last edited by

                          @cphillips said:

                          @unknownuser said:

                          No takers for coding a Mac version?

                          Too bad, because I want to play, too.

                          Someone is working on the Mac port now. I don't have an ETA yet tho.

                          That is excellent news! Just knowing that it is in the pipeline is very exciting!

                          Thankyouthankyouthankyou!

                          Cheers, Chuck

                          OTB Designworks is on Youtube

                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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