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    Modeling of a driver helmet with Artisan2, QFT, VT, SubD

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    • O Offline
      optimaforever
      last edited by

      I started modeling by placing a sphere (SketchPlus > Draw > Sphere or as_shapestoolbar > place sphere or the hard way, draw 2 circles in perpendicular plans with the same origin, select a circle rim and use follow me on the other circle surface).

      Then with the new A2 edit tools, I squashed loosely the sphere to conform to the front and side view.
      Each time I edit a vertice, I verify in both views.
      driver 05_resize.png
      driver 06_resize.png

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      • O Offline
        optimaforever
        last edited by

        And here's the A2 magic, with EXTRUDE EDGES!
        I select a rim loop and extrude the helmet,
        driver 08_resize.png
        and then use the fantastic LOOP TOOL to quickly draw a loop that will serve to make a hollow joint by just selecting quad ring and extruding it.
        driver 09_resize.png

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        • O Offline
          optimaforever
          last edited by

          Now I start to model the face. This is the trickiest part but I try to follow the photograph and start by the nose profile and then extend toward the edges by creating a loop around the eyes.
          driver 10_resize.png
          I quickly created a group with select all and tried a SubD.
          driver 11_resize.png

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          • O Offline
            optimaforever
            last edited by

            Then add more detail around the eye.
            driver 13_resize.png
            With SubD
            driver 14_resize.png

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            • O Offline
              optimaforever
              last edited by

              And duplicate the mirrored part (I use wether A2 Make Symmetrical or SU4you Mirror - I still haven't intalled SU 2023 😛 )
              driver 15_resize.png
              with SubD
              driver 16_resize.png

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              • O Offline
                optimaforever
                last edited by

                And finally added a joint around the neck.
                driver 18_resize.png

                Voilà! it only took several minutes, way faster than using Blender or 3dsmax for me as I'm used to SU's UI. This is only the beginning; I'm sure we wil see many splendid works made possible with the combination of Su's poly modeling tools.

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                • O Offline
                  optimaforever
                  last edited by

                  By the way, this is the reason I modeled the head.
                  Capture d’écran 2023-06-08 002623_resize.png
                  Capture d’écran 2023-06-08 002810_resize.png

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    👍 👍 klasse !

                    never trust a skinny cook

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                    • soloS Offline
                      solo
                      last edited by

                      Looks like A2 is pretty good (at that price one would hope so)

                      Why model the helmet and face as one mesh?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • pilouP Offline
                        pilou
                        last edited by

                        😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • O Offline
                          optimaforever
                          last edited by

                          @solo said:

                          Looks like A2 is pretty good (at that price one would hope so)

                          Why model the helmet and face as one mesh?

                          Hello Solo!

                          Good question.
                          I did it by habit as anyway I love quad puzzles but it can be modeled as separate meshes of course. That said, it will be used to be 3D printed and reimported into Fusion360 I'd need the mesh to be 100% watertight so I probably judged it was safer to model as one entity.

                          In the past I used to model the helmet in Fusion360 and the face in Blender but I ended with holes between the 2 parts so I take the habit of modeling as one mesh... Now with A2 it's a thing from the past. 💚

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                          • O Offline
                            optimaforever
                            last edited by

                            @pilou said:

                            :fro:

                            Depuis le temps qu'on attendait ça, hein, Pilou 💚

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                            • soloS Offline
                              solo
                              last edited by

                              You plan to 3d print it, makes sense why one mesh now, good luck, keep up updated

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • pilouP Offline
                                pilou
                                last edited by

                                @optimaforever said:

                                @pilou said:

                                :fro:

                                Depuis le temps qu'on attendait ça, hein, Pilou 💚

                                😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
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