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    Textures issue

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    sketchup
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    • N Offline
      not registered yet
      last edited by

      http://www.sendspace.com/file/3jvk4o

      there it is... it baffles me, theres no reason i can find for this to happen πŸ˜•

      P: devluke

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      • GaieusG Offline
        Gaieus
        last edited by

        Well, I downloaded the textures and cannot see any problem with them.
        I cannot suggest you anything with the export/import things for I don't know that program. Normally, when exporting to 3ds, it creates a folder for the images (afaik) that goes with the 3ds file. Do those 5 or so images missing from there, too?

        Gai...

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        • KrisidiousK Offline
          Krisidious
          last edited by

          I'm getting 6 materials and 4 textures exported

          I have not opened the 3ds file with the materials in it... but the textures are
          bhd.bmp
          bwall.bmp
          cor.bmp
          d1.bmp

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • N Offline
            not registered yet
            last edited by

            ugh πŸ˜•

            weird.
            might try re-applying the textures or deleting and then re-making some of the faces.

            When I export models it just puts the textures in the same directory as the model,
            and yes those 5 are missing when it is exported.

            [edit]
            tried that, the only way i can make another texture be exported is if its on a new face.
            looks like the only solution to this problem is to abandon the model T_T

            P: devluke

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            • N Offline
              not registered yet
              last edited by

              @unknownuser said:

              ugh :
              looks like the only solution to this problem is to abandon the model T_T

              which i don't want to do...
              can't anyone think of anything? =[

              P: devluke

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              • N Offline
                not registered yet
                last edited by

                firstly, sorry for triple posting...
                but i still haven't fixed this, and now its happening with other models.

                It's looking more like sketchup isn't exporting some faces, rather than a texture issue.

                I think maybe I'm going about exporting to 3DS wrongly maybe, anyone know of a good tutorial... e.g. for things that need to be done before clicking "export>3ds>options" etc.

                P: devluke

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                • R Offline
                  Rodentpete
                  last edited by

                  This is probably a dumb question but do you make sure that all of you models faces are facing forwards?

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @rodentpete said:

                    This is probably a dumb question but do you make sure that all of you models faces are facing forwards?

                    Hey, this MAY be a solution - I just tried and painted two faces (one with the fron the other with the back) and SU only exported the one on the front face.

                    BTW - I could not download the zip file attached above because it keeps redirecting me to the ad page (to get a pro license) and says that the "free download bandwidth" or what is exceeded.


                    Edit: Finally I could download the skippy - yes, that was the problem (most probably) for almost ALL the outside of the house was with back faces out and painted on.
                    Click on the (almost only) front (white) face (the door), right click on it and select "orient faces". Then you will need to apply the materials onto the reversed, white faces again (I did it and all 15 textures were exported).

                    Thanks a lot Pete (?) !!!

                    Gai...

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                    • R Offline
                      Rodentpete
                      last edited by

                      Glad to help. I new that there was an advantage to being simple. Dur πŸ˜„

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        I know that 3d max does cannot use the back faces but I did not know that even the exporter disregards them.
                        Good to know now!

                        Gai...

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                        • N Offline
                          not registered yet
                          last edited by

                          Oh hell... I've been playing with the models more and was about to come back and say "Dont worry, Ive got it!"
                          But yes... reversed faces T_T

                          I sorta worked it out when I textured all of the insides and for a quick render ticked "force 2 sided" and it worked.

                          Well, thanks everyone
                          and wow, 😳 how embarrasing haha

                          I spose this topic can be locked, or whatever is done on this forum

                          P: devluke

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                          • N Offline
                            not registered yet
                            last edited by

                            ...since it hasn't been deleted or locked yet, here's the model in-game
                            for anyone who was curious as to how it would look.

                            http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-21-39-56.jpg
                            http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-21-47-89.jpg
                            http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-21-57-76.jpg
                            http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-22-05-81.jpg
                            http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-22-15-53.jpg
                            http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-24-13-56.jpg

                            They're all at original resolution (1440x900), thats why I didn't use img and /img
                            and er, they're not "finished" yet... I still need to remove some excess polygons around the COR sign

                            P: devluke

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              @unknownuser said:

                              ...since it hasn't been deleted or locked yet, here's the model in-game
                              for anyone who was curious as to how it would look...

                              We don't lock or delete topics just because a problem is solved! πŸ˜„
                              They stay here so that other people can learn from them and this way keep the place useful.

                              Anyway, it looks pretty cool in that game! What is it exactly?

                              Gai...

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