Water Walls render modelling
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Hi All, I am trying to build my port folio and came across an old design I did for a swimming pool and spa. As I said that was quite some time ago before my skills progressed to beyond the attached embarrassing image. I want to see what I can do with rendering it as photo realistic as I can do. Am good with the rest but think I will come across trouble when I try and do the water walls. They will be the weak point. Does anyone have a model the could send or perhaps have some suggestions on how to make these work.....please?
Cheers
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Depending on how close the camera gets you could probably just use some layered waterfall textures. Maybe something like this: https://3dwarehouse.sketchup.com/model/4f6acb85110480226d0b158c487c3201/waterfall
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Hi Pixero, thank you that may very well work, will post the results this weekend if it does.
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I usually do a mix of modeled geometry and textures. For modeling there are a few different approaches. But generally after getting faces in the basic shape you want the water fall to take, then subividing to allow more detail - Artisan, Vertex Tools & SubD will get a nice shape going. Winning with Sketchup has a cool youtube tutorial on using Eneroth's Fractal Terrain Eroder to get water shapes, also.
With Vray, I'll make a copy of the pool water, then change the uv tiling in the vray materal to be stretched in the direction the water is falling. This makes the water look as if it is falling. I use Interactive render with a small render region to help speed up previews.
Also, tend to adjust the refraction intensity/IOR, as well as the reflection amount to get things looking right.
And of course....always have a nice hi-resolution inspiration pic for reference!
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