Back to basics arhcviz
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@mike amos said:
Perhaps have the car in the garage with the door open? The character would then be going to the garage giving that situational render you have got, a continuation. Less car more house and situation.
I'll try that. Good suggestion.
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@hornoxx said:
... for not to have sounded too severe/harsh(?) above - this car corresponds to this residence for sure!
Thanks. I'll try Mike's suggestion and see if that is more balanced.
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Update. Adjusted some textures and lighting as well.
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viel viel besser fotografiert!
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Excellent progression ! Like them all
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Thanks tuna.
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Last update with the new changes.
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that's a nice carriage house. what does the main house look like? in our neck of the woods (NE NJ) something that size would be called "the staff wing"
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The house is a mansion. It doesn't look it from those angle, but it's very deep.
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Sharp as mate.
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@mike amos said:
Sharp as mate.
If you mean the renders, thanks! (however, the model is from the warehouse. I had mentioned it, but then edited the first post and did not notice I had deleted the credits)
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Really like the progression you made with this one. Only critique I will make is in the last version I think I would have use a slightly darker color for the driveway. Something a little darker than the overall color of the house ..... But that's just me..
None the less it's still a great job. -
@tuna1957 said:
Really like the progression you made with this one.
Thanks.
@unknownuser said:
Only critique I will make is in the last version I think I would have use a slightly darker color for the driveway. Something a little darker than the overall color of the house ..... But that's just me..
None the less it's still a great job.THAT's what was bugging me about it but I couldn't put my finger on it! Good catch! Thanks! Absolutely too light compared to the house.
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Darker driveway as suggested.
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Nice
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Thanks mike and tuna.
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Great stuff. Is there any way to prevent repetitive ground texture ? i.e. combining 2 or more layers of materials masking using an organic texture? (This is the way Kerkythea, Thea and V-ray does)
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