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    Flowify issue

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    • M Offline
      mamoodoo @Rich O Brien
      last edited by

      @Rich-O-Brien I think i have tried Fredobend and it didn't work as my curved surface isnt straight or linear, instead it curves at an angle, so basically the curve has a gradient, unless im doing something wrong with the bend extension. is there another way to resolve this without losing design detail and quality ?

      panixiaP 1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Yes, use a texture instead of geometry.

        You are asking alot of SketchUp to deform that type of mesh. A large planar face with many holes that have a high poly count means you have no surface topology to deform.

        Better suited to a NURBs app like Rhino, MoI or Plasticity.

        Download the free D'oh Book for SketchUp πŸ“–

        M 1 Reply Last reply Reply Quote 0
        • M Offline
          mamoodoo @Rich O Brien
          last edited by

          @Rich-O-Brien I only know how to use sketchup. Would there be a possible workaround on SketchUp ? Using texture would be obvious when it comes rendering and final finish, it wouldn't look realistic or prety

          1 Reply Last reply Reply Quote 0
          • panixiaP Offline
            panixia @mamoodoo
            last edited by

            @mamoodoo can you share just the shape and the intended flowify rig?
            So maybe we can try to take a closer look at the problem?

            M 1 Reply Last reply Reply Quote 0
            • M Offline
              mamoodoo @panixia
              last edited by

              @panixia parametric facade issue.skp here is just the model

              panixiaP 2 Replies Last reply Reply Quote 0
              • M Offline
                mamoodoo
                last edited by

                @panixia @Rich-O-Brien i just attempted to user fredobend, it just keeps loading as well unfortunately

                1 Reply Last reply Reply Quote 0
                • panixiaP Offline
                  panixia @mamoodoo
                  last edited by

                  @mamoodoo I'll try it tomorrow

                  1 Reply Last reply Reply Quote 0
                  • panixiaP Offline
                    panixia @mamoodoo
                    last edited by panixia

                    @mamoodoo said:

                    here is just the model

                    To be fair you included a whole bunch of hidden useless stuff.

                    Here's your model fixed and solid.
                    I included the different stages that I used to completely rework it, so you can take a closer look to a better approach.
                    Facade_fixed.skp

                    You don't necessarily need Rhino to work with this kind of stuff, as long as you are well organized and do everything in the proper order.

                    Your approach was fundamentally wrong because you duplicated the geometry 4 times and gave it a thickness BEFORE the deformation.
                    Is better to work with modular flat pieces, then deform, then add thickness, then merge them together.
                    In this way you avoid feeding ~90k veritces into the deformation algoritm when you can Flowify just ~3k vertices.

                    I didn't touch your curves, but I would strongly recommend that next time you balance the polycount of your curves in a more clever way.
                    You have tons of segments for very small curves, but on the other hand you have only 4 segments on the main curvature.
                    That's a quite bad density balance. You should have more segments for the big curve and less segments for the small curves.
                    I suggest to have a look to Fredo's Curvizard for this kind of optimization

                    As a side note, your Flowify rig was completely wrong.
                    You need to connect the corresponding vertices, not the closest ones (that was causing flipping even with basic test shapes) and you should not add tons of unnecessary cells to the grids.

                    M 1 Reply Last reply Reply Quote 1
                    • M Offline
                      mamoodoo @panixia
                      last edited by

                      @panixia thank you very much for taking your time to resolve this issue. This would be my first time using flowify and my first time working odd shapes like these. I did try using fredobend once again and it did work but not perfect and ofcourse the model is now heavy, what could i do to lighten the model? I do have to learn to be better organized and be orderly as you said.

                      panixiaP 1 Reply Last reply Reply Quote 1
                      • panixiaP Offline
                        panixia @mamoodoo
                        last edited by

                        @mamoodoo said:

                        I do have to learn to be better organized and be orderly as you said

                        The model I uploaded has as few polygons are possible (given your initial shape). I included plenty of steps and comments on the process.

                        There are a couple of thing that you could learn from that process.

                        1. The less unnecessarily polygons you use, the better.
                        2. Order of operation matters. Keep your model as modular and low poly as possible before doing the heavy deformations. Add thickness and join modules later on.
                        3. When you have a big problem, don't try to one-shot at it. Divide it into multiple more manageable problems instead.

                        I hope that can be helpful.

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