sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Textures issue

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    18 Posts 4 Posters 2.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      uh... you're going to have to get into way more detail cuz I'm very interested in your method of getting them into GTA.

      Gai...

      1 Reply Last reply Reply Quote 0
      • N Offline
        not registered yet
        last edited by

        http://www.gtaforums.com/index.php?s=315275a94fec9a96cd1e61016638aa03&showtopic=238957&st=0 thats the SketchUp to GTA SA tutorial I follow,

        all textures are bmp, all english + lower case... I just cant work out why it's happening, might be easier for you guys to help me if I uploaded it with the textures somewhere?

        [edit]
        ah and no spaces in names either

        P: devluke

        1 Reply Last reply Reply Quote 0
        • KrisidiousK Offline
          Krisidious
          last edited by

          yeah I was going to say to double check your naming structure for underscores allcaps spaces symbols and such

          By: Kristoff Rand
          Home DesignerUnique House Plans

          1 Reply Last reply Reply Quote 0
          • N Offline
            not registered yet
            last edited by

            http://www.sendspace.com/file/3jvk4o

            there it is... it baffles me, theres no reason i can find for this to happen πŸ˜•

            P: devluke

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Well, I downloaded the textures and cannot see any problem with them.
              I cannot suggest you anything with the export/import things for I don't know that program. Normally, when exporting to 3ds, it creates a folder for the images (afaik) that goes with the 3ds file. Do those 5 or so images missing from there, too?

              Gai...

              1 Reply Last reply Reply Quote 0
              • KrisidiousK Offline
                Krisidious
                last edited by

                I'm getting 6 materials and 4 textures exported

                I have not opened the 3ds file with the materials in it... but the textures are
                bhd.bmp
                bwall.bmp
                cor.bmp
                d1.bmp

                By: Kristoff Rand
                Home DesignerUnique House Plans

                1 Reply Last reply Reply Quote 0
                • N Offline
                  not registered yet
                  last edited by

                  ugh πŸ˜•

                  weird.
                  might try re-applying the textures or deleting and then re-making some of the faces.

                  When I export models it just puts the textures in the same directory as the model,
                  and yes those 5 are missing when it is exported.

                  [edit]
                  tried that, the only way i can make another texture be exported is if its on a new face.
                  looks like the only solution to this problem is to abandon the model T_T

                  P: devluke

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    not registered yet
                    last edited by

                    @unknownuser said:

                    ugh :
                    looks like the only solution to this problem is to abandon the model T_T

                    which i don't want to do...
                    can't anyone think of anything? =[

                    P: devluke

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      not registered yet
                      last edited by

                      firstly, sorry for triple posting...
                      but i still haven't fixed this, and now its happening with other models.

                      It's looking more like sketchup isn't exporting some faces, rather than a texture issue.

                      I think maybe I'm going about exporting to 3DS wrongly maybe, anyone know of a good tutorial... e.g. for things that need to be done before clicking "export>3ds>options" etc.

                      P: devluke

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        Rodentpete
                        last edited by

                        This is probably a dumb question but do you make sure that all of you models faces are facing forwards?

                        1 Reply Last reply Reply Quote 0
                        • GaieusG Offline
                          Gaieus
                          last edited by

                          @rodentpete said:

                          This is probably a dumb question but do you make sure that all of you models faces are facing forwards?

                          Hey, this MAY be a solution - I just tried and painted two faces (one with the fron the other with the back) and SU only exported the one on the front face.

                          BTW - I could not download the zip file attached above because it keeps redirecting me to the ad page (to get a pro license) and says that the "free download bandwidth" or what is exceeded.


                          Edit: Finally I could download the skippy - yes, that was the problem (most probably) for almost ALL the outside of the house was with back faces out and painted on.
                          Click on the (almost only) front (white) face (the door), right click on it and select "orient faces". Then you will need to apply the materials onto the reversed, white faces again (I did it and all 15 textures were exported).

                          Thanks a lot Pete (?) !!!

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            Rodentpete
                            last edited by

                            Glad to help. I new that there was an advantage to being simple. Dur πŸ˜„

                            1 Reply Last reply Reply Quote 0
                            • GaieusG Offline
                              Gaieus
                              last edited by

                              I know that 3d max does cannot use the back faces but I did not know that even the exporter disregards them.
                              Good to know now!

                              Gai...

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                not registered yet
                                last edited by

                                Oh hell... I've been playing with the models more and was about to come back and say "Dont worry, Ive got it!"
                                But yes... reversed faces T_T

                                I sorta worked it out when I textured all of the insides and for a quick render ticked "force 2 sided" and it worked.

                                Well, thanks everyone
                                and wow, 😳 how embarrasing haha

                                I spose this topic can be locked, or whatever is done on this forum

                                P: devluke

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  not registered yet
                                  last edited by

                                  ...since it hasn't been deleted or locked yet, here's the model in-game
                                  for anyone who was curious as to how it would look.

                                  http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-21-39-56.jpg
                                  http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-21-47-89.jpg
                                  http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-21-57-76.jpg
                                  http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-22-05-81.jpg
                                  http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-22-15-53.jpg
                                  http://i20.photobucket.com/albums/b243/shitmyshit/shed1_beta/gta_sa2007-10-2318-24-13-56.jpg

                                  They're all at original resolution (1440x900), thats why I didn't use img and /img
                                  and er, they're not "finished" yet... I still need to remove some excess polygons around the COR sign

                                  P: devluke

                                  1 Reply Last reply Reply Quote 0
                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    @unknownuser said:

                                    ...since it hasn't been deleted or locked yet, here's the model in-game
                                    for anyone who was curious as to how it would look...

                                    We don't lock or delete topics just because a problem is solved! πŸ˜„
                                    They stay here so that other people can learn from them and this way keep the place useful.

                                    Anyway, it looks pretty cool in that game! What is it exactly?

                                    Gai...

                                    1 Reply Last reply Reply Quote 0
                                    • 1 / 1
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement