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    Texture A Compound Curved Surface

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    • Joe WoodJ Offline
      Joe Wood
      last edited by

      Folks! I forgot how to texture this compound curve roof surface, something about Importing the tex image, exploding it then painting the surface? Not having any luck!

      you can see how I hand stitched the compound roof plane, lots of clicks!


      1 roof tex.png


      1 roof texture.skp


      1 stiched.png

      Joe Wood
      woodsshop.com/

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      • Dave RD Offline
        Dave R
        last edited by

        I set four examples of your texture at roughly the average slope of the roof and set the texture to be Projected. Then with the roof component open for editing, I sampled the texture from the appropriate circle and applied it to the roof.
        Screenshot - 1_14_2023 , 8_44_09 PM.png

        I also cleaned up the roof geometry filling in missing faces, correcting reversed faces, and getting rid of internal geometry so the roof is a solid component.1 roof texture.skp

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

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        • panixiaP Offline
          panixia
          last edited by

          You could easily map those curved surfaces if you just use Thrupaint plugin set to "Natural Mapping" method and "By surface" selection mode. πŸ‘

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          • Joe WoodJ Offline
            Joe Wood
            last edited by

            I know nothing about mapping, could you explain that a little panixia?

            Joe Wood
            woodsshop.com/

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            • Joe WoodJ Offline
              Joe Wood
              last edited by

              Right on Dave, thanks for explaining how to do that and fixing those things.

              why are reversed faces a problem?

              Joe Wood
              woodsshop.com/

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              • Dave RD Offline
                Dave R
                last edited by

                @joe wood said:

                why are reversed faces a problem?

                Face orientation affects the way some tools work, it can cause problems with many rendering applications and it's considered sloppy modeling.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • panixiaP Offline
                  panixia
                  last edited by

                  @joe wood said:

                  I know nothing about mapping, could you explain that a little panixia?

                  Here's a comprensive video about thrupaint usage.
                  I guess you'll find it useful.

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