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Follow-me twist problem

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  • T Offline
    thegoodguy
    last edited by 25 Oct 2020, 14:51

    Hi,

    I am usually able to solve most issues that I come across by googling and reading the many helpful post here, but I have been unable to find any solution to a problem I have with the follow-me tool. I have SU 2016.

    I am trying to model a shaped wedding band. In the file I've upload (follow-me-problem.skp). There is the path of the wedding band shape and a simple rectangular profile. If I start the follow-me with the profile at the top of the path the extrusion expands on one side due to the follow-me twist, and if I start the profile at the bottom of the path, the extrusion contracts on one side.

    After lots of hunting and reading I tried, Upright-Extruder, Follow-me And Keep, and 1001bit Tools (which I cannot get to work properly). None of these correct my problem. Has anyone any thoughts?

    Many thanks.

    Sud


    follow-me-problem.skp

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    • B Offline
      Box
      last edited by 25 Oct 2020, 15:17

      Is this the sort of shape you are after?
      Vertex.gif
      If so a small investment in vertex tools would stand you in good stead.

      I've just re-read your post and I'm not sure I understood what you needed, but it's very late here and I'm off to bed.

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      • T Offline
        thegoodguy
        last edited by 25 Oct 2020, 18:22

        @box said:

        Is this the sort of shape you are after?
        [attachment=1:m75ps08f]<!-- ia1 -->Vertex.gif<!-- ia1 -->[/attachment:m75ps08f]
        If so a small investment in vertex tools would stand you in good stead.

        I've just re-read your post and I'm not sure I understood what you needed, but it's very late here and I'm off to bed.

        Thanks for the reply Box.

        I have the Joint Push Pull extension wich does what have done, but it's not quite what I'm after. I hope the attached file will illustrate more clearly what I'd like.

        At the top you can see a 2D example of the vertex option. Below it is what I'd like. It's more like the offset tool. Below these you can see what happens with follow-me. The extruded profile (x-section) turns/twists as it progresses along the path. So the diameter of the front of the ring (the finger size) is larger than the diameter of the back of the ring.

        I hope I have explained it better.

        Thanks.

        Sud


        follow-me-problem-2.skp

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        • P Offline
          pilou
          last edited by 25 Oct 2020, 23:06

          Just rotate 180Β° the rectangular surface that is not working ? (by it's gravity center)

          But can you post an image of Start / Target volume wanted ?

          PS Fill your personal profil, it's more easy for to help you...

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • B Offline
            Box
            last edited by 25 Oct 2020, 23:43

            Have you tried upright extruder on their backs?
            Upright.gif
            What about Extude edge and Joint push pull?
            Extrude.gif
            True bend would be another option.
            True.gif

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            • P Offline
              pilou
              last edited by 26 Oct 2020, 01:57

              Can't reload your last skp ! (save as 2016 as previous) πŸ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • N Offline
                ntxdave
                last edited by 26 Oct 2020, 02:01

                A set of very interesting approaches. πŸ‘ πŸ‘ πŸ€“

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                • B Offline
                  Box
                  last edited by 26 Oct 2020, 02:45

                  Don't forget you can always 'remove the finger' from the ring.


                  Subtract.gif

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                  • N Offline
                    nlipovac
                    last edited by 26 Oct 2020, 05:48

                    I am sorry, just did not quite understand you there so here is my try on this.

                    At first, I only can get to offset that curve if the upper surface is planar.
                    So I first did JointPushPull on that upper surface to get a straight hight surface and then used
                    that surface to get a straight upper surface.
                    Then I used that surface and JointPushPull-Follow Push Pull to get high surfaces that are offsetting from the upper one.
                    Here is a file also because my explanation sounds weird, just a bit πŸ˜„

                    I reupload the file, now it is the SU20016 version.


                    My take on this

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                    • P Offline
                      pilou
                      last edited by 26 Oct 2020, 09:32

                      If you have not the pro version for Boolean operations you have Bool Tools 2
                      (powerful than native tools)

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • N Offline
                        ntxdave
                        last edited by 26 Oct 2020, 13:48

                        More Good videos Box and Pilou. Thanks for sharing.

