Rayscaper New Releases
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@majid There's no custom preview model available right now. A while back, I hid material previews from the user interface. Would you like to have them back?
By custom, do you mean switching between a sphere/cube/plane / etc., or are you looking to load a custom model (e.g., an obj file, ...) used in the material preview?
Cheers,
Thomas -
@pixelcruncher if I could load my model/preview, or knew how to or where to place it manually, it would be more than enough for me. It is not something in demand that much at this stage I believe.
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@majid Hey Majid, I will add this to my feature list, but there's not much demand for it right now. The preview scene is baked into the Rayscaper binary, so today, there is no option to overwrite the material preview scene with an alternative scene.
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Hey, Rayscaper users!
Rayscaper 0.9.13 is available (0.9.11 and 0.9.12 were internal test releases) in the SketchUcation store. There is more good stuff, so I recommend you upgrade to this version.
What Changed?
- Fix flaky material picking. Sometimes, material picking would not work, or pick the wrong materials. This is fixed.
- Fix a cursor problem after viewport dragging; sometimes, the hand cursor would not go away.
- This release also features a simplification of the user interface:
- Add more readable icons for the Rayscaper window.
- Improved editors for the scene settings with more intuitive controls.
Reworking the editors was a significant code change, so let me know if something is not working or some things don't make sense to you. I'm here to help!
I'm also on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community!
Happy Rendering!
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@pixelcruncher There is no option anymore to change the texture type (color or image or perlin noise). Was this purposely removed, or is this a bug. I found the perlin noise one especially to be useful (for roughness).
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I removed it from the user interface because I assumed the use was limited, and maybe too complex. If you have use for it I will definitely bring it back in the user interface the next release.
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@pixelcruncher thanks!
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@pixelcruncher I was going to prepare a car paint material pack and thought it would be nice if I could have my custom material preview, nothing serious.
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@pixelcruncher huge amount of job! well done!
I am wondering if this is possible to assign a map/option for "opacity" of the materials. so that I could make a perforated metal sheet i.e.?
Also I may not be able to imagine that a metal/mirror material is emitting light.. is there any real-life example? -
Hey @majid,
Yeah, I see how this can be handy for you. I will re-add the material previews in one of the subsequent releases and make a note to support custom material previews.
For my information, are you interested in having a custom material preview while editing the material or after saving it in the material library? Or in both places?
Cheers,
Thomas -
I am wondering if this is possible to assign a map/option for "opacity" of the materials. so that I could make a perforated metal sheet i.e.?
That should already be there unless you are talking about something else. You can plug a map into the material's opacity input.
Also I may not be able to imagine that a metal/mirror material is emitting light.. is there any real-life example?
I don't think so, but artists might still want to use it. Is that something that bothers you? The implementation of emission is shared by all materials so that I can put it on every material at no extra cost.
Cheers,
Thomas -
@pixelcruncher Ah I did not noticed the "square" as an "image place holder", Thank you...
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@pixelcruncher Yeap it makes sense if is in front of its name. Much better if could be undocked , floating and enlarged.
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