Cyberpunk room
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Very nice! I like the monitor array, think how many SU plugin toolbars you could have on view?
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Cool render, hard to get a city centre at night feel and it's quite Blade runner-esque in feel.
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Thanks shawb and mike.
But what am I doing wrong? I notice my renders get very few responses no mater where I post. Here, my Facebook page, some other forums I'm on. I get a few compliments, but it seems my render don't really get anyone excited.
Maybe it's the limitations of my PC. I can't really put in a lot of detail and I can't run a lot of test renders for the same reason. Like this render... it's not really the lighting effect I had in mind, but no way to adjust due to long render time.
Hmmmmm...
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@bryan k said:
But what am I doing wrong?
Absolutely nothing at all! The only person you can look to please is yourself. I think the only way to go is to ask yourself if what you have produced has gone some way to bring life to the idea that you had in your mind.
Its nice to get the good comments and approbation of fellow modelers but if no-one says your renders are downright bad then that's a win. There is no judgement save that which we inflict on ourselves and that is, perhaps, the harshest of all. It could be that many folk looking at the postings feel that they, somehow, are not qualified to pass comment but that doesn't mean that they don't appreciate what they see.
@bryan k said:
it's not really the lighting effect I had in mind, but no way to adjust due to long render time.
Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures. Even one texture at a time just to get multiple test renders faster?
Apart from that, keep posting!
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@shawb said:
@bryan k said:
But what am I doing wrong?
Absolutely nothing at all! The only person you can look to please is yourself. I think the only way to go is to ask yourself if what you have produced has gone some way to bring life to the idea that you had in your mind.
Its nice to get the good comments and approbation of fellow modelers but if no-one says your renders are downright bad then that's a win. There is no judgement save that which we inflict on ourselves and that is, perhaps, the harshest of all. It could be that many folk looking at the postings feel that they, somehow, are not qualified to pass comment but that doesn't mean that they don't appreciate what they see.
@bryan k said:
it's not really the lighting effect I had in mind, but no way to adjust due to long render time.
Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures. Even one texture at a time just to get multiple test renders faster?
Apart from that, keep posting!
Thanks and good idea about the room shell test.
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Good job. I like the color light. You can also use contrasting colors to give more depth and drama,for example if there was little blue shining in from outside. I look at renders like your for ideas. Most of them I cannot use for my boring work, but it all helps.
Pizza is a great touch!
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@bryan k said:
it's not really the lighting effect I had in mind
How did you achieve the tint? Could it be too 'warm'? I just remembered a posted comment on one of my own renders which concerned the colour warmth value. It prompted me to search for an RGB value for the effect I wanted so a search for something like 'RGB value for red fluorescent light' might be an avenue to explore. Setting the colour of the ambient light sources might work rather than applying an overall tint in PP. (if that is what you did!)
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@shawb said:
@bryan k said:
it's not really the lighting effect I had in mind
How did you achieve the tint? Could it be too 'warm'? I just remembered a posted comment on one of my own renders which concerned the colour warmth value. It prompted me to search for an RGB value for the effect I wanted so a search for something like 'RGB value for red fluorescent light' might be an avenue to explore. Setting the colour of the ambient light sources might work rather than applying an overall tint in PP. (if that is what you did!)
The tint is all from the wood. I wanted the tint. What I did not achieve was the shadows I wanted.
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@shawb said:
Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures.
Maybe this could help with the shadows as well?
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@bryan k said:
Thanks shawb and mike.
But what am I doing wrong? I notice my renders get very few responses no mater where I post. Here, my Facebook page, some other forums I'm on. I get a few compliments, but it seems my render don't really get anyone excited.
Maybe it's the limitations of my PC. I can't really put in a lot of detail and I can't run a lot of test renders for the same reason. Like this render... it's not really the lighting effect I had in mind, but no way to adjust due to long render time.
Hmmmmm...
I like them--for all that's worth.
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@shawb said:
@shawb said:
Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures.
Maybe this could help with the shadows as well?
Excellent suggestion. I could test the shadows a lot faster.
Thanks. You've helped me improve my workflow!
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Glad to help! Maybe more glare from the monitor bank?
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Bryan K. :
WOW !! All those monitors....that'll keep you busy. Keep 'em coming.
garystan -
Thanks swahb!
Thanks garystan!
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Thanks david_h.
Deleted the picture in this post. It looked worse every time I looked at it.
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