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                        • T Offline
                          thegoodguy
                          last edited by 26 Oct 2020, 15:31

                          @pilou said:

                          Can't reload your last skp ! (save as 2016 as previous) πŸ˜‰

                          Hi pilou,

                          The last skp I uploaded (follow-me-problem-2.skp) was in 2016 format πŸ˜•

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                          • T Offline
                            thegoodguy
                            last edited by 26 Oct 2020, 16:02

                            Wow!

                            I kind of owe you all a little apology. The rectangular profile was super-simplified to illustrate the problem. I realise now that the impacts any solutions you guys may post. The actual profile I want to use is this:
                            profile.JPG

                            Box; As I mentioned in my initial post, I tried Upright Extruder. It produces results much like the vertex option. It's good, but not perfect. The edge-extrusion/joint-push-pull produces similar results too, and also, I don't think that option would work with the profile I need. True-Bend is a great suggestion. After "flattening" the ring rail/path using the Unfold tool, producing a flattened complete ring using follow-me and the profile, and then using True-Bend, I'm getting exactly what I need.
                            flat-ring.JPG

                            The only issue I'm having now is the final solid isn't the "solid" that's needed for 3D-printing. There are many errors that Solid-Inspector finds. I know this is due to the high resultion I need to get a good final result when the ring is actually cast. I'm experimenting with scaling up before True-Bending. Hopefully that will solve the solid issue.

                            Thank you all for your input, suggestions and solutions. They've been v helpful and have reduced my headache πŸ˜„

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                            • P Offline
                              pilou
                              last edited by 26 Oct 2020, 16:57

                              And why not use Curviloft for propagate some profils on rails?

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • T Offline
                                thegoodguy
                                last edited by 27 Oct 2020, 00:45

                                And the winner is ... Curviloft

                                Excellent solution pilou. Thank you v much. The perfect shape and a perfect solid with no complex intersections to fix.

                                winner.JPG

                                Should fit snuggly against this lovely little Edwardian engagement ring.

                                ring.jpg

                                Thanks again, everyone.

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                                • B Offline
                                  Box
                                  last edited by 27 Oct 2020, 08:46

                                  If you are doing a lot of jewelry it would be well worth your time to look into using vertex tools and true bend. It makes it easy to create rings from non symmetric geometry. And you can be as detailed as you need as long as you model cleanly. This required no cleanup after the bend except the removal of the double inner faces at the join. I only used 96 segments but you can easily go to the 200 you were using if need be.

                                  https://i.imgur.com/dNgiCt6.gif

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                                  • T Offline
                                    thegoodguy
                                    last edited by 27 Oct 2020, 15:11

                                    Hi again,

                                    Upon closer inspection, although the solidness is good and the profile alignment is good along all of the "straight" section of the rail, using Curviloft, the profile does twist on the shaped part of the rail. Back to TrueBend and solid-fixing. Scaling up x1000 reduced the errors to only 3 ... phew.

                                    Just thought you might like to know.

                                    x-section-curviloft.JPG

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                                    • P Offline
                                      pilou
                                      last edited by 27 Oct 2020, 17:37

                                      Maybe we can try something...
                                      Post the file of Profils and Rails in dxf format and let see that Moi3D (nurbs) will made as result in SKP format export...

                                      ...not sure...of the result πŸ˜„ (it's not your file just a test)

                                      Here the structure of export SKP

                                      humhum.jpg

                                      Reloaded in SU
                                      more_poly1jpg.jpg

                                      I must ask more polygons in export! πŸ€“ (rendered as SKP file)

                                      morepoly.jpg

                                      This time edges are perfect! (for an SKP file) πŸ˜„

                                      more poly2.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • T Offline
                                        thegoodguy
                                        last edited by 27 Oct 2020, 19:47

                                        Hi pilou,

                                        Rail and profile DXF file uploaded.

                                        Thanks


                                        rail+profile.zip

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                                        • P Offline
                                          pilou
                                          last edited by 27 Oct 2020, 20:12

                                          Next version of Moi (V4) will be more adapted for erase problems of the DXF!

                                          Another thing : i must reduce the number of Control Points of the curves!
                                          Or even redraw over it...
                                          (Whithout change the form of course! )

                                          GIF_numerous points.gif

                                          GIF_numerouspts2.gif

                                          sharp_angle.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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