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Is there any way to lighten riprap edges?

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  • B Offline
    BSquared
    last edited by 20 Sept 2022, 12:31

    I'm creating a shoreline with riprap. When I zoom out to a higher level, the stone edges create a dark mass. Is there anyway to lighten the black edges up so it doesn't look so harsh?

    I haven't been able to find a texture to use instead that does it justice.

    High Level screenshot

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    • D Offline
      Dave R
      last edited by 20 Sept 2022, 12:58

      Soften the edges, turn off Profiles or set them to 1, make sure hidden geometry is not being shown, hide the edges...

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • R Offline
        Rich O Brien Moderator
        last edited by 20 Sept 2022, 13:58

        I would subdivide the mesh and manipulate the surface to fake surface relief.

        A trick I have used in the past is to take a very lo-res height map and use Bitmap To Height to create a subdivided surface...

        https://i.imgur.com/OcwMAvc.png

        Then project your rocky texture...

        https://i.imgur.com/smx3heH.png

        Just be mindful of the resolution of the height map. 64px x 64px will create a mesh between 4k to 8k in density.

        Download the free D'oh Book for SketchUp 📖

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        • B Offline
          BSquared
          last edited by 20 Sept 2022, 15:09

          Thanks guys. I have used Dave's suggestion to get it to a more acceptable level. I am intrigued by Rich's method and will give that a try when I have more time. I'm guessing that would eat up far less memory than all of these boulders.

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          • B Offline
            BSquared
            last edited by 20 Sept 2022, 22:35

            @dave r said:

            Soften the edges, turn off Profiles or set them to 1, make sure hidden geometry is not being shown, hide the edges...

            I wanted to ask you one other thing. Is it possible to turn edges off just for the riprap elements? Turning edges off helps the looks of those tremendously, but then I lose it for everything else in the model.

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            • D Offline
              Dave R
              last edited by 20 Sept 2022, 22:42

              If you turn off Profiles in the Styles Edit tab and hide any remaining visible edges in the riprap objects, you should get that sort of thing. You'll have to open the groups/components and select just the edges to hide. Something like Selection Toys can make that easier. Not exactly riprap but I hid the edges of just the screw threads here.
              Screenshot - 9_20_2022 , 5_42_01 PM.png

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • B Offline
                BSquared
                last edited by 21 Sept 2022, 15:15

                @dave r said:

                If you turn off Profiles in the Styles Edit tab and hide any remaining visible edges in the riprap objects, you should get that sort of thing. You'll have to open the groups/components and select just the edges to hide. Something like Selection Toys can make that easier. Not exactly riprap but I hid the edges of just the screw threads here.
                [attachment=0:234o0u9e]<!-- ia0 -->Screenshot - 9_20_2022 , 5_42_01 PM.png<!-- ia0 -->[/attachment:234o0u9e]

                Excellent. Thanks again!

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