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    Bella Render

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    • pbacotP Offline
      pbacot
      last edited by

      I wonder how this does with all interior and no natural light. I admit,as mentioned above, I downloaded and got my model into Bella and didn't quite see what to do next, as I might with other plugin renderers. It's hard to find the time to experiment, or learn a new interface. Always looking for more speed relative to computing power as well as speed and smoothness of setup operations.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • JD HillJ Offline
        JD Hill
        last edited by

        Sounds like you should wait for a version that integrates everything inside sketchup. This one, I wrote basically because jenu and a few others asked.

        Developer - Bella Render

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        • ntxdaveN Offline
          ntxdave
          last edited by

          @jenujacob said:

          @ NTXDave : Your PDf seems to be heading in the right direction. Maybe a few step by step points would be helpful for the plugin in its current state? Many folks wouldnt have the time on their hands to find out where certain things are right now in the Bella interface.

          Thank you sir. I am a new user also and am working on it a little bit at a time. I have added some more but at the rate I am going, it is going to take a little time. I am possibly thinking it might be better with 2 documents. One being a basic definition of things (like the one I am working on) and a 2nd one that is a little more like a tutorial(s). In that case, I would need some better models or suggestions of things to illustrate.

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          • jenujacobJ Offline
            jenujacob
            last edited by

            @ntxdave said:

            @jenujacob said:

            @ NTXDave : Your PDf seems to be heading in the right direction. Maybe a few step by step points would be helpful for the plugin in its current state? Many folks wouldnt have the time on their hands to find out where certain things are right now in the Bella interface.

            Thank you sir. I am a new user also and am working on it a little bit at a time. I have added some more but at the rate I am going, it is going to take a little time. I am possibly thinking it might be better with 2 documents. One being a basic definition of things (like the one I am working on) and a 2nd one that is a little more like a tutorial(s). In that case, I would need some better models or suggestions of things to illustrate.

            Hi Dave, please check PM. ๐Ÿ‘

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            • jenujacobJ Offline
              jenujacob
              last edited by

              Paul Russam's famous church model rendered in Bella....
              PaulRussamChurch_BR.jpg
              one word : Bellisima!

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              • jujuJ Offline
                juju
                last edited by

                @jenujacob said:

                Paul Russam's famous church model rendered in Bella....
                [attachment=0:1ab9zu6z]<!-- ia0 -->PaulRussamChurch_BR.jpg<!-- ia0 -->[/attachment:1ab9zu6z]
                one word : Bellisima!

                I tried looking for the model at the link provided, but it seems to have been removed?

                Save the Earth, it's the only planet with chocolate.

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                • jenujacobJ Offline
                  jenujacob
                  last edited by

                  @juju said:

                  @jenujacob said:

                  Paul Russam's famous church model rendered in Bella....
                  [attachment=0:388rlf7s]<!-- ia0 -->PaulRussamChurch_BR.jpg<!-- ia0 -->[/attachment:388rlf7s]
                  one word : Bellisima!

                  I tried looking for the model at the link provided, but it seems to have been removed?

                  Yes.. Paul had removed it a couple of years ago... Maybe he can upload it again somewhere? Or if he's OK with it, I could upload the model and share it here.

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Continuing to learn. Here is an image rendered where the focus was using the Image Dome setting for the background. Yes, there are several things that could be improved but again, the emphasis was on the Image Dome and some of its settings.....
                    Car Wash Testing Image Dome.png

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                    • JD HillJ Offline
                      JD Hill
                      last edited by

                      I hope you don't mind if I volunteer a tip -- I think this could benefit from use of a higher-quality HDRI, which would be capable of generating nice illumination & shadows:

                      hdri-sun.png

                      However, since it is clear you want to use this image as a backplate, you could override illumination with a sky dome (or with another image dome using a different HDRI):

                      override-illum.png

                      Either option would allow you to keep your city background just as you have set it up, while getting more natural light in the foreground of the scene.

                      Developer - Bella Render

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        Thanks for the feedback. Will do some more test/learning. Would like to have an HDRI that would fit well with my model. At the rate I am going the documentation is a long way off. ๐Ÿ˜ž

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                        • JD HillJ Offline
                          JD Hill
                          last edited by

                          I hear you, it can be difficult to find the right thing; not sure if there are any precisely like what you have, but there are lots of nice ones here: https://hdrihaven.com/hdris/?c=urban

                          Developer - Bella Render

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            OK - Latest test render. However, it turned out what had the most effect was resetting the date and time. Changing the illumination to skyDome did not changed it. But once again, something to learn.

                            Yes, if I were really trying to produce something for a client, a better image would be needed. But for now, I was just trying to give the scene some context.

                            Here is the latest render (did not let it go as long as previous one)........
                            Car Wash Testing.png

                            Alright, I have to get a way from the car wash stuff so thought I would try another one.......
                            Room v9c .png
                            Now I have to figure out how to turn the lamp on. ๐Ÿ˜„

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                            • JD HillJ Offline
                              JD Hill
                              last edited by

                              Making good progress! ๐Ÿ˜„

                              Regarding the lamp, to make a light bulb/source I would probably draw an octagon and extrude it, maybe delete the top & bottom faces, group it, and assign (to the group, not individual faces inside it -- they should have no material) a material set to the emitter type in bella. It is generally best to keep emitter geometry as low-poly as possible, for rendering speed.

