Keep existing triangulation on imported models?
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Hi everyone.
I have a blender model with all the UVs setup and triangulation done and I need it imported to sketchup 2020. I've tried .dae, fbx and some other formats natively and via Universal Importer, but they all face the same issue - for whatever reason they try their hardest to remove existing triangulation and simplify the surface topology, which in turn just kills my UV setup. Do you know of any way to prevent sketchup or the importers from doing this?
UPDATE.
Ive tried a few more, and now Im not sure if its a sketchup issue or a blender export issue. As of now, only exporting through .obj (experimental) option with triangulation checked yields proper results, even if all other formats had triangulation checked as well. Does anybody have experience with this? -
Uncheck Merge Coplanar for the DAE import...
Or use Thomthoms Quad Face Tools OBJ importer which support Blender quads and UVs.
A better solution is Fluids Importer which is not only faster but also respects UVs and can do poly-reduction too.
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