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    Cyberpunk room

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    • Bryan KB Offline
      Bryan K
      last edited by

      This will be the only render.

      14 hours to render. Either bad models from the warehouse or too many lights or too many models. I wanted to add more detail but my PC was slowing down significantly so this is it.

      Yes, it's supposed to be tinted. 😎


      cyberpunk room render 2.jpg

      See my portfolio at https://delphiscousin.blogspot.com/

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      • S Offline
        shawb
        last edited by

        Very nice! I like the monitor array, think how many SU plugin toolbars you could have on view?

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          Cool render, hard to get a city centre at night feel and it's quite Blade runner-esque in feel.

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          • Bryan KB Offline
            Bryan K
            last edited by

            Thanks shawb and mike.

            But what am I doing wrong? I notice my renders get very few responses no mater where I post. Here, my Facebook page, some other forums I'm on. I get a few compliments, but it seems my render don't really get anyone excited.

            Maybe it's the limitations of my PC. I can't really put in a lot of detail and I can't run a lot of test renders for the same reason. Like this render... it's not really the lighting effect I had in mind, but no way to adjust due to long render time.

            Hmmmmm...

            See my portfolio at https://delphiscousin.blogspot.com/

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            • S Offline
              shawb
              last edited by

              @bryan k said:

              But what am I doing wrong?

              Absolutely nothing at all! The only person you can look to please is yourself. I think the only way to go is to ask yourself if what you have produced has gone some way to bring life to the idea that you had in your mind.

              Its nice to get the good comments and approbation of fellow modelers but if no-one says your renders are downright bad then that's a win. There is no judgement save that which we inflict on ourselves and that is, perhaps, the harshest of all. It could be that many folk looking at the postings feel that they, somehow, are not qualified to pass comment but that doesn't mean that they don't appreciate what they see.

              @bryan k said:

              it's not really the lighting effect I had in mind, but no way to adjust due to long render time.

              Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures. Even one texture at a time just to get multiple test renders faster?

              Apart from that, keep posting!

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              • Bryan KB Offline
                Bryan K
                last edited by

                @shawb said:

                @bryan k said:

                But what am I doing wrong?

                Absolutely nothing at all! The only person you can look to please is yourself. I think the only way to go is to ask yourself if what you have produced has gone some way to bring life to the idea that you had in your mind.

                Its nice to get the good comments and approbation of fellow modelers but if no-one says your renders are downright bad then that's a win. There is no judgement save that which we inflict on ourselves and that is, perhaps, the harshest of all. It could be that many folk looking at the postings feel that they, somehow, are not qualified to pass comment but that doesn't mean that they don't appreciate what they see.

                @bryan k said:

                it's not really the lighting effect I had in mind, but no way to adjust due to long render time.

                Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures. Even one texture at a time just to get multiple test renders faster?

                Apart from that, keep posting!

                Thanks and good idea about the room shell test. πŸ‘

                See my portfolio at https://delphiscousin.blogspot.com/

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Good job. I like the color light. You can also use contrasting colors to give more depth and drama,for example if there was little blue shining in from outside. I look at renders like your for ideas. Most of them I cannot use for my boring work, but it all helps.

                  Pizza is a great touch!

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • S Offline
                    shawb
                    last edited by

                    @bryan k said:

                    it's not really the lighting effect I had in mind

                    How did you achieve the tint? Could it be too 'warm'? I just remembered a posted comment on one of my own renders which concerned the colour warmth value. It prompted me to search for an RGB value for the effect I wanted so a search for something like 'RGB value for red fluorescent light' might be an avenue to explore. Setting the colour of the ambient light sources might work rather than applying an overall tint in PP. (if that is what you did!)

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      @shawb said:

                      @bryan k said:

                      it's not really the lighting effect I had in mind

                      How did you achieve the tint? Could it be too 'warm'? I just remembered a posted comment on one of my own renders which concerned the colour warmth value. It prompted me to search for an RGB value for the effect I wanted so a search for something like 'RGB value for red fluorescent light' might be an avenue to explore. Setting the colour of the ambient light sources might work rather than applying an overall tint in PP. (if that is what you did!)

                      The tint is all from the wood. I wanted the tint. What I did not achieve was the shadows I wanted.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • S Offline
                        shawb
                        last edited by

                        @shawb said:

                        Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures.

                        Maybe this could help with the shadows as well?

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                        • david_hD Offline
                          david_h
                          last edited by

                          @bryan k said:

                          Thanks shawb and mike.

                          But what am I doing wrong? I notice my renders get very few responses no mater where I post. Here, my Facebook page, some other forums I'm on. I get a few compliments, but it seems my render don't really get anyone excited.

                          Maybe it's the limitations of my PC. I can't really put in a lot of detail and I can't run a lot of test renders for the same reason. Like this render... it's not really the lighting effect I had in mind, but no way to adjust due to long render time.

                          Hmmmmm...

                          I like them--for all that's worth.

                          If I make it look easy...It is probably easy

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            @shawb said:

                            @shawb said:

                            Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures.

                            Maybe this could help with the shadows as well?

                            Excellent suggestion. I could test the shadows a lot faster.

                            Thanks. You've helped me improve my workflow!

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • S Offline
                              shawb
                              last edited by

                              Glad to help! Maybe more glare from the monitor bank?

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                              • G Offline
                                garystan
                                last edited by

                                Bryan K. :
                                WOW !! All those monitors....that'll keep you busy. Keep 'em coming.
                                garystan

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  Thanks swahb!

                                  Thanks garystan!

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    Thanks david_h.

                                    Deleted the picture in this post. It looked worse every time I looked at it. πŸ˜†

                                    See my portfolio at https://delphiscousin.blogspot.com/

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