                              Developer - Bella Render

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                OK - that seemed to work but I need to make it bigger and stronger. At least it is something for me to continue to explore/learn.
                                Room - Lit Lamp.png

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                                • JD HillJ Offline
                                  JD Hill
                                  last edited by

                                  On that, I'll mention that just like with real photography, it will not be possible to find an exposure that lets you see much influence from the lamp, without also causing the exterior visible through the window to be blown out. We don't usually notice this with our eyes because they have a high dynamic range, and adjust quickly as we scan across a room.

                                  This hints at another rule, that the physicality of bella's camera/lights/etc requires models to be constructed using correct scale. Since for example, it will mean little to say an emitter puts out 100W, when the scene has been constructed at say 1/10 its real size.

                                  Not saying you are doing that -- rather your impulse to want to crank up the power of the lamp suggests to me that you have chosen a not-unrealistic output value for the lamp, and that your scene is indeed modeled at correct scale.

                                  I have often seen where people neglect these things, and end up cranking emitter output values, or camera values, to unrealistic ranges to try and compensate, and this puts things out of balance and generally yields subpar results, and loss of performance.

                                  Developer - Bella Render

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                                  • ntxdaveN Offline
                                    ntxdave
                                    last edited by

                                    Thank you.....

                                    On the positive side, if you look at the bottom of the lampshade, at the body of the lamp itself, and to some extent the wall above the lamp, you can tell that the lamp is on. I might remove the window or make some changes to the external lighting (that is blasting through the window) I think we would see a much more convincing image that the lamp is turned on. JMO ๐Ÿ˜„

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                                    • JD HillJ Offline
                                      JD Hill
                                      last edited by

                                      Sure, just mentioning that since I've seen people try to fight with it.

                                      Developer - Bella Render

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                                      • N Offline
                                        numerobis
                                        last edited by

                                        WOW! How could i miss this one? ๐Ÿ˜ฎ Nice to see you back in the game JD! And thank you once more for your outstanding support in all the years regarding the SketchUp plugin! ๐Ÿ˜‰
                                        This looks VERY interesting, especially the caustics solver!!! If this is really working... finally... ๐Ÿ˜Ž I have to try it...
                                        So there are several developers working on this, who used to work for NL? What happened? Is this related to the leaving of Juan Canada? The GUI and features surely have some similarities with Maxwell at first sight.
                                        I was scrolling through the forums and noticed some familiar names like Thomas An., Tim Ellis, Magnus and Hervรฉ... reminds me of the good old days of Maxwell Alpha/Beta. Would be really great to get this spirit back after NL doesn't seem to be interested anymore in developing renderers.
                                        Do you have a road map?

                                        Impressive!

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                                        • JD HillJ Offline
                                          JD Hill
                                          last edited by

                                          Hey Numerobis, nice to hear from you. ๐Ÿ˜„

                                          Yes, Bella is created by myself, and Oscar Cano & Albert Martinez, the guys who originally created mw before bringing it to NL (I'll comment on some of the more political parts of your question via pm if you don't mind). So, the similarity naturally arises from that -- this is just what we love to do. Bella is in early days, since you can imagine it is a lot of work to start from scratch, but that has also been a great benefit, to be able to start from a clean sheet, with years of experience to guide us. We are building on a very clean node-based system which took some time to design and build, but it was an investment which is already paying us back now, and will continue to do so even more in the future.

                                          It has been on my list to make an official roadmap, but we don't have one, as such .. just working like mad to implement all the expected stuff, and finish one plugin in order to move to the next (currently deep into the Rhino one). As I've mentioned earlier in this thread, this Sketchup plugin is a very bare-bones thing, really only made available because some people asked, but it provides an on-ramp anyway (as opposed to exporting/importing DAE or such). If you are interested, I'm sure you'll have some valuable input once we come to building the real thing.

                                          Developer - Bella Render

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                                          • N Offline
                                            numerobis
                                            last edited by

                                            Do you have a timeframe for the SU plugin? And for the planned 3dsmax plugin?

                                            And some more questions/suggestions regarding the development...
                                            I suppose you're aware of the general market and technology situation and what features renderers need to have today, but i will try to write down my personal opinion regarding some points. My first question would be, how you want to position your renderer... for big scenes (archviz, film) or only for small stuff (product shots, etc.). In my opinion or for my needs, GPU or hybrid CPU-GPU would be great IF it is feature complete and the memory problem can be solved (out of core, or memory optimization like in Fstorm). If this is a problem i think it would be better to focus on CPU, especially with the increase in CPU power we've seen in the last time.

                                            I don't know what your plans are, but for me it would be great if the development and communication would be organized similar to what they do with the Corona Renderer development. Open communication regarding potential features with the community, maybe incl. daily builds and a public roadmap (they are using Trello). The Fstorm development would be another one to name - not regarding communication, but more regarding features and the general interpretation of the workflow. I don't know if you're aware of the recent discussions about tonemapping? (FStorm, ACES and all the stuff). But I think this is a point that can have a tremendous effect on realism and usability that is still overlooked/ignored be many companies (i.e. NL)

                                            And thanks for staying away from the subscription model and having one license for all plugins and incl. five render nodes (like it used to be in the good old Maxwell days). I think the nodes are also reasonably priced at 50โ‚ฌ. Maybe you could add bundle prices with 10 or 20 nodes.

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