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    Kitchen Practice/challenge

    Scheduled Pinned Locked Moved Corner Bar
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    • tuna1957T Offline
      tuna1957
      last edited by

      @mike amos said:

      This is getting more involved than I thought so I'll get back to you in about ten years....

      Totally get this..... πŸ˜† πŸ‘

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Early doors but going for light setup.


        Meh.

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          I have moved on to an 8k hdri for #2. Same image but rotated. HDRI courtesy of https://hdrihaven.com/ .
          No sky portal in either of these.


          #2

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          • tuna1957T Offline
            tuna1957
            last edited by

            Good show Mike. πŸ‘

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            • L Offline
              L i am
              last edited by

              Nice trajectory Mike, I stopped using HDRI environments a while ago as I found them a pain. So silly as it sounds I have not even thougt about them for a while. I think I will have a bit of a play with the warehouse as soon as I get a chance πŸ‘

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                Ta, I prefer yours tbh. Mine is a bit wasteful of space, I am used to smaller spaces and do not know what to do with larger areas. Larger definition hdri seem to be the way to go with hdri lighting and portals seem to benefit from that.

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                • L Offline
                  L i am
                  last edited by

                  @mike amos said:

                  Ta, I prefer yours tbh. Mine is a bit wasteful of space, I am used to smaller spaces and do not know what to do with larger areas. Larger definition hdri seem to be the way to go with hdri lighting and portals seem to benefit from that.

                  Hi Mike the actual space was not as important as the rendering starting with the empty warehouse that I supplied to add an interior (furniture, lighting etc) to my existing "foundation" The exersise was meant to have people working on a similar project and following each other to pick up pointers from one another mainly on rendering. I may not have articulated that well enough:)

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                  • L Offline
                    L i am
                    last edited by

                    @tuna1957 said:

                    Well here's my first go at this..... Used L i am's base model as a starting point. Made some changes here and there. Not very happy with this first result...... oh well back to the drawing board. Tried some new things with the lighting and not real pleased with what I was getting... Render time was going huge. Need to go back in and tweak the material settings on some things and try some different setups for the lighting.... see if I can get a better result without it turning into a multiple days render. 😞

                    Based on Mike's approach (Hdri environment) I have attached a hastily produced a test render from HDRI Haven. I also have 2 different sets of lights, 11 in total and did this render, uncooked at only 100 samples over about 15 mins rendering. I have had the issue of renders taking forever before similar to your situation with mixed lighting, dont know why thought. Have attached the result pretty much thrown together and it has a light articact horizontally around the room caused by the shape of the lamp I used. If I went further I would fix this and other things which can take forever as you know. But forgetting all the bad things with this render I am getting close to the lighting I was after thanks to Mike reminding me of HDRI's which I had given up on, Duh!
                    Kitchen HDRI.png

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Find this latest test to be somewhat interesting..... raises a few questions.... Curious why you chose the viewpoint for this shot ? Personally I have never been able to pull off a good image with one of these "centered and lined up straight" with a long narrow space. Not a complaint really it's just this type of view never seems to "look quite right " to me.

                      Know it's a test but I wonder why you ended up with the brighter "white line" that runs around the space at the height of the doorway ?

                      Also wondering what render engine your using ? Are you using a Biased setting or an Unbiased setting for the
                      renders ?

                      Have another render running now of my model. Hope to post something later today. Will try and give more info of how I set the render up then I did on first post.

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                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        Messed about with material and light set up some. Ran a new render. Still not quite where I'd like it......

                        A little more info.... I use TwilightV2 for rendering. Set this up with Sky Portals over the windows and lights in the fixtures over the island and four track lights between the island and cabinets. Ran the render on Twilights Easy 9 setting
                        ( an unbiased render setting ). Let it go 150 passes. I took a little over 20 hours. Image was rendered at 2250 px wide.

                        Tried a different texture on the appliances and not real happy with the result there. Also need to try a different material set up on the A/C ductwork.....

                        Might try a different camera view on the next one..... Cheers πŸ‘


                        KitchenChallenge_Scene 6Bpp.jpg

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                        • L Offline
                          L i am
                          last edited by

                          Hi Tuna, it was a test I was not worried about the the aesthetics or quality of the image at all it was just a test using the HDRI. The line running aroubd the room was addressed in the text with the image it is an "artifact" of the lamps I used.

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                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            No Worries L i am . Totally missed you mentioning the artifact band in the test render. Brain fade on my part I'm sure. I've had pretty good luck using HDRI's for these sun and interior light type renders. Don't have one that worked very well with this particular scene. Using Twilights Physical Sky settings with a handful of interior lights. Haven't done a lot of this type of render so figured the practice can't hurt.

                            Have a different view cooking now. Look forward to seeing more of your experiments and your particular set ups. It's always helpful to see how others approach similar models.

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                            • L Offline
                              L i am
                              last edited by

                              @tuna1957 said:

                              Find this latest test to be somewhat interesting..... raises a few questions.... Curious why you chose the viewpoint for this shot ? Personally I have never been able to pull off a good image with one of these "centered and lined up straight" with a long narrow space. Not a complaint really it's just this type of view never seems to "look quite right " to me.

                              Know it's a test but I wonder why you ended up with the brighter "white line" that runs around the space at the height of the doorway ?

                              Also wondering what render engine your using ? Are you using a Biased setting or an Unbiased setting for the
                              renders ?

                              Have another render running now of my model. Hope to post something later today. Will try and give more info of how I set the render up then I did on first post.

                              I am using raylectron renderer. I do not even know it it is a biased or unbiased render but have asked support will let you know. oh one thing I found is I have a setting within the renderer allowing me to ajust the brightness of the HDRI I set it to about x7 to get the lighting around where I wat it.

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                I was out and about for a few hours today and decided to try an evening/night render. The hdri (And portal) are 12k so definition is sharper.

                                Twilight render.


                                Evening/night

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                                • L Offline
                                  L i am
                                  last edited by

                                  Is there a bush fire?

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                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by

                                    No, it is just a night image with a lot of light blooms.


                                    Satara night.

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Light portals have a resolution? This is Twilight, right? I didn't know.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • tuna1957T Offline
                                        tuna1957
                                        last edited by

                                        Tried a different view for this one. Surprised it rendered a fair bit faster than the first view I posted. Find these type of spaces ( narrow and long ) are a challenge for me to get a nice viewpoint.

                                        "Outside View" was put in post pro. A lot of dancing about in post pro trying to get outside and inside to look right.These type of experiments give me great respect for others post pro abilities. Had issues with trying not to "blow out"the window trim while still brightening up the interior the desired amount....... Still not happy with the material on the appliances, tried a new texture and it didn't really work out as expected.....


                                        KitchenChallenge_Scene 3Bpp-Edit.jpg

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