Tropical Queensland Waterfront
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That turned out great!
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@rich o brien said:
That's some nice vibes. Peeps on the pier could get some shadows and surface reflection.
Should the lamp as the focal point illuminate the ground somewhat?
Noted, I will sort that
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Lights added Rich, and thanks Mike and Bryan
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Composition, color, and those reflections. Wow!
oh but a lot of people out at dawn! Just kidding. It's a beautiful shot!
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@pbacot said:
Composition, color, and those reflections. Wow!
oh but a lot of people out at dawn! Just kidding. It's a beautiful shot!
Dusk
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Oh the OTHER side of Queensland. (light coming offshore)
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@pbacot said:
Oh the OTHER side of Queensland. (light coming offshore)
Position shown in the map Looking West
Your geographic knowledge is impressive though. Have you been to Queensland?
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My wife and I long ago hitched as far as Townsville then to the Outback and Darwin.
Oh wow. Mackay might be where a truckee took us home for the night. Unbelievable how hospitable Aussies are! We stayed with people a lot on the way. Barbies, XXXX, INXS and all.
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@pbacot said:
My wife and I long ago hitched as far as Townsville then to the Outback and Darwin.
Oh wow. Mackay might be where a truckee took us home for the night. Unbelievable how hospitable Aussies are! We stayed with people a lot on the way. Barbies, XXXX, INXS and all.
If I am right the period you were in Aus, this song may bring back memories
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Nice lighting rework. Great result.
These boats lack reflections in the water and the materials applied to them seem too diffused. Whereas the sailboat behind I want to see more than these more prominent boats.
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@rich o brien said:
Nice lighting rework. Great result.
These boats lack reflections in the water and the materials applied to them seem too diffused. Whereas the sailboat behind I want to see more than these more prominent boats.
That is a limitation of the App, but a good point
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Does it not support screen space reflections or reflection probes? It should because its based of the UE engine.
Reflection probes would lift this great render even further.
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@rich o brien said:
Does it not support screen space reflections or reflection probes? It should because its based of the UE engine.
Reflection probes would lift this great render even further.
I have corrected the issue but not with reflection probes as that reflection would not conform to the surface of the water. And thanks for your input It is very much appreciated another fresh pair of eyes
I will post the result soon
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Here is the final render.
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Wow! It was good before but you nailed it on this last one.
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Thanks Bryan, It seems the last 10% of the quality of a render takes 30% of the effort. I got lazy on this one as Rich pointed out. I saw those issues and chose not to fix them. My bad
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The last 5% takes up 95% of your time...
That said, you are in the <1% of the people in the world with the ability to produce compelling CG based imagery. Just look at the difference from original to to latest!
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@rich o brien said:
The last 5% takes up 95% of your time...
That said, you are in the <1% of the people in the world with the ability to produce compelling CG based imagery. Just look at the difference from original to to latest!
Thanks much appreciated Rich
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@rich o brien said:
The last 5% takes up 95% of your time...
That said, you are in the <1% of the people in the world with the ability to produce compelling CG based imagery. Just look at the difference from original to to latest!
Well said. If I saw this picture without any other references, I would swear it was a photo and spend some time trying to determine if it was real or CG. (just something I do out of habit with all photos these days as part of trying to improve my own skills)
Again, well done L i am!
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