Fredo 6 animator is expired on 14 june 2020
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yes, here also a major bad monday!
please please please update it.
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@wibe1981 said:
yes, here also a major bad monday!
please please please update it.
This year not only this monday is bad
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Sorry for all these issues. I was not able to visit the forum before - now I realize!.
I have updated Animator as v2.7a.
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@fredo6 said:
Sorry for all these issues. I was not able to visit the forum before - now I realize!.
I have updated Animator as v2.7a.
You, Sir, are my absolute hero!!
Was working on a project with 48 moving parts on 46 different layers. So you can imagine the horror yesterday morning realizing it was possibly all gone.
Thank you for the update!!
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Hi, I am having an issue rendering my video created on the new update. It was all completely fine before the new update but now it is not working. Can someone provide some advice please.
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@h96 said:
Hi, I am having an issue rendering my video created on the new update. It was all completely fine before the new update but now it is not working. Can someone provide some advice please.
I have added the attachment as an example
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@h96 said:
@h96 said:
Hi, I am having an issue rendering my video created on the new update. It was all completely fine before the new update but now it is not working. Can someone provide some advice please.
I have added the attachment as an example
Sorry, I should've mentioned this is to do with Animator_v2.9a version with LibFredo6_v11.3b
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I assume you use VRay 4.2.
Can you open the Ruby Console before launching the video generation. There are traces of what is going on and there may be errors as well.
Thanks
Fredo
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@fredo6 said:
I assume you use VRay 4.2.
Can you open the Ruby Console before launching the video generation. There are traces of what is going on and there may be errors as well.
Thanks
Fredo
Hi, Thank you for replying. You are correct, I do. I have opened the Ruby Console and the error below is shown:
:beg_time => 0
:end_time => 19.5
:frame_rate => 25
:speed_factor => 1.0
:reversed_play => nil
:transparent => false
:dimX => 1592
:dimY => 864
:dim_mode => "custom"
:filter => {
} (:filter)
:root_dir => "C:/Users/harpreet.JOHNNEWTON/Desktop/Sketchup Animations/Animator Videos"
:movie_dir => "103-S Detail - 23-Nov-2020 13-01-22"
:movie_name => "Film 1"
:date_modified => 1606129191.432255
:break_aspect_ratio => nil
:movie_formats => {
:mp4 => true
:mov => false
} (:movie_formats)
:rendering_method => :vray4
MOVIE PX = 1592 PY = 864 transpa = false
FORMATTED===========================VRAY Movie frame 1
Animation time = 0.00s
Path = Image001.png
AFTER launching Rendering and Timer: status = true
VRAY Status check - status = 6
VRay rendering not finished yet elapsed = 2.01s
Error: #<NoMethodError: undefined methodstate' for nil:NilClass> c:/users/harpreet.johnnewton/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/body_lib6videomanager.rbe:445:in
vray_status_check'
c:/users/harpreet.johnnewton/appdata/roaming/sketchup/sketchup 2020/sketchup/plugins/fredo6_!libfredo6/body_lib6videomanager.rbe:553:in `block in vray4_status_check'I am unsure what this means, would you have any further information regarding this?
Thank you again!
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This should be fixed with LibFredo6 v11.4a.
Unfortunately, now that I have VRay 5, I cannot test VRay 4.2 any longer, since you can only maintain a single version of VRay in SketchUp.
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@fredo6 said:
This should be fixed with LibFredo6 v11.4a.
Unfortunately, now that I have VRay 5, I cannot test VRay 4.2 any longer, since you can only maintain a single version of VRay in SketchUp.
Hi, Thank you! I have downloaded the new version of LilFredo6.
Please see the attached image - the percentage for completion increases but the elapsed time still doesnt show so I'm unsure. I will update once the rendering reaches 100%. Thank you again!
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@h96 said:
@fredo6 said:
This should be fixed with LibFredo6 v11.4a.
Unfortunately, now that I have VRay 5, I cannot test VRay 4.2 any longer, since you can only maintain a single version of VRay in SketchUp.
Hi, Thank you! I have downloaded the new version of LilFredo6.
Please see the attached image - the percentage for completion increases but the elapsed time still doesnt show so I'm unsure. I will update once the rendering reaches 100%. Thank you again!
Update: It has shown the elapsed time now! Thank you so much for fixing!!
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Thanks to confirm it now works.
The elapsed time is shown after a few frames so that there is a base for an empirical estimation. It is adjusted as the generation of frames goes on.